✨ Spells Available by Skill
Index of all spells, powers, and variations mapped directly to their prerequisite supernatural skills.
🔮 Arcane Spell Skills
14 SkillsArcane - Abjuration
ArcAb| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Antimagic | [Su, MR, AoO] | 1 PP for +1 resistance\n+3 PP per additional +1 | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Magic Resistance | — | +4 PP for specific\n+8 PP for generic | — | |
| • Variation: Backlash | — | +6 PP | — | |
| • Variation: Spell Turning | — | +8 PP | — | |
| • Variation: Spell Leeching | — | +8 PP | — | |
| Arcane Ward | [Su, AoO] | 1 PP\n+4 PP keeps out normal animals\n+4 PP trigger on ethereal/incorporeal | 10 min (+0)\n1 min (+2) | View → |
| • Variation: Protection | [Illusion] | +6 PP | — | |
| Blade Barrier | [Su, MR, AoO, Force] | 1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant] | 7+TPC AP | View → |
| • Variation: Anti-Force Weapon | — | +6 PP | — | |
| • Variation: Wall of Blades | — | +10 PP | — | |
| Contingency | [Su, AoO] | 7 PP | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| Deflective Shield | [Su, MR, AoO] | 1 PP for +2 bonus\n+4 PP per additional +1 (up to +6 total)\n+2 PP for +4 extra bonus against ranged weapons | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Shadow Shield | [Dark] | +4 PP | — | |
| Enchant Armor | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Enchant Shield | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Energy Resistance | [Su, MR, AoO] | 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Energy Shield | — | +4 PP | — | |
| • Variation: Energy Absorption | — | +8 PP | — | |
| Force Armor | [Su, MR, AoO, Force] | 1 PP for +2 bonus\n+3 PP per extra +1 (up to +10 total) | 7+TPC AP | View → |
| Freedom | [Su, MR, AoO] | 3 PP\n+12 PP for greater freedom | 7+TPC AP | View → |
| Glyph of Warding | [Su, MR, AoO] | 3 PP\n+2 PP for concealment | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Greater Glyph | — | +6 PP | — | |
| • Variation: Affliction Glyph | [Necrotic] | +6 PP for pain glyph\n+10 PP for weakness glyph\n+12 PP for death glyph | — | |
| • Variation: Mind Glyph | [Mind] | +6 PP for sleep glyph\n+8 PP for fear glyph\n+8 PP for persuasion glyph\n+10 PP for stun glyph\n+12 PP for insanity glyph | — | |
| Mind Blank | [Su, MR, AoO, Mind] | 1 PP for +1\n+2 PP per additional +1 | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Mental Fortitude | — | +2 PP | — | |
| • Variation: Mental Fortress | — | +6 PP | — | |
| Protection from Divination | [Su, MR, AoO] | 1 PP | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Anti-Detection | — | +2 PP\n+4 PP for improved | — | |
| • Variation: False Aura | — | +4 PP | — | |
| Protection from Scrying | [Su, MR, AoO] | 3 PP | 7+TPC AP | View → |
| • Variation: Detect Scrying | [Scry] | +2 PP | — | |
| • Variation: Privacy | — | +6 PP | — | |
| • Variation: False Vision | — | +6 PP | — | |
| • Variation: Backlash | — | +8 PP | — | |
| Sanctuary | [Su, MR, AoO, Mind] | 1 PP | 7+TPC AP | View → |
| • Variation: Repulsion | — | +10 PP | — | |
| Toughen Skin | [Su, MR, AoO] | 3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total) | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Ironguard | — | +6 PP | — | |
| • Variation: Thornskin | — | +2 PP | — | |
| Trigger | [Su, AoO] | 3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
Arcane - Aeromancy
ArcAe| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Bolt of Lightning | [Su, MR, AoO, Electricity] | 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP | 7+TPC AP | View → |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| Bolt of Sound | [Su, MR, AoO, Sonic] | 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP | 7+TPC AP | View → |
| • Variation: Deafening | — | +2 PP | — | |
| • Variation: Stunning | — | +2 PP | — | |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| • Variation: Knockdown | — | +2 PP | — | |
| Control Air | [Su, AoO, Air] | 1 PP for +/-15 m/s\n3 PP for +/-30 m/s | 7+TPC AP | View → |
| • Variation: Tornado | — | +10 PP | — | |
| Control Weather | [Su, AoO, Air, Water] | 1 PP for winds | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Weather | — | +6 PP for normal\n+10 PP for extreme | — | |
| • Variation: Vengeance | — | +10 PP | — | |
| • Variation: Cyclone | — | +12 PP | — | |
| • Variation: Waterspout | — | +12 PP | — | |
| • Variation: Maelstrom | — | +14 PP | — | |
| Energy Resistance | [Su, MR, AoO] | 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Energy Shield | — | +4 PP | — | |
| Fog Cloud | [Su, AoO] | 1 PP\n+2 PP for mobility | 7+TPC AP | View → |
| • Variation: Stench | [Poison] | +2 PP | — | |
| • Variation: Solid Fog | — | +4 PP | — | |
| • Variation: Acid Fog | [Acid] | +6 PP | — | |
| • Variation: Cloudkill | [Poison] | +6 PP | — | |
| • Variation: Mind Fog | [Mind] | +6 PP | — | |
| • Variation: Incendiary Fog | [Fire] | +10 PP | — | |
| Sonic Disruption | [Su, MR, AoO, Sonic] | 3 PP for 4d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| • Variation: Sympathetic Vibration | — | +6 PP | — | |
| Summon Elemental | [Su, AoO] | 1 PP for CL 1\n+2 PP per additional CL | 1 r (+0)\n7+TPC AP (+4) | View → |
| • Variation: Unseen Servant | — | 1 PP | — | |
| Touch of Lightning | [Su, MR, AoO, Electricity] | 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 | 7+TPC AP | View → |
| Touch of Sound | [Su, MR, AoO, Sonic] | 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 | 7+TPC AP | View → |
| • Variation: Deafening | — | +2 PP | — | |
| • Variation: Stunning | — | +2 PP | — | |
| Wall of Energy | [Su, MR, AoO] | 7 PP | 7+TPC AP | View → |
Arcane - Conjuration
ArcCo| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Arcane Mark | [Su, MR, AoO] | 1 PP\n+1 PP for invisible mark | 7+TPC AP | View → |
| • Variation: Secret Chest | [Dimension] | +8 PP | — | |
| • Variation: Summoning | [Teleport] | +14 PP | — | |
| Banishment | [Su, MR, AoO] | 7 PP | 7+TPC AP | View → |
| Contact Other Plane | [Su, AoO, Secret] | 9 PP | 10 min | View → |
| Create Object | [Su, AoO] | 1 PP per 10 kg | 10 min (+0)\n1 min (+4) | View → |
| Create Wall | [Su, AoO, Earth] | 9 PP for stone wall\n11 PP for iron wall | 7+TPC AP | View → |
| Create Web | [Su, AoO] | 3 PP | 7+TPC AP | View → |
| Genesis | [Su, AoO, Dimension] | 17 PP | 1 week (33%; +0) | View → |
| Planar Binding | [Su, MR, AoO] | 11 PP\n30 XP per creature TL | 10 min (+0)\n1 min (+4) | View → |
| Secure Shelter | [Su, AoO, Force] | 3 PP\n+2 PP for servant | 1 min (+0)\n1 r (+4) | View → |
| • Variation: Lodge | — | +2 PP | — | |
| Summon Elemental | [Su, AoO] | 1 PP for CL 1\n+2 PP per additional CL | 1 r (+0)\n7+TPC AP (+4) | View → |
| • Variation: Unseen Servant | — | 1 PP | — | |
| Summon Outsider | [Su, AoO] | 1 PP for CL 1\n+2 PP per additional CL | 1 r (+0)\n7+TPC AP (+4) | View → |
| Summon Tentacles | [Su, AoO] | 7 PP | 1 r (+0)\n7+TPC AP (+4) | View → |
Arcane - Divination
ArcDi| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Analyze Creature | [Su, AoO] | 3 PP | 7+TPC AP | View → |
| Analyze Dweomer | [Su, AoO] | 1 PP | 1 h (+0)\n1 min (+4)\n1 r (+8) | View → |
| Arcane Mark | [Su, MR, AoO] | 1 PP\n+1 PP for invisible mark | 7+TPC AP | View → |
| • Variation: Location | [Scry] | +2 PP | — | |
| Arcane Ward | [Su, AoO] | 1 PP\n+4 PP keeps out normal animals\n+4 PP trigger on ethereal/incorporeal | 10 min (+0)\n1 min (+2) | View → |
| • Variation: Protection | [Illusion] | +6 PP | — | |
| Comprehend Languages | [Su, MR, AoO] | 1 PP per language\n+2 PP for speech | 7+TPC AP | View → |
| • Variation: Animal Speech | — | 1 PP | — | |
| • Variation: Plant Speech | — | 5 PP | — | |
| Contact Other Plane | [Su, AoO, Secret] | 9 PP | 10 min | View → |
| Detect Life | [Su, AoO] | 1 PP\n+1 PP for fast detection | 7+TPC AP | View → |
| Detect Magic | [Su, AoO] | 1 PP\n+1 PP for fast detection | 7+TPC AP | View → |
| • Variation: Potential Detection | — | +2 PP | — | |
| Detect Teleportation | [Su, AoO] | 3 PP\n+2 PP for portal detect\n+1 PP for fast detection | 7+TPC AP | View → |
| • Variation: Divert Teleport | [Teleport] | +10 PP | — | |
| Detect Thoughts | [Su, AoO] | 3 PP\n+1 PP for fast detection | 7+TPC AP | View → |
| Discern Location | [Su, AoO, Scry] | 1 PP\n+4 PP for distance\n+8 PP for exact location | 1 min (+0)\n1 r (+4) | View → |
| • Variation: Set Anchor | — | +2 PP | — | |
| • Variation: Find the Path | — | +6 PP for Find the Path\n+12 PP for Guidance | — | |
| Enhance Senses | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Darkvision | — | +2 PP | — | |
| • Variation: See Invisible | — | +2 PP | — | |
| • Variation: Scent | — | +2 PP | — | |
| • Variation: Synesthete | — | +2 PP | — | |
| • Variation: Perception | — | +2 PP for +5 bonus\n+6 PP for +10 bonus\n+10 PP for +20 bonus | — | |
| • Variation: All-Around Vision | — | +4 PP | — | |
| • Variation: True Seeing | — | +12 PP | — | |
| Foresight | [Su, AoO] | 5 PP per offensive +1\n5 PP per defensive +1\n11 PP per reroll | 7+TPC AP | View → |
| • Variation: Danger Sense | — | +4 PP\n+8 PP for improved | — | |
| Legend Lore | [Su, AoO] | 1 PP | 1 day (-2)\n1 h (+0)\n1 min (+4) | View → |
| • Variation: Greater Lore | — | +10 PP\n+14 PP for vision | — | |
| Manipulate Writing | [Su, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Illusory Script | — | +4 PP | — | |
| • Variation: Suggestive Script | — | +4 PP | — | |
| Mind Reading | [Su, MR, AoO, Mind, Telepathy] | 1 PP | 7+TPC AP | View → |
| • Variation: Surface Read | — | +4 PP | — | |
| • Variation: Probe Memory | — | +6 PP | — | |
| • Variation: Skill Leech | — | +8 PP | — | |
| Protection from Divination | [Su, MR, AoO] | 1 PP | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Anti-Detection | — | +2 PP\n+4 PP for improved | — | |
| • Variation: False Aura | — | +4 PP | — | |
| Protection from Scrying | [Su, MR, AoO] | 3 PP | 7+TPC AP | View → |
| • Variation: Detect Scrying | [Scry] | +2 PP | — | |
| • Variation: Privacy | — | +6 PP | — | |
| • Variation: False Vision | — | +6 PP | — | |
| • Variation: Backlash | — | +8 PP | — | |
| Scrying | [Su, AoO, Scry] | 5 PP\n+2 PP for hearing\n+4 PP for magical senses | 1 h (+0)\n10 min (+4)\n1 r (+8) | View → |
| • Variation: Scrying Pool | — | +2 PP | — | |
| • Variation: Mobile Sensor | — | +2 PP | — | |
| • Variation: Multiple Sensors | — | +2 PP | — | |
| • Variation: Smart Sensor | — | +2 PP | — | |
| Telepathy | [Su, MR, AoO, Mind, Lang, Telepathy] | 1 PP\n+2 PP for two-way | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Deep Telepathy | — | +2 PP | — | |
| • Variation: Location | [Scry] | +2 PP | — | |
| • Variation: Status | — | +2 PP | — | |
| • Variation: Dream | — | +2 PP | — | |
| • Variation: Beckoning | [Scry] | +4 PP | — | |
| • Variation: Charm | — | +8 PP | — | |
| Trigger | [Su, AoO] | 3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
Arcane - Enchantment
ArcEn| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Antipathy/Sympathy | [Su, MR, AoO, Mind] | 15 PP | 1 h | View → |
| Binding | [Su, MR, AoO, Mind] | 9 PP | 1 min (+0)\n1 r (+4)\n7+TPC AP (+8) | View → |
| • Variation: Trigger Gem | — | +2 PP | — | |
| • Variation: Sequester | — | +4 PP | — | |
| Charm Creature | [Su, MR, AoO, Mind, Charm] | 1 PP | 7+TPC AP | View → |
| • Variation: Suggestion | — | +2 PP | — | |
| Control Emotions | [Su, MR, AoO, Mind] | 1 PP for calm\n1 PP for rage | 7+TPC AP | View → |
| • Variation: Despair | — | 1 PP for -2\n7 PP for -4 | — | |
| • Variation: Heroism | — | 1 PP or +2\n7 PP for +4 | — | |
| • Variation: Mirth | — | 3 PP | — | |
| • Variation: Discord | — | 3 PP | — | |
| • Variation: Death Wish | — | 11 PP | — | |
| • Variation: Dancing | — | 11 PP | — | |
| Detect Thoughts | [Su, AoO] | 3 PP\n+1 PP for fast detection | 7+TPC AP | View → |
| Dominate Creature | [Su, MR, AoO, Mind, Charm] | 7 PP | 7+TPC AP | View → |
| Enhance Mental Ability | [Su, MR, AoO] | 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus | 7+TPC AP | View → |
| Enthrall | [Su, MR, AoO, Mind, Lang, Charm] | 1 PP | 1 r (+0)\n7+TPC AP (+4) | View → |
| Fear | [Su, MR, AoO, Mind, Fear] | 1 PP for shaken\n+2 PP for frightened\n+4 PP for panicked | 7+TPC AP | View → |
| • Variation: Phantasmal Killer | [Illusion] | +6 PP | — | |
| Fog Cloud | [Su, AoO] | 1 PP\n+2 PP for mobility | 7+TPC AP | View → |
| • Variation: Mind Fog | [Mind] | +6 PP | — | |
| Geas | [Su, MR, AoO, Mind, Lang, Charm] | 3 PP\n+8 PP for greater geas | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| Glyph of Warding | [Su, MR, AoO] | 3 PP\n+2 PP for concealment | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Mind Glyph | [Mind] | +6 PP for sleep glyph\n+8 PP for fear glyph\n+8 PP for persuasion glyph\n+10 PP for stun glyph\n+12 PP for insanity glyph | — | |
| Hold Creature | [Su, MR, AoO, Mind] | 3 PP | 7+TPC AP | View → |
| Insanity | [Su, MR, AoO, Mind] | 3 PP | 7+TPC AP | View → |
| • Variation: Stun | — | +2 PP | — | |
| • Variation: Feeblemind | — | +4 PP | — | |
| Manipulate Corpse | [Su, AoO] | 1 PP | 10 min (+0)\n1 min (+4) | View → |
| • Variation: Speak with Dead | [Mind] | +4 PP | — | |
| Manipulate Writing | [Su, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Suggestive Script | — | +4 PP | — | |
| Mind Blank | [Su, MR, AoO, Mind] | 1 PP for +1\n+2 PP per additional +1 | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Mental Fortitude | — | +2 PP | — | |
| • Variation: Mental Fortress | — | +6 PP | — | |
| Mind Reading | [Su, MR, AoO, Mind, Telepathy] | 1 PP | 7+TPC AP | View → |
| • Variation: Surface Read | — | +4 PP | — | |
| • Variation: Probe Memory | — | +6 PP | — | |
| • Variation: Skill Leech | — | +8 PP | — | |
| Power Word | [Su, MR, AoO, Mind] | 13 PP for blindness\n15 PP for stun\n17 PP for death | 15 AP\n10 AP (mandatory check with +6 DC) | View → |
| Psychic Chirurgery | [Su, MR, AoO, Mind] | 9 PP for modify memory | 1 min (+0)\n1 r (+4)\n7+TPC AP (+8) | View → |
| • Variation: Memory Drain | — | +4 PP | — | |
| • Variation: Delete Skill | — | +8 PP | — | |
| • Variation: Restoration | — | +8 PP | — | |
| Sanctuary | [Su, MR, AoO, Mind] | 1 PP | 7+TPC AP | View → |
| • Variation: Repulsion | — | +10 PP | — | |
| Sleep | [Su, MR, AoO, Mind, Sleep] | 1 PP for affecting up to TL 2\n+1 PP per +1 max TL | 7+TPC AP | View → |
| Telepathy | [Su, MR, AoO, Mind, Lang, Telepathy] | 1 PP\n+2 PP for two-way | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Deep Telepathy | — | +2 PP | — | |
| • Variation: Location | [Scry] | +2 PP | — | |
| • Variation: Status | — | +2 PP | — | |
| • Variation: Dream | — | +2 PP | — | |
| • Variation: Beckoning | [Scry] | +4 PP | — | |
| • Variation: Charm | — | +8 PP | — | |
| Touch of Idiocy | [Su, MR, AoO] | 3 PP per ability score | 7+TPC AP | View → |
Arcane - Hydromancy
ArcHy| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Blight | [Su, MR, AoO, Water] | 1 PP for 4d6 SP\n+1 PP per add. 1d6 SP | 7+TPC AP | View → |
| Bolt of Acid | [Su, MR, AoO, Acid] | 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| Bolt of Ice | [Su, MR, AoO, Cold] | 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP | 7+TPC AP | View → |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| • Variation: Freeze | — | +2 PP | — | |
| Control Water | [Su, AoO, Water] | 9 PP | 7+TPC AP | View → |
| Control Weather | [Su, AoO, Air, Water] | 1 PP for winds | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Weather | — | +6 PP for normal\n+10 PP for extreme | — | |
| • Variation: Vengeance | — | +10 PP | — | |
| • Variation: Cyclone | — | +12 PP | — | |
| • Variation: Waterspout | — | +12 PP | — | |
| • Variation: Maelstrom | — | +14 PP | — | |
| Energy Resistance | [Su, MR, AoO] | 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Energy Shield | — | +4 PP | — | |
| Fog Cloud | [Su, AoO] | 1 PP\n+2 PP for mobility | 7+TPC AP | View → |
| • Variation: Acid Fog | [Acid] | +6 PP | — | |
| Snow Storm | [Su, MR, AoO, Cold] | 3 PP | 7+TPC AP | View → |
| • Variation: Ice Storm | — | +4 PP | — | |
| • Variation: Sleet Storm | — | +2 PP | — | |
| Summon Elemental | [Su, AoO] | 1 PP for CL 1\n+2 PP per additional CL | 1 r (+0)\n7+TPC AP (+4) | View → |
| • Variation: Unseen Servant | — | 1 PP | — | |
| Touch of Acid | [Su, MR, AoO, Acid] | 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| Touch of Ice | [Su, MR, AoO, Cold] | 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 | 7+TPC AP | View → |
| • Variation: Freeze | — | +2 PP | — | |
| Wall of Energy | [Su, MR, AoO] | 7 PP | 7+TPC AP | View → |
Arcane - Illumination
ArcIm| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Bolt of Radiance | [Su, MR, AoO, Radiant] | 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| • Variation: Blinding | [Light] | +2 PP | — | |
| • Variation: Moonbeam | [Light] | +2 PP | — | |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| Color Spray | [Su, MR, AoO, Light, Mind] | 1 PP | 7+TPC AP | View → |
| • Variation: Hypnotism | — | +0 PP | — | |
| • Variation: Mobility | — | +4 PP | — | |
| Control Light | [Su, AoO, Light] | 1 PP | 7+TPC AP | View → |
| Darkness | [Su, AoO, Dark] | 3 PP for one step\n+2 PP per additional step\n+2 PP for 12 sq darkness (instead of 4 sq) | 7+TPC AP | View → |
| • Variation: Free-Floating | — | +2 PP | — | |
| • Variation: Shapeable | — | +2 PP | — | |
| • Variation: Blacklight | — | +2 PP | — | |
| Deflective Shield | [Su, MR, AoO] | 1 PP for +2 bonus\n+4 PP per additional +1 (up to +6 total)\n+2 PP for +4 extra bonus against ranged weapons | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Shadow Shield | [Dark] | +4 PP | — | |
| Energy Resistance | [Su, MR, AoO] | 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Energy Shield | — | +4 PP | — | |
| Illuminate | [Su, MR, AoO, Light] | 1 PP | 7+TPC AP | View → |
| • Variation: Blinding | — | +4 PP | — | |
| Light | [Su, AoO, Light] | 1 PP | 7+TPC AP | View → |
| • Variation: Free-Floating | — | +2 PP | — | |
| • Variation: Shapeable | — | +2 PP | — | |
| • Variation: Daylight | — | +4 PP | — | |
| Prismatic Attack | [Su, MR, AoO, Light] | 13 PP | 7+TPC AP | View → |
| Prismatic Barrier | [Su, MR, AoO, Light] | 15 PP | 7+TPC AP | View → |
| Shadow Creature | [Su, AoO, Dark] | 1 PP\n+2 PP per creature CL\n+4 PP for greater shadows\n+8 PP for shades | 7+TPC AP | View → |
| • Variation: Simulacrum | — | +2 PP | — | |
| • Variation: Shadow Mount | — | 3 PP\n+4 PP for levitating\n+8 PP for flying | — | |
| • Variation: Shadow Hound | — | 7 PP | — | |
| Shadow Evocation | [Su, MR, AoO, Dark] | x PP (as per duplicated spell)\n+4 PP for greater shadow\n+8 PP for shades | 7+TPC AP | View → |
| Touch of Radiance | [Su, MR, AoO, Radiant] | 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| Wall of Energy | [Su, MR, AoO] | 7 PP | 7+TPC AP | View → |
Arcane - Illusion
ArcIl| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Arcane Mark | [Su, MR, AoO] | 1 PP\n+1 PP for invisible mark | 7+TPC AP | View → |
| • Variation: Location | [Scry] | +2 PP | — | |
| • Variation: Secret Chest | [Dimension] | +8 PP | — | |
| • Variation: Summoning | [Teleport] | +14 PP | — | |
| Binding | [Su, MR, AoO, Mind] | 9 PP | 1 min (+0)\n1 r (+4)\n7+TPC AP (+8) | View → |
| • Variation: Sequester | — | +4 PP | — | |
| Displacement | [Su, MR, AoO, Illusion] | 3 PP\n-2 PP for bonus against ranged attacks only\n+2 PP for good concealment | 7+TPC AP | View → |
| Fear | [Su, MR, AoO, Mind, Fear] | 1 PP for shaken\n+2 PP for frightened\n+4 PP for panicked | 7+TPC AP | View → |
| • Variation: Phantasmal Killer | [Illusion] | +6 PP | — | |
| Ghost Sound | [Su, AoO, Illusion] | 1 PP | 7+TPC AP | View → |
| • Variation: Silence | — | +2 PP | — | |
| • Variation: Sound Sculpting | — | +2 PP | — | |
| Illusion | [Su, AoO, Illusion] | 1 PP | 7+TPC AP | View → |
| • Variation: Improved Illusion | — | +2 PP | — | |
| • Variation: Major Illusion | — | +4 PP | — | |
| Illusory Disguise | [Su, AoO, Illusion] | 1 PP\n+4 PP for variation | 7+TPC AP | View → |
| • Variation: Mask | — | +2 PP | — | |
| • Variation: Full Illusion | — | +4 PP | — | |
| Illusory Double | [Su, AoO, Illusion] | 3 PP | 7+TPC AP | View → |
| • Variation: Mislead | — | +8 PP | — | |
| • Variation: Projection | — | +10 PP | — | |
| Illusory Terrain | [Su, AoO, Illusion] | 5 PP | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Illusory Construction | — | +2 PP per 2x2 sq wall\n+4 PP for illusory construction | — | |
| Illusory Trap | [Su, AoO, Illusion] | 1 PP | 7+TPC AP | View → |
| Invisibility | [Su, MR, AoO] | 1 PP for concealment\n+2 PP for good concealment | 7+TPC AP | View → |
| • Variation: True Invisibility | — | +4 PP | — | |
| • Variation: Invisibility Sphere | — | +6 PP | — | |
| • Variation: Greater Invisibility | — | +6 PP | — | |
| Manipulate Writing | [Su, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Illusory Script | — | +4 PP | — | |
| Protection from Scrying | [Su, MR, AoO] | 3 PP | 7+TPC AP | View → |
| • Variation: False Vision | — | +6 PP | — | |
| Shadow Creature | [Su, AoO, Dark] | 1 PP\n+2 PP per creature CL\n+4 PP for greater shadows\n+8 PP for shades | 7+TPC AP | View → |
| • Variation: Simulacrum | — | +2 PP | — | |
| • Variation: Shadow Mount | — | 3 PP\n+4 PP for levitating\n+8 PP for flying | — | |
| • Variation: Shadow Hound | — | 7 PP | — | |
| Shadow Evocation | [Su, MR, AoO, Dark] | x PP (as per duplicated spell)\n+4 PP for greater shadow\n+8 PP for shades | 7+TPC AP | View → |
| Ventriloquism | [Su, AoO, Lang, Illusion] | 1 PP | 7+TPC AP | View → |
| • Variation: Magic Mouth | — | +2 PP | — |
Arcane - Kinetomancy
ArcKi| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Blade Barrier | [Su, MR, AoO, Force] | 1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant] | 7+TPC AP | View → |
| • Variation: Anti-Force Weapon | — | +6 PP | — | |
| • Variation: Wall of Blades | — | +10 PP | — | |
| Control Body | [Su, MR, AoO, Force] | 7 PP | 7+TPC AP | View → |
| Force Armor | [Su, MR, AoO, Force] | 1 PP for +2 bonus\n+3 PP per extra +1 (up to +10 total) | 7+TPC AP | View → |
| Force Field | [Su, MR, AoO, Force] | 1 PP for floating disk | 7+TPC AP | View → |
| • Variation: Force Barrier | — | 7 PP | — | |
| • Variation: Telekinetic Field | — | 15 PP | — | |
| Force Missile | [Su, MR, AoO, Force] | 1 PP for 1 missile\n+2 PP per add. missile | 7+TPC AP | View → |
| Forceful Hand | [Su, MR, AoO, Force] | 7 PP | 7+TPC AP | View → |
| • Variation: Pushing Hand | — | +2 PP | — | |
| • Variation: Grappling Hand | — | +4 PP | — | |
| • Variation: Striking Fist | — | +6 PP | — | |
| • Variation: Crushing Hand | — | +8 PP | — | |
| Hold Object | [Su, AoO] | 1 PP for DC +5 (or 15)\n+1 PP for DC +10 (or 20) \n+2 PP for DC +15 (or 25) | 7+TPC AP | View → |
| Levitate | [Su, MR, AoO] | 1 PP | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Water Walk | — | +1 PP | — | |
| • Variation: True Levitate | — | +2 PP | — | |
| • Variation: True Flight | — | +4 PP | — | |
| Secure Shelter | [Su, AoO, Force] | 3 PP\n+2 PP for servant | 1 min (+0)\n1 r (+4) | View → |
| • Variation: Lodge | — | +2 PP | — | |
| Sonic Disruption | [Su, MR, AoO, Sonic] | 3 PP for 4d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| • Variation: Sympathetic Vibration | — | +6 PP | — | |
| Telekinesis | [Su, MR, AoO, Force] | 1 PP per 10 kg | 7+TPC AP | View → |
| • Variation: Scatterspray | — | 1 PP\n9 PP for bombardment | — | |
| • Variation: Knock | — | 3 PP | — | |
| • Variation: Telekinetic Brawling | — | 7 PP | — |
Arcane - Lithomancy
ArcLi| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Control Earth | [Su, AoO, Earth] | 11 PP | 10 min (+0)\n1 min (+4) | View → |
| Control Temperature | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| Create Wall | [Su, AoO, Earth] | 9 PP for stone wall\n11 PP for iron wall | 7+TPC AP | View → |
| Earthquake | [Su, AoO, Earth] | 15 PP | 7+TPC AP | View → |
| Petrification | [Su, MR, AoO, Earth] | 7 PP | 7+TPC AP | View → |
| Silver Storm | [Su, MR, AoO, Earth] | 3 PP | 7+TPC AP | View → |
| • Variation: Silver Needles | — | +4 PP | — | |
| Summon Elemental | [Su, AoO] | 1 PP for CL 1\n+2 PP per additional CL | 1 r (+0)\n7+TPC AP (+4) | View → |
| • Variation: Unseen Servant | — | 1 PP | — | |
| Transmute Rock | [Su, AoO, Earth] | 1 PP | 7+TPC AP | View → |
| • Variation: Soften | — | +2 PP | — | |
| • Variation: Spike Stones | — | +2 PP | — | |
| • Variation: Stone Shape | — | +4 PP | — | |
| • Variation: Transmute Mud | — | +4 PP for mud to stone\n+4 PP for stone to mud | — |
Arcane - Necromancy
ArcNe| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Affliction | [Su, MR, AoO] | 0 PP | 7+TPC AP | View → |
| • Variation: Deafness | — | +3 PP | — | |
| • Variation: Blindness | — | +3 PP | — | |
| • Variation: Disease | — | +5 PP | — | |
| • Variation: Poison | [Poison] | +5 PP | — | |
| Bolt of Death | [Su, MR, AoO, Necrotic] | 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP\n+2 PP for 2 Str damage | 7+TPC AP | View → |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| • Variation: Vampiric | — | +4 PP | — | |
| Clone | [Su, AoO] | 15 PP | 1 h (+0)\n10 min (+4) | View → |
| Control Undead | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Charm | — | +2 PP | — | |
| • Variation: Hold | — | +4 PP | — | |
| • Variation: Compulsion | — | +6 PP | — | |
| Create Undead | [Su, AoO, Necrotic] | 1 PP for zombies and skeletons\n+6 PP for ghouls\n+7 PP for ghasts\n+10 PP for mummies\n+11 PP for shadows\n+12 PP for wraiths\n+13 PP for mohrgs\n+14 PP for spectres\n+15 PP for devourers | 1 h (+0)\n1 min (+4)\n1 r (+8) | View → |
| Detect Life | [Su, AoO] | 1 PP\n+1 PP for fast detection | 7+TPC AP | View → |
| Energy Resistance | [Su, MR, AoO] | 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Energy Shield | — | +4 PP | — | |
| Enervation | [Su, MR, AoO, Necrotic] | 1 PP\n+2 PP for d6 extra Str damage | 7+TPC AP | View → |
| • Variation: Paralysis | — | +2 PP | — | |
| • Variation: Energy Drain | — | +8 PP\n+16 PP for true drain | — | |
| Evil Eye | [Su, MR, AoO, Necrotic] | 7 PP | 7+TPC AP | View → |
| Glyph of Warding | [Su, MR, AoO] | 3 PP\n+2 PP for concealment | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Affliction Glyph | [Necrotic] | +6 PP for pain glyph\n+10 PP for weakness glyph\n+12 PP for death glyph | — | |
| Manipulate Corpse | [Su, AoO] | 1 PP | 10 min (+0)\n1 min (+4) | View → |
| • Variation: Speak with Dead | [Mind] | +4 PP | — | |
| Necrotic Mantle | [Su, MR, AoO, Necrotic] | 5 PP | 7+TPC AP | View → |
| Slay Living | [Su, MR, AoO, Necrotic] | 9 PP\n+4 PP for destruction | 7+TPC AP | View → |
| Touch of Death | [Su, MR, AoO, Necrotic] | 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 | 7+TPC AP | View → |
| • Variation: Strength Drain | — | +2 PP | — | |
| • Variation: Vampiric | — | +4 PP | — | |
| Touch of Enfeeblement | [Su, MR, AoO] | 3 PP per ability score | 7+TPC AP | View → |
| Transfer Soul | [Su, MR, AoO, Mind] | 9 PP\n+4 PP for swap | 7+TPC AP | View → |
| Wall of Energy | [Su, MR, AoO] | 7 PP | 7+TPC AP | View → |
Arcane - Ouranomancy
ArcOu| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Analyze Dweomer | [Su, AoO] | 1 PP | 1 h (+0)\n1 min (+4)\n1 r (+8) | View → |
| Antimagic | [Su, MR, AoO] | 1 PP for +1 resistance\n+3 PP per additional +1 | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Magic Resistance | — | +4 PP for specific\n+8 PP for generic | — | |
| • Variation: Backlash | — | +6 PP | — | |
| • Variation: Spell Turning | — | +8 PP | — | |
| • Variation: Spell Leeching | — | +8 PP | — | |
| Arcane Mark | [Su, MR, AoO] | 1 PP\n+1 PP for invisible mark | 7+TPC AP | View → |
| • Variation: Secret Chest | [Dimension] | +8 PP | — | |
| Blink | [Su, AoO, Teleport] | 5 PP | 7+TPC AP | View → |
| Contingency | [Su, AoO] | 7 PP | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| Create Portal | [Su, AoO, Teleport] | 13 PP for destination at long range\n+2 PP for unlimited\n+6 PP for extraplanar\n+2 PP for two-way\n+4 PP for keyed | 10 min (+0) | View → |
| Detect Teleportation | [Su, AoO] | 3 PP\n+2 PP for portal detect\n+1 PP for fast detection | 7+TPC AP | View → |
| • Variation: Divert Teleport | [Teleport] | +10 PP | — | |
| Dimensional Lock | [Su, MR, AoO] | 5 PP | 7+TPC AP | View → |
| Dispel Magic | [Su, MR, AoO] | 5 PP | 7+TPC AP | View → |
| • Variation: Remove Curse | — | +4 PP | — | |
| • Variation: Disjunction | — | +12 PP | — | |
| Extradimensional Shelter | [Su, AoO, Dimension] | 3 PP\n+2 PP for servant | 7+TPC AP | View → |
| • Variation: Mansion | — | +4 PP | — | |
| Genesis | [Su, AoO, Dimension] | 17 PP | 1 week (33%; +0) | View → |
| Manipulate Gravity | [Su, AoO] | 13 PP | 7+TPC AP | View → |
| Manipulate Time | [Su, MR, AoO] | 3 PP for +2 AP haste (+5 PP per additional +2 AP)\n3 PP for -2 AP slow (+5 PP per additional -2 AP) | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Time Stop | — | 17 PP | — | |
| Phase Door | [Su, AoO, Dimension] | 9 PP for up to 2 sq depth\n+3 PP per additional sq\n+4 PP for private door | 7+TPC AP | View → |
| Planar Projection | [Su, MR, AoO, Dimension, Teleport] | 15 PP for Astral Plane\n+4 PP for Outer Plane\n+4 PP for specific loc. | 7+TPC AP | View → |
| Planar Travel | [Su, MR, AoO, Dimension, Teleport] | 9 PP for Ethereal\n+2 PP for Shadowfell, Feywild, or Elemental Plane\n+4 PP for alternate Prime\n+4 PP precision location | 7+TPC AP | View → |
| Teleport | [Su, MR, AoO, Teleport] | 5 PP for close range\n+2 PP for long range\n+4 PP for unlimited | 7+TPC AP | View → |
| • Variation: Time Hop | — | +4 PP\n+8 PP for greater hop | — | |
| • Variation: Trigger Object | — | +8 PP | — | |
| Teleportation Circle | [Su, AoO, Teleport] | 15 PP for long range\n+2 PP for unlimited\n+2 PP for limited trigger\n+2 PP for two-way\n+2 PP for variable destination | 10 min (+0)\n1 min (+4) | View → |
Arcane - Pyromancy
ArcPy| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Bolt of Fire | [Su, MR, AoO, Fire] | 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| Control Fire | [Su, AoO, Fire] | 1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud | 7+TPC AP | View → |
| • Variation: Quench | — | 5 PP | — | |
| Energy Resistance | [Su, MR, AoO] | 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Energy Shield | — | +4 PP | — | |
| Fire Stride | [Su, AoO, Fire, Teleport] | 7 PP\n+2 PP for greater stride | 7+TPC AP | View → |
| • Variation: Reactive Stride | — | +4 PP | — | |
| Fog Cloud | [Su, AoO] | 1 PP\n+2 PP for mobility | 7+TPC AP | View → |
| • Variation: Incendiary Fog | [Fire] | +10 PP | — | |
| Summon Elemental | [Su, AoO] | 1 PP for CL 1\n+2 PP per additional CL | 1 r (+0)\n7+TPC AP (+4) | View → |
| • Variation: Unseen Servant | — | 1 PP | — | |
| Touch of Fire | [Su, MR, AoO, Fire] | 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| Wall of Energy | [Su, MR, AoO] | 7 PP | 7+TPC AP | View → |
Arcane - Transmutation
ArcTr| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Animate Objects | [Su, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Full Mobility | — | +2 PP | — | |
| Attack of the Beast | [Su, AoO] | 1 PP for bite attack\n1 PP for claw attacks\n+4 PP per damage dice increase (up to four steps) | 7+TPC AP | View → |
| • Variation: Extendable (only for claws) | — | +2 PP | — | |
| • Variation: Pain Strike | — | +2 PP | — | |
| • Variation: Graft Weapon (only for claws) | — | +2 PP | — | |
| Create Object | [Su, AoO] | 1 PP per 10 kg | 10 min (+0)\n1 min (+4) | View → |
| Disintegrate | [Su, MR, AoO] | 1 PP for 3d6 HP\n+1 PP per additional d6 HP | 7+TPC AP | View → |
| Enchant Armor | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Enchant Focus | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Enchant Shield | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Enchant Weapon | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Enhance Mobility | [Su, MR, AoO] | 1 PP | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Jump | — | +1 PP | — | |
| • Variation: Spider Climb | — | +2 PP | — | |
| • Variation: Immobility | — | +6 PP | — | |
| • Variation: Evasion | — | +8 PP\n+12 PP for greater evasion | — | |
| Enhance Physical Ability | [Su, MR, AoO] | 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus | 7+TPC AP | View → |
| Enhance Senses | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Darkvision | — | +2 PP | — | |
| • Variation: See Invisible | — | +2 PP | — | |
| • Variation: Scent | — | +2 PP | — | |
| • Variation: Synesthete | — | +2 PP | — | |
| • Variation: Perception | — | +2 PP for +5 bonus\n+6 PP for +10 bonus\n+10 PP for +20 bonus | — | |
| • Variation: All-Around Vision | — | +4 PP | — | |
| • Variation: True Seeing | — | +12 PP | — | |
| Genesis | [Su, AoO, Dimension] | 17 PP | 1 week (33%; +0) | View → |
| Manipulate Matter | [Su, AoO] | 5 PP\n+2 PP for stasis | 10 min (+0)\n1 min (+4) | View → |
| Manipulate Writing | [Su, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Illusory Script | — | +4 PP | — | |
| • Variation: Suggestive Script | — | +4 PP | — | |
| Petrification | [Su, MR, AoO, Earth] | 7 PP | 7+TPC AP | View → |
| Psychic Chirurgery | [Su, MR, AoO, Mind] | 9 PP for modify memory | 1 min (+0)\n1 r (+4)\n7+TPC AP (+8) | View → |
| • Variation: Memory Drain | — | +4 PP | — | |
| • Variation: Delete Skill | — | +8 PP | — | |
| • Variation: Restoration | — | +8 PP | — | |
| Repair Object | [Su, AoO] | 1 PP per 10 kg (100 kg for Greater Repair or Fabricate)\n+2 PP for greater repair | 1 min (+0)\n1 r (+4) | View → |
| • Variation: Fabricate | — | +8 PP | — | |
| Resize Animal | [Su, MR, AoO] | 3 PP for shrink\n5 PP for growth\n3 PP for giant vermin | 7+TPC AP | View → |
| • Variation: Protection | — | +4 PP | — | |
| Resize Creature | [Su, MR, AoO] | 1 PP\n+6 PP for true resize\n+16 PP for greater resize | 7+TPC AP | View → |
| Resize Object | [Su, AoO] | 5 PP | 7+TPC AP | View → |
| • Variation: Transmutation | — | +2 PP | — | |
| Shapechange | [Su, MR, AoO] | 3 PP for grade I\n+2 PP for grade II\n+8 PP for grade III\n+10 PP for grade IV\n+4 PP for multiple uses\n+4 PP for mental change | 7+TPC AP | View → |
| • Variation: Water Breathing | — | 1 PP | — | |
| • Variation: Plant Form | — | +0 PP\n+10 PP for oak body | — | |
| • Variation: Gaseous Form | — | +2 PP | — | |
| • Variation: Stone Form | — | +2 PP\n+10 PP for stone body | — | |
| • Variation: Form of Doom | — | +10 PP | — | |
| • Variation: Iron Form | — | +12 PP | — | |
| • Variation: Shadow Form | [Necrotic] | +14 PP | — | |
| Touch of Enfeeblement | [Su, MR, AoO] | 3 PP per ability score | 7+TPC AP | View → |
| Touch of Idiocy | [Su, MR, AoO] | 3 PP per ability score | 7+TPC AP | View → |
| Toughen Skin | [Su, MR, AoO] | 3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total) | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Ironguard | — | +6 PP | — | |
| • Variation: Thornskin | — | +2 PP | — | |
| Transmute Rock | [Su, AoO, Earth] | 1 PP | 7+TPC AP | View → |
| • Variation: Soften | — | +2 PP | — | |
| • Variation: Spike Stones | — | +2 PP | — | |
| • Variation: Stone Shape | — | +4 PP | — | |
| • Variation: Transmute Mud | — | +4 PP for mud to stone\n+4 PP for stone to mud | — |
☀️ Divine Spell Skills
12 SkillsDivine - Animals
DivAn| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Attack of the Beast | [Su, AoO] | 1 PP for bite attack\n1 PP for claw attacks\n+4 PP per damage dice increase (up to four steps) | 7+TPC AP | View → |
| • Variation: Extendable (only for claws) | — | +2 PP | — | |
| • Variation: Pain Strike | — | +2 PP | — | |
| • Variation: Graft Weapon (only for claws) | — | +2 PP | — | |
| Awaken Intelligence | [Su, MR, AoO, Mind] | 9 PP, 250 XP | 1 day | View → |
| Charm Animal/Plant | [Su, MR, AoO, Mind, Charm] | 1 PP | 7+TPC AP | View → |
| • Variation: Hold | — | +2 PP | — | |
| • Variation: Compulsion | — | +4 PP | — | |
| Comprehend Languages | [Su, MR, AoO] | 1 PP per language\n+2 PP for speech | 7+TPC AP | View → |
| • Variation: Animal Speech | — | 1 PP | — | |
| Detect Natural Features and Hazards | [Su, AoO] | 1 PP for poison/disease detect\n+1 PP for fast detection | 7+TPC AP | View → |
| • Variation: Animal Detection | — | +1 PP | — | |
| Enchant Weapon | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Enhance Mental Ability | [Su, MR, AoO] | 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus | 7+TPC AP | View → |
| Enhance Mobility | [Su, MR, AoO] | 1 PP | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Jump | — | +1 PP | — | |
| • Variation: Spider Climb | — | +2 PP | — | |
| • Variation: Immobility | — | +6 PP | — | |
| • Variation: Evasion | — | +8 PP\n+12 PP for greater evasion | — | |
| Enhance Physical Ability | [Su, MR, AoO] | 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus | 7+TPC AP | View → |
| Reincarnate | [Su, AoO] | 11 PP | 10 min (+0)\n1 min (+4) | View → |
| Resize Animal | [Su, MR, AoO] | 3 PP for shrink\n5 PP for growth\n3 PP for giant vermin | 7+TPC AP | View → |
| • Variation: Protection | — | +4 PP | — | |
| Sense Link | [Su, MR, AoO, Mind, Telepathy] | 3 PP for one sense\n+4 PP per add. sense | 7+TPC AP | View → |
| Summon Animal or Plant | [Su, AoO] | 1 PP for CL 1\n+2 PP per additional CL | 1 r (+0)\n7+TPC AP (+4) | View → |
| • Variation: Summon Mount | — | 1 PP | — | |
| Summon Vermin | [Su, AoO] | 3 PP per swarm | 1 r (+0)\n7+TPC AP (+4) | View → |
Divine - Blessing
DivBl| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Atonement | [Su, AoO] | 9 PP | 1 h | View → |
| Bless Water | [Su, AoO, Radiant/Necrotic] | 1 PP | 1 min | View → |
| Consecrate | [Su, AoO] | 1 PP | 1 h (+0)\n10 min (+4) | View → |
| • Variation: Planar Seal | — | +4 PP | — | |
| • Variation: Forbiddance | [MR, Radiant or Necrotic] | +4 PP | — | |
| Divine Favor | [Su, MR, AoO] | 1 PP for +1 bonus\n+4 PP per additional +1 (up to +5 total)\n+2 PP per 5 temporary HP\n+2 PP per +1 Str bonus (up to +6) | 7+TPC AP | View → |
| • Variation: Enlargement | — | +8 PP | — | |
| Enhance Mental Ability | [Su, MR, AoO] | 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus | 7+TPC AP | View → |
| Enhance Physical Ability | [Su, MR, AoO] | 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus | 7+TPC AP | View → |
| Resurrection | [Su, AoO, Radiant] | 13 PP\n+4 PP for greater resurrection | 10 min (+0)\n1 min (+4) | View → |
Divine - Charm
DivCh| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Bestow Power | [Su, MR, AoO, Mind] | 2 PP per 1 bestowed PP | 7+TPC AP | View → |
| Charm Animal/Plant | [Su, MR, AoO, Mind, Charm] | 1 PP | 7+TPC AP | View → |
| • Variation: Hold | — | +2 PP | — | |
| • Variation: Compulsion | — | +4 PP | — | |
| Charm Creature | [Su, MR, AoO, Mind, Charm] | 1 PP | 7+TPC AP | View → |
| • Variation: Suggestion | — | +2 PP | — | |
| Command Creature | [Su, MR, AoO, Mind, Lang, Charm] | 1 PP | 7+TPC AP | View → |
| Control Emotions | [Su, MR, AoO, Mind] | 1 PP for calm\n1 PP for rage | 7+TPC AP | View → |
| • Variation: Despair | — | 1 PP for -2\n7 PP for -4 | — | |
| • Variation: Heroism | — | 1 PP or +2\n7 PP for +4 | — | |
| • Variation: Mirth | — | 3 PP | — | |
| • Variation: Discord | — | 3 PP | — | |
| • Variation: Death Wish | — | 11 PP | — | |
| • Variation: Dancing | — | 11 PP | — | |
| Courage | [Su, MR, AoO, Mind] | 1 PP for +4 bonus\n+4 PP for immunity | 7+TPC AP | View → |
| Enthrall | [Su, MR, AoO, Mind, Lang, Charm] | 1 PP | 1 r (+0)\n7+TPC AP (+4) | View → |
| Fear | [Su, MR, AoO, Mind, Fear] | 1 PP for shaken\n+2 PP for frightened\n+4 PP for panicked | 7+TPC AP | View → |
| • Variation: Phantasmal Killer | [Illusion] | +6 PP | — | |
| Fog Cloud | [Su, AoO] | 1 PP\n+2 PP for mobility | 7+TPC AP | View → |
| • Variation: Mind Fog | [Mind] | +6 PP | — | |
| Geas | [Su, MR, AoO, Mind, Lang, Charm] | 3 PP\n+8 PP for greater geas | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| Glyph of Warding | [Su, MR, AoO] | 3 PP\n+2 PP for concealment | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Mind Glyph | [Mind] | +6 PP for sleep glyph\n+8 PP for fear glyph\n+8 PP for persuasion glyph\n+10 PP for stun glyph\n+12 PP for insanity glyph | — | |
| Hold Creature | [Su, MR, AoO, Mind] | 3 PP | 7+TPC AP | View → |
| Manipulate Corpse | [Su, AoO] | 1 PP | 10 min (+0)\n1 min (+4) | View → |
| • Variation: Speak with Dead | [Mind] | +4 PP | — | |
| Mind Reading | [Su, MR, AoO, Mind, Telepathy] | 1 PP | 7+TPC AP | View → |
| • Variation: Surface Read | — | +4 PP | — | |
| • Variation: Probe Memory | — | +6 PP | — | |
| • Variation: Skill Leech | — | +8 PP | — | |
| Sanctuary | [Su, MR, AoO, Mind] | 1 PP | 7+TPC AP | View → |
| • Variation: Repulsion | — | +10 PP | — | |
| Telepathy | [Su, MR, AoO, Mind, Lang, Telepathy] | 1 PP\n+2 PP for two-way | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Deep Telepathy | — | +2 PP | — | |
| • Variation: Location | [Scry] | +2 PP | — | |
| • Variation: Status | — | +2 PP | — | |
| • Variation: Dream | — | +2 PP | — | |
| • Variation: Beckoning | [Scry] | +4 PP | — | |
| • Variation: Charm | — | +8 PP | — |
Divine - Death
DivDe| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Bolt of Death | [Su, MR, AoO, Necrotic] | 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP\n+2 PP for 2 Str damage | 7+TPC AP | View → |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| • Variation: Vampiric | — | +4 PP | — | |
| Control Undead | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Charm | — | +2 PP | — | |
| • Variation: Hold | — | +4 PP | — | |
| • Variation: Compulsion | — | +6 PP | — | |
| Create Undead | [Su, AoO, Necrotic] | 1 PP for zombies and skeletons\n+6 PP for ghouls\n+7 PP for ghasts\n+10 PP for mummies\n+11 PP for shadows\n+12 PP for wraiths\n+13 PP for mohrgs\n+14 PP for spectres\n+15 PP for devourers | 1 h (+0)\n1 min (+4)\n1 r (+8) | View → |
| Darkness | [Su, AoO, Dark] | 3 PP for one step\n+2 PP per additional step\n+2 PP for 12 sq darkness (instead of 4 sq) | 7+TPC AP | View → |
| • Variation: Free-Floating | — | +2 PP | — | |
| • Variation: Shapeable | — | +2 PP | — | |
| • Variation: Blacklight | — | +2 PP | — | |
| Detect Life | [Su, AoO] | 1 PP\n+1 PP for fast detection | 7+TPC AP | View → |
| Energy Resistance | [Su, MR, AoO] | 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Energy Shield | — | +4 PP | — | |
| Glyph of Warding | [Su, MR, AoO] | 3 PP\n+2 PP for concealment | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Affliction Glyph | [Necrotic] | +6 PP for pain glyph\n+10 PP for weakness glyph\n+12 PP for death glyph | — | |
| Inflict Wounds | [Su, MR, AoO, Necrotic] | 1 PP for 2d8 HP\n+2 PP per additional 1d8 HP | 7+TPC AP | View → |
| • Variation: Flensing | — | +8 PP | — | |
| Manipulate Corpse | [Su, AoO] | 1 PP | 10 min (+0)\n1 min (+4) | View → |
| • Variation: Speak with Dead | [Mind] | +4 PP | — | |
| Slay Living | [Su, MR, AoO, Necrotic] | 9 PP\n+4 PP for destruction | 7+TPC AP | View → |
| Touch of Death | [Su, MR, AoO, Necrotic] | 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 | 7+TPC AP | View → |
| • Variation: Strength Drain | — | +2 PP | — | |
| • Variation: Vampiric | — | +4 PP | — | |
| Wall of Energy | [Su, MR, AoO] | 7 PP | 7+TPC AP | View → |
Divine - Elements
DivEl| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Air Walk | [Su, MR, AoO, Air] | 7 PP | 7+TPC AP | View → |
| • Variation: Wind Walk | — | +6 PP | — | |
| Blight | [Su, MR, AoO, Water] | 1 PP for 4d6 SP\n+1 PP per add. 1d6 SP | 7+TPC AP | View → |
| Control Air | [Su, AoO, Air] | 1 PP for +/-15 m/s\n3 PP for +/-30 m/s | 7+TPC AP | View → |
| • Variation: Tornado | — | +10 PP | — | |
| Control Earth | [Su, AoO, Earth] | 11 PP | 10 min (+0)\n1 min (+4) | View → |
| Control Fire | [Su, AoO, Fire] | 1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud | 7+TPC AP | View → |
| • Variation: Quench | — | 5 PP | — | |
| Control Temperature | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| Control Water | [Su, AoO, Water] | 9 PP | 7+TPC AP | View → |
| Control Weather | [Su, AoO, Air, Water] | 1 PP for winds | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Weather | — | +6 PP for normal\n+10 PP for extreme | — | |
| • Variation: Vengeance | — | +10 PP | — | |
| • Variation: Cyclone | — | +12 PP | — | |
| • Variation: Waterspout | — | +12 PP | — | |
| • Variation: Maelstrom | — | +14 PP | — | |
| Create Wall | [Su, AoO, Earth] | 9 PP for stone wall\n11 PP for iron wall | 7+TPC AP | View → |
| Earthquake | [Su, AoO, Earth] | 15 PP | 7+TPC AP | View → |
| Fire Storm | [Su, MR, AoO, Fire] | 3 PP for 2d8 HP\n+2 PP per additional 1d8 HP | 7+TPC AP | View → |
| • Variation: Preservation | — | +0 PP | — | |
| Fog Cloud | [Su, AoO] | 1 PP\n+2 PP for mobility | 7+TPC AP | View → |
| • Variation: Stench | [Poison] | +2 PP | — | |
| • Variation: Solid Fog | — | +4 PP | — | |
| • Variation: Acid Fog | [Acid] | +6 PP | — | |
| • Variation: Cloudkill | [Poison] | +6 PP | — | |
| • Variation: Mind Fog | [Mind] | +6 PP | — | |
| • Variation: Incendiary Fog | [Fire] | +10 PP | — | |
| Genesis | [Su, AoO, Dimension] | 17 PP | 1 week (33%; +0) | View → |
| Illuminate | [Su, MR, AoO, Light] | 1 PP | 7+TPC AP | View → |
| • Variation: Blinding | — | +4 PP | — | |
| Produce Flame | [Su, MR, AoO, Fire] | 1 PP\n+2 PP per +1 damage | 7+TPC AP | View → |
| • Variation: Flame Blade | — | +2 PP | — | |
| Repair Object | [Su, AoO] | 1 PP per 10 kg (100 kg for Greater Repair or Fabricate)\n+2 PP for greater repair | 1 min (+0)\n1 r (+4) | View → |
| • Variation: Fabricate | — | +8 PP | — | |
| Repel Objects | [Su, MR, AoO] | 11 PP\n+0 PP for wood\n+2 PP for stone\n+4 PP for metal | 7+TPC AP | View → |
| Silver Storm | [Su, MR, AoO, Earth] | 3 PP | 7+TPC AP | View → |
| • Variation: Silver Needles | — | +4 PP | — | |
| Snow Storm | [Su, MR, AoO, Cold] | 3 PP | 7+TPC AP | View → |
| • Variation: Ice Storm | — | +4 PP | — | |
| • Variation: Sleet Storm | — | +2 PP | — | |
| Sonic Disruption | [Su, MR, AoO, Sonic] | 3 PP for 4d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| • Variation: Sympathetic Vibration | — | +6 PP | — | |
| Summon Elemental | [Su, AoO] | 1 PP for CL 1\n+2 PP per additional CL | 1 r (+0)\n7+TPC AP (+4) | View → |
| • Variation: Unseen Servant | — | 1 PP | — | |
| Transmute Metal | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Transmute Metal to Wood | — | 5 PP | — | |
| • Variation: Rusting Grasp | — | 7 PP | — | |
| Transmute Rock | [Su, AoO, Earth] | 1 PP | 7+TPC AP | View → |
| • Variation: Soften | — | +2 PP | — | |
| • Variation: Spike Stones | — | +2 PP | — | |
| • Variation: Stone Shape | — | +4 PP | — | |
| • Variation: Transmute Mud | — | +4 PP for mud to stone\n+4 PP for stone to mud | — | |
| Wall of Energy | [Su, MR, AoO] | 7 PP | 7+TPC AP | View → |
Divine - Insight
DivIn| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Analyze Creature | [Su, AoO] | 3 PP | 7+TPC AP | View → |
| Commune with Nature | [Su, AoO] | 9 PP\n+4 PP for full commune | 10 min | View → |
| • Variation: Stone Tell | — | +2 PP | — | |
| Comprehend Languages | [Su, MR, AoO] | 1 PP per language\n+2 PP for speech | 7+TPC AP | View → |
| • Variation: Animal Speech | — | 1 PP | — | |
| • Variation: Plant Speech | — | 5 PP | — | |
| Detect Alignment | [Su, AoO] | 1 PP for one aspect\n+1 PP for fast detection\n+4 PP for all aspects | 7+TPC AP | View → |
| Detect Life | [Su, AoO] | 1 PP\n+1 PP for fast detection | 7+TPC AP | View → |
| Detect Magic | [Su, AoO] | 1 PP\n+1 PP for fast detection | 7+TPC AP | View → |
| • Variation: Potential Detection | — | +2 PP | — | |
| Detect Natural Features and Hazards | [Su, AoO] | 1 PP for poison/disease detect\n+1 PP for fast detection | 7+TPC AP | View → |
| • Variation: Hazard Detection | — | +1 PP | — | |
| • Variation: Animal Detection | — | +1 PP | — | |
| • Variation: Plant Detection | — | +1 PP | — | |
| Discern Location | [Su, AoO, Scry] | 1 PP\n+4 PP for distance\n+8 PP for exact location | 1 min (+0)\n1 r (+4) | View → |
| • Variation: Set Anchor | — | +2 PP | — | |
| • Variation: Find the Path | — | +6 PP for Find the Path\n+12 PP for Guidance | — | |
| Divination | [Su, AoO, Secret] | 3 PP for augury\n+2 PP for far sight | 10 min (+0)\n1 min (+2)\n1 r (+4) | View → |
| • Variation: Verbose | — | +2 PP | — | |
| • Variation: Commune | — | +6 PP (100 XP cost) | — | |
| Enhance Senses | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Darkvision | — | +2 PP | — | |
| • Variation: See Invisible | — | +2 PP | — | |
| • Variation: Scent | — | +2 PP | — | |
| • Variation: Synesthete | — | +2 PP | — | |
| • Variation: Perception | — | +2 PP for +5 bonus\n+6 PP for +10 bonus\n+10 PP for +20 bonus | — | |
| • Variation: All-Around Vision | — | +4 PP | — | |
| • Variation: True Seeing | — | +12 PP | — | |
| Foresight | [Su, AoO] | 5 PP per offensive +1\n5 PP per defensive +1\n11 PP per reroll | 7+TPC AP | View → |
| • Variation: Danger Sense | — | +4 PP\n+8 PP for improved | — | |
| Mind Reading | [Su, MR, AoO, Mind, Telepathy] | 1 PP | 7+TPC AP | View → |
| • Variation: Surface Read | — | +4 PP | — | |
| • Variation: Probe Memory | — | +6 PP | — | |
| • Variation: Skill Leech | — | +8 PP | — | |
| Scrying | [Su, AoO, Scry] | 5 PP\n+2 PP for hearing\n+4 PP for magical senses | 1 h (+0)\n10 min (+4)\n1 r (+8) | View → |
| • Variation: Scrying Pool | — | +2 PP | — | |
| • Variation: Mobile Sensor | — | +2 PP | — | |
| • Variation: Multiple Sensors | — | +2 PP | — | |
| • Variation: Smart Sensor | — | +2 PP | — | |
| Sense Link | [Su, MR, AoO, Mind, Telepathy] | 3 PP for one sense\n+4 PP per add. sense | 7+TPC AP | View → |
| Telepathy | [Su, MR, AoO, Mind, Lang, Telepathy] | 1 PP\n+2 PP for two-way | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Deep Telepathy | — | +2 PP | — | |
| • Variation: Location | [Scry] | +2 PP | — | |
| • Variation: Status | — | +2 PP | — | |
| • Variation: Dream | — | +2 PP | — | |
| • Variation: Beckoning | [Scry] | +4 PP | — | |
| • Variation: Charm | — | +8 PP | — | |
| Trigger | [Su, AoO] | 3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| Zone of Revelation | [Su, MR, AoO, Mind] | 1 PP | 7+TPC AP | View → |
| • Variation: Invisibility Purge | — | +2 PP | — |
Divine - Life
DivLi| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Animate Objects | [Su, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Full Mobility | — | +2 PP | — | |
| Bestow Power | [Su, MR, AoO, Mind] | 2 PP per 1 bestowed PP | 7+TPC AP | View → |
| Bolt of Radiance | [Su, MR, AoO, Radiant] | 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| • Variation: Blinding | [Light] | +2 PP | — | |
| • Variation: Moonbeam | [Light] | +2 PP | — | |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| Create Sustenance | [Su, AoO] | 1 PP for water or purification\n+4 PP for food | 10 min (+0)\n1 min (+2)\n1 r (+4) | View → |
| • Variation: Feast | — | +10 PP | — | |
| Cure Affliction | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Cure Paralysis | — | +2 PP | — | |
| • Variation: Restoration | — | +2 PP for lesser\n+4 PP for medium\n+8 PP for greater\n+10 PP for life force | — | |
| • Variation: Cure Poison | — | +2 PP for delay\n+4 PP for neutralize | — | |
| • Variation: Cure Senses | — | +4 PP for cure blindness\n+4 PP for cure deafness | — | |
| • Variation: Cure Disease | — | +4 PP | — | |
| • Variation: Cure Insanity | — | +4 PP | — | |
| Cure Fatigue | [Su, MR, AoO, Radiant] | 1 PP for 10 SP\n+2 PP per additional 5 SP | 7+TPC AP | View → |
| Detect Life | [Su, AoO] | 1 PP\n+1 PP for fast detection | 7+TPC AP | View → |
| Energy Resistance | [Su, MR, AoO] | 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Energy Shield | — | +4 PP | — | |
| Heal Wounds | [Su, MR, AoO, Radiant] | 1 PP for 10 HP\n+2 PP per additional 5 HP | 7+TPC AP | View → |
| • Variation: Revivify | — | +6 PP | — | |
| • Variation: Regeneration | — | +14 PP | — | |
| Illuminate | [Su, MR, AoO, Light] | 1 PP | 7+TPC AP | View → |
| • Variation: Blinding | — | +4 PP | — | |
| Light | [Su, AoO, Light] | 1 PP | 7+TPC AP | View → |
| • Variation: Free-Floating | — | +2 PP | — | |
| • Variation: Shapeable | — | +2 PP | — | |
| • Variation: Daylight | — | +4 PP | — | |
| Regeneration | [Su, MR, AoO] | 3 PP\n+2 PP for SP regeneration\n+4 PP for PP regeneration | 7+TPC AP | View → |
| Reincarnate | [Su, AoO] | 11 PP | 10 min (+0)\n1 min (+4) | View → |
| Resurrection | [Su, AoO, Radiant] | 13 PP\n+4 PP for greater resurrection | 10 min (+0)\n1 min (+4) | View → |
| Touch of Radiance | [Su, MR, AoO, Radiant] | 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| Wall of Energy | [Su, MR, AoO] | 7 PP | 7+TPC AP | View → |
Divine - Nature
DivNa| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Affliction | [Su, MR, AoO] | 0 PP | 7+TPC AP | View → |
| • Variation: Deafness | — | +3 PP | — | |
| • Variation: Blindness | — | +3 PP | — | |
| • Variation: Disease | — | +5 PP | — | |
| • Variation: Poison | [Poison] | +5 PP | — | |
| Call Lightning | [Su, AoO, Electricity] | 5 PP for 5d6 HP bolts\n+2 PP per additional 1d6 HP (per bolt) | 1 r (+0)\n7+TPC AP (+4) | View → |
| Commune with Nature | [Su, AoO] | 9 PP\n+4 PP for full commune | 10 min | View → |
| • Variation: Stone Tell | — | +2 PP | — | |
| Control Weather | [Su, AoO, Air, Water] | 1 PP for winds | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Weather | — | +6 PP for normal\n+10 PP for extreme | — | |
| • Variation: Vengeance | — | +10 PP | — | |
| • Variation: Cyclone | — | +12 PP | — | |
| • Variation: Waterspout | — | +12 PP | — | |
| • Variation: Maelstrom | — | +14 PP | — | |
| Detect Natural Features and Hazards | [Su, AoO] | 1 PP for poison/disease detect\n+1 PP for fast detection | 7+TPC AP | View → |
| • Variation: Hazard Detection | — | +1 PP | — | |
| • Variation: Animal Detection | — | +1 PP | — | |
| • Variation: Plant Detection | — | +1 PP | — | |
| Fire Storm | [Su, MR, AoO, Fire] | 3 PP for 2d8 HP\n+2 PP per additional 1d8 HP | 7+TPC AP | View → |
| • Variation: Preservation | — | +0 PP | — | |
| Manipulate Gravity | [Su, AoO] | 13 PP | 7+TPC AP | View → |
| Meld with Nature | [Su, MR, AoO] | 3 PP for plant meld | 7+TPC AP | View → |
| • Variation: Stone Meld | — | +2 PP | — | |
| • Variation: Nature Stride | [Teleport] | +6 PP\n+8 PP for greater stride | — | |
| Snow Storm | [Su, MR, AoO, Cold] | 3 PP | 7+TPC AP | View → |
| • Variation: Ice Storm | — | +4 PP | — | |
| • Variation: Sleet Storm | — | +2 PP | — | |
| Transmute Rock | [Su, AoO, Earth] | 1 PP | 7+TPC AP | View → |
| • Variation: Soften | — | +2 PP | — | |
| • Variation: Spike Stones | — | +2 PP | — | |
| • Variation: Stone Shape | — | +4 PP | — | |
| • Variation: Transmute Mud | — | +4 PP for mud to stone\n+4 PP for stone to mud | — |
Divine - Plants
DivPl| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Animate Plants | [Su, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Spike Growth | — | +2 PP | — | |
| • Variation: Liveoak | — | +10 PP | — | |
| • Variation: Full Mobility | — | +5 PP for 1 plant\n+10 PP for 2 plants\n+18 PP for 4 plants | — | |
| • Variation: Shambler | — | +14 PP | — | |
| Awaken Intelligence | [Su, MR, AoO, Mind] | 9 PP, 250 XP | 1 day | View → |
| Charm Animal/Plant | [Su, MR, AoO, Mind, Charm] | 1 PP | 7+TPC AP | View → |
| • Variation: Hold | — | +2 PP | — | |
| • Variation: Compulsion | — | +4 PP | — | |
| Comprehend Languages | [Su, MR, AoO] | 1 PP per language\n+2 PP for speech | 7+TPC AP | View → |
| • Variation: Plant Speech | — | 5 PP | — | |
| Control Vegetation | [Su, AoO] | 5 PP | 7+TPC AP | View → |
| Detect Natural Features and Hazards | [Su, AoO] | 1 PP for poison/disease detect\n+1 PP for fast detection | 7+TPC AP | View → |
| • Variation: Plant Detection | — | +1 PP | — | |
| Summon Animal or Plant | [Su, AoO] | 1 PP for CL 1\n+2 PP per additional CL | 1 r (+0)\n7+TPC AP (+4) | View → |
| • Variation: Summon Mount | — | 1 PP | — | |
| Toughen Skin | [Su, MR, AoO] | 3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total) | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Thornskin | — | +2 PP | — | |
| Transform Seeds | [Su, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Fire Seeds | [Fire] | +8 PP for bomb seeds\n+10 PP for grenade seeds | — | |
| Wall of Thorns | [Su, AoO] | 5 PP | 7+TPC AP | View → |
Divine - Protection
DivPr| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Antilife Shell | [Su, MR, AoO] | 5 PP for anti-plant | 7+TPC AP | View → |
| • Variation: Anti-Vermin | — | +2 PP | — | |
| • Variation: Anti-Animal | — | +4 PP | — | |
| • Variation: Anti-Life | — | +6 PP | — | |
| Antimagic | [Su, MR, AoO] | 1 PP for +1 resistance\n+3 PP per additional +1 | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Magic Resistance | — | +4 PP for specific\n+8 PP for generic | — | |
| • Variation: Backlash | — | +6 PP | — | |
| • Variation: Spell Turning | — | +8 PP | — | |
| • Variation: Spell Leeching | — | +8 PP | — | |
| Blade Barrier | [Su, MR, AoO, Force] | 1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant] | 7+TPC AP | View → |
| • Variation: Anti-Force Weapon | — | +6 PP | — | |
| • Variation: Wall of Blades | — | +10 PP | — | |
| Consecrate | [Su, AoO] | 1 PP | 1 h (+0)\n10 min (+4) | View → |
| • Variation: Planar Seal | — | +4 PP | — | |
| • Variation: Forbiddance | [MR, Radiant or Necrotic] | +4 PP | — | |
| Contingency | [Su, AoO] | 7 PP | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| Deflective Shield | [Su, MR, AoO] | 1 PP for +2 bonus\n+4 PP per additional +1 (up to +6 total)\n+2 PP for +4 extra bonus against ranged weapons | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Shadow Shield | [Dark] | +4 PP | — | |
| Dispel Magic | [Su, MR, AoO] | 5 PP | 7+TPC AP | View → |
| • Variation: Remove Curse | — | +4 PP | — | |
| • Variation: Disjunction | — | +12 PP | — | |
| Divine Aura | [Su, MR, AoO] | 1 PP\n+8 PP for +4 deflection bonus against all\n+8 PP for +4 resistance bonus against all | 7+TPC AP | View → |
| • Variation: Repulsion | — | +2 PP | — | |
| • Variation: Shared Pain | — | +2 PP | — | |
| • Variation: Damage Resistance | — | +6 PP for +5 DR\n+10 PP for +10 DR\n+14 PP for +15 DR | — | |
| • Variation: Magic Resistance | — | +8 PP | — | |
| Enchant Armor | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Enchant Shield | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Energy Resistance | [Su, MR, AoO] | 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Energy Shield | — | +4 PP | — | |
| • Variation: Energy Absorption | — | +8 PP | — | |
| Freedom | [Su, MR, AoO] | 3 PP\n+12 PP for greater freedom | 7+TPC AP | View → |
| Glyph of Warding | [Su, MR, AoO] | 3 PP\n+2 PP for concealment | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Greater Glyph | — | +6 PP | — | |
| • Variation: Affliction Glyph | [Necrotic] | +6 PP for pain glyph\n+10 PP for weakness glyph\n+12 PP for death glyph | — | |
| • Variation: Mind Glyph | [Mind] | +6 PP for sleep glyph\n+8 PP for fear glyph\n+8 PP for persuasion glyph\n+10 PP for stun glyph\n+12 PP for insanity glyph | — | |
| Repel Objects | [Su, MR, AoO] | 11 PP\n+0 PP for wood\n+2 PP for stone\n+4 PP for metal | 7+TPC AP | View → |
| Sanctuary | [Su, MR, AoO, Mind] | 1 PP | 7+TPC AP | View → |
| • Variation: Repulsion | — | +10 PP | — | |
| Teleport | [Su, MR, AoO, Teleport] | 5 PP for close range\n+2 PP for long range\n+4 PP for unlimited | 7+TPC AP | View → |
| • Variation: Time Hop | — | +4 PP\n+8 PP for greater hop | — | |
| • Variation: Trigger Object | — | +8 PP | — | |
| Toughen Skin | [Su, MR, AoO] | 3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total) | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Ironguard | — | +6 PP | — | |
| • Variation: Thornskin | — | +2 PP | — | |
| Trigger | [Su, AoO] | 3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
Divine - Retribution
DivRe| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Affliction | [Su, MR, AoO] | 0 PP | 7+TPC AP | View → |
| • Variation: Deafness | — | +3 PP | — | |
| • Variation: Blindness | — | +3 PP | — | |
| • Variation: Disease | — | +5 PP | — | |
| • Variation: Poison | [Poison] | +5 PP | — | |
| Bolt of Radiance | [Su, MR, AoO, Radiant] | 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| • Variation: Blinding | [Light] | +2 PP | — | |
| • Variation: Moonbeam | [Light] | +2 PP | — | |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| Control Weather | [Su, AoO, Air, Water] | 1 PP for winds | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Vengeance | — | +10 PP | — | |
| Curse | [Su, MR, AoO] | 0 PP\n+1 PP per -1 action penalty (max -5)\n+1 PP per -1 defense penalty (max -5)\n+1 PP per -1 ability score decrease (max -6 and to minimum 1)\n+9 PP per reroll | 7+TPC AP | View → |
| • Variation: Mark | — | +2 PP | — | |
| • Variation: Silence | — | +3 PP | — | |
| • Variation: Triggered | — | +4 PP | — | |
| Enchant Focus | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Enchant Weapon | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Glyph of Warding | [Su, MR, AoO] | 3 PP\n+2 PP for concealment | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Greater Glyph | — | +6 PP | — | |
| • Variation: Affliction Glyph | [Necrotic] | +6 PP for pain glyph\n+10 PP for weakness glyph\n+12 PP for death glyph | — | |
| • Variation: Mind Glyph | [Mind] | +6 PP for sleep glyph\n+8 PP for fear glyph\n+8 PP for persuasion glyph\n+10 PP for stun glyph\n+12 PP for insanity glyph | — | |
| Holy Smite | [Su, MR, AoO, Radiant/Necrotic] | 3 PP for 1d8 HP\n+2 PP per additional 1d8 HP | 7+TPC AP | View → |
| Holy Word | [Su, MR, AoO] | 13 PP\n+4 PP for banishment | 7+TPC AP | View → |
| Touch of Radiance | [Su, MR, AoO, Radiant] | 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
Divine - Summoning
DivSu| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Banishment | [Su, MR, AoO] | 7 PP | 7+TPC AP | View → |
| Create Object | [Su, AoO] | 1 PP per 10 kg | 10 min (+0)\n1 min (+4) | View → |
| Create Sustenance | [Su, AoO] | 1 PP for water or purification\n+4 PP for food | 10 min (+0)\n1 min (+2)\n1 r (+4) | View → |
| • Variation: Feast | — | +10 PP | — | |
| Create Wall | [Su, AoO, Earth] | 9 PP for stone wall\n11 PP for iron wall | 7+TPC AP | View → |
| Dimensional Lock | [Su, MR, AoO] | 5 PP | 7+TPC AP | View → |
| Genesis | [Su, AoO, Dimension] | 17 PP | 1 week (33%; +0) | View → |
| Planar Binding | [Su, MR, AoO] | 11 PP\n30 XP per creature TL | 10 min (+0)\n1 min (+4) | View → |
| Planar Projection | [Su, MR, AoO, Dimension, Teleport] | 15 PP for Astral Plane\n+4 PP for Outer Plane\n+4 PP for specific loc. | 7+TPC AP | View → |
| Planar Travel | [Su, MR, AoO, Dimension, Teleport] | 9 PP for Ethereal\n+2 PP for Shadowfell, Feywild, or Elemental Plane\n+4 PP for alternate Prime\n+4 PP precision location | 7+TPC AP | View → |
| Summon Outsider | [Su, AoO] | 1 PP for CL 1\n+2 PP per additional CL | 1 r (+0)\n7+TPC AP (+4) | View → |
| Teleport | [Su, MR, AoO, Teleport] | 5 PP for close range\n+2 PP for long range\n+4 PP for unlimited | 7+TPC AP | View → |
| • Variation: Time Hop | — | +4 PP\n+8 PP for greater hop | — | |
| • Variation: Trigger Object | — | +8 PP | — |
🧠 Psionic Power Skills
6 SkillsPsi - Clairsentience
PsiCs| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Analyze Creature | [Su, AoO] | 3 PP | 7+TPC AP | View → |
| Analyze Dweomer | [Su, AoO] | 1 PP | 1 h (+0)\n1 min (+4)\n1 r (+8) | View → |
| Detect Alignment | [Su, AoO] | 1 PP for one aspect\n+1 PP for fast detection\n+4 PP for all aspects | 7+TPC AP | View → |
| Detect Magic | [Su, AoO] | 1 PP\n+1 PP for fast detection | 7+TPC AP | View → |
| • Variation: Potential Detection | — | +2 PP | — | |
| Detect Teleportation | [Su, AoO] | 3 PP\n+2 PP for portal detect\n+1 PP for fast detection | 7+TPC AP | View → |
| • Variation: Divert Teleport | [Teleport] | +10 PP | — | |
| Detect Thoughts | [Su, AoO] | 3 PP\n+1 PP for fast detection | 7+TPC AP | View → |
| Discern Location | [Su, AoO, Scry] | 1 PP\n+4 PP for distance\n+8 PP for exact location | 1 min (+0)\n1 r (+4) | View → |
| • Variation: Set Anchor | — | +2 PP | — | |
| • Variation: Find the Path | — | +6 PP for Find the Path\n+12 PP for Guidance | — | |
| Divination | [Su, AoO, Secret] | 3 PP for augury\n+2 PP for far sight | 10 min (+0)\n1 min (+2)\n1 r (+4) | View → |
| • Variation: Verbose | — | +2 PP | — | |
| • Variation: Commune | — | +6 PP (100 XP cost) | — | |
| Enhance Senses | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Darkvision | — | +2 PP | — | |
| • Variation: See Invisible | — | +2 PP | — | |
| • Variation: Scent | — | +2 PP | — | |
| • Variation: Synesthete | — | +2 PP | — | |
| • Variation: Perception | — | +2 PP for +5 bonus\n+6 PP for +10 bonus\n+10 PP for +20 bonus | — | |
| • Variation: All-Around Vision | — | +4 PP | — | |
| • Variation: True Seeing | — | +12 PP | — | |
| Foresight | [Su, AoO] | 5 PP per offensive +1\n5 PP per defensive +1\n11 PP per reroll | 7+TPC AP | View → |
| • Variation: Danger Sense | — | +4 PP\n+8 PP for improved | — | |
| History Reading | [Su, AoO] | 1 PP\n+2 PP for detection | 1 h (+0)\n10 min (+4)\n1 min (+8) | View → |
| Legend Lore | [Su, AoO] | 1 PP | 1 day (-2)\n1 h (+0)\n1 min (+4) | View → |
| • Variation: Greater Lore | — | +10 PP\n+14 PP for vision | — | |
| Protection from Divination | [Su, MR, AoO] | 1 PP | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Anti-Detection | — | +2 PP\n+4 PP for improved | — | |
| • Variation: False Aura | — | +4 PP | — | |
| Protection from Scrying | [Su, MR, AoO] | 3 PP | 7+TPC AP | View → |
| • Variation: Detect Scrying | [Scry] | +2 PP | — | |
| • Variation: Privacy | — | +6 PP | — | |
| • Variation: False Vision | — | +6 PP | — | |
| • Variation: Backlash | — | +8 PP | — | |
| Scrying | [Su, AoO, Scry] | 5 PP\n+2 PP for hearing\n+4 PP for magical senses | 1 h (+0)\n10 min (+4)\n1 r (+8) | View → |
| • Variation: Scrying Pool | — | +2 PP | — | |
| • Variation: Mobile Sensor | — | +2 PP | — | |
| • Variation: Multiple Sensors | — | +2 PP | — | |
| • Variation: Smart Sensor | — | +2 PP | — | |
| Trigger | [Su, AoO] | 3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| Zone of Revelation | [Su, MR, AoO, Mind] | 1 PP | 7+TPC AP | View → |
| • Variation: Invisibility Purge | — | +2 PP | — |
Psi - Metacreativity
PsiMc| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Astral Construct | [Su, AoO, Dimension] | 2 PP per CL | 1 r (+0)\n7+TPC AP (+4) | View → |
| • Variation: Shambler | — | 7 PP | — | |
| Clone | [Su, AoO] | 15 PP | 1 h (+0)\n10 min (+4) | View → |
| Contingency | [Su, AoO] | 7 PP | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| Create Object | [Su, AoO] | 1 PP per 10 kg | 10 min (+0)\n1 min (+4) | View → |
| Crystal Shard | [Su, MR, AoO] | 1 PP for 3d6 HP of damage\n+1 PP per additional d6 HP | 7+TPC AP | View → |
| Dispel Magic | [Su, MR, AoO] | 5 PP | 7+TPC AP | View → |
| • Variation: Remove Curse | — | +4 PP | — | |
| • Variation: Disjunction | — | +12 PP | — | |
| Displacement | [Su, MR, AoO, Illusion] | 3 PP\n-2 PP for bonus against ranged attacks only\n+2 PP for good concealment | 7+TPC AP | View → |
| Ectoplasmic Glob | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Cocoon | — | +4 PP | — | |
| Enchant Armor | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Enchant Focus | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Enchant Shield | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Enchant Weapon | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Fission | [Su, AoO] | 13 PP | 7+TPC AP | View → |
| Force Armor | [Su, MR, AoO, Force] | 1 PP for +2 bonus\n+3 PP per extra +1 (up to +10 total) | 7+TPC AP | View → |
| Force Field | [Su, MR, AoO, Force] | 1 PP for floating disk | 7+TPC AP | View → |
| • Variation: Force Barrier | — | 7 PP | — | |
| • Variation: Telekinetic Field | — | 15 PP | — | |
| Genesis | [Su, AoO, Dimension] | 17 PP | 1 week (33%; +0) | View → |
| Manipulate Matter | [Su, AoO] | 5 PP\n+2 PP for stasis | 10 min (+0)\n1 min (+4) | View → |
| Petrification | [Su, MR, AoO, Earth] | 7 PP | 7+TPC AP | View → |
| Repair Object | [Su, AoO] | 1 PP per 10 kg (100 kg for Greater Repair or Fabricate)\n+2 PP for greater repair | 1 min (+0)\n1 r (+4) | View → |
| • Variation: Fabricate | — | +8 PP | — | |
| Trigger | [Su, AoO] | 3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| Wall of Energy | [Su, MR, AoO] | 7 PP | 7+TPC AP | View → |
Psi - Psychokinesis
PsiPk| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Animate Objects | [Su, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Full Mobility | — | +2 PP | — | |
| Antimagic | [Su, MR, AoO] | 1 PP for +1 resistance\n+3 PP per additional +1 | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Magic Resistance | — | +4 PP for specific\n+8 PP for generic | — | |
| • Variation: Backlash | — | +6 PP | — | |
| • Variation: Spell Turning | — | +8 PP | — | |
| • Variation: Spell Leeching | — | +8 PP | — | |
| Blade Barrier | [Su, MR, AoO, Force] | 1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant] | 7+TPC AP | View → |
| • Variation: Anti-Force Weapon | — | +6 PP | — | |
| • Variation: Wall of Blades | — | +10 PP | — | |
| Bolt of Fire | [Su, MR, AoO, Fire] | 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| Bolt of Ice | [Su, MR, AoO, Cold] | 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP | 7+TPC AP | View → |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| • Variation: Freeze | — | +2 PP | — | |
| Bolt of Lightning | [Su, MR, AoO, Electricity] | 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP | 7+TPC AP | View → |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| Bolt of Sound | [Su, MR, AoO, Sonic] | 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP | 7+TPC AP | View → |
| • Variation: Deafening | — | +2 PP | — | |
| • Variation: Stunning | — | +2 PP | — | |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| • Variation: Knockdown | — | +2 PP | — | |
| Control Air | [Su, AoO, Air] | 1 PP for +/-15 m/s\n3 PP for +/-30 m/s | 7+TPC AP | View → |
| • Variation: Tornado | — | +10 PP | — | |
| Control Body | [Su, MR, AoO, Force] | 7 PP | 7+TPC AP | View → |
| Control Fire | [Su, AoO, Fire] | 1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud | 7+TPC AP | View → |
| • Variation: Quench | — | 5 PP | — | |
| Control Light | [Su, AoO, Light] | 1 PP | 7+TPC AP | View → |
| Control Temperature | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| Deflective Shield | [Su, MR, AoO] | 1 PP for +2 bonus\n+4 PP per additional +1 (up to +6 total)\n+2 PP for +4 extra bonus against ranged weapons | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Shadow Shield | [Dark] | +4 PP | — | |
| Dispel Magic | [Su, MR, AoO] | 5 PP | 7+TPC AP | View → |
| • Variation: Remove Curse | — | +4 PP | — | |
| • Variation: Disjunction | — | +12 PP | — | |
| Fire Stride | [Su, AoO, Fire, Teleport] | 7 PP\n+2 PP for greater stride | 7+TPC AP | View → |
| • Variation: Reactive Stride | — | +4 PP | — | |
| Force Armor | [Su, MR, AoO, Force] | 1 PP for +2 bonus\n+3 PP per extra +1 (up to +10 total) | 7+TPC AP | View → |
| Force Field | [Su, MR, AoO, Force] | 1 PP for floating disk | 7+TPC AP | View → |
| • Variation: Force Barrier | — | 7 PP | — | |
| • Variation: Telekinetic Field | — | 15 PP | — | |
| Force Missile | [Su, MR, AoO, Force] | 1 PP for 1 missile\n+2 PP per add. missile | 7+TPC AP | View → |
| Ghost Sound | [Su, AoO, Illusion] | 1 PP | 7+TPC AP | View → |
| • Variation: Silence | — | +2 PP | — | |
| • Variation: Sound Sculpting | — | +2 PP | — | |
| Hold Object | [Su, AoO] | 1 PP for DC +5 (or 15)\n+1 PP for DC +10 (or 20) \n+2 PP for DC +15 (or 25) | 7+TPC AP | View → |
| Levitate | [Su, MR, AoO] | 1 PP | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Water Walk | — | +1 PP | — | |
| • Variation: True Levitate | — | +2 PP | — | |
| • Variation: True Flight | — | +4 PP | — | |
| Light | [Su, AoO, Light] | 1 PP | 7+TPC AP | View → |
| • Variation: Free-Floating | — | +2 PP | — | |
| • Variation: Shapeable | — | +2 PP | — | |
| • Variation: Daylight | — | +4 PP | — | |
| Telekinesis | [Su, MR, AoO, Force] | 1 PP per 10 kg | 7+TPC AP | View → |
| • Variation: Scatterspray | — | 1 PP\n9 PP for bombardment | — | |
| • Variation: Knock | — | 3 PP | — | |
| • Variation: Telekinetic Brawling | — | 7 PP | — | |
| Touch of Fire | [Su, MR, AoO, Fire] | 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| Touch of Ice | [Su, MR, AoO, Cold] | 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 | 7+TPC AP | View → |
| • Variation: Freeze | — | +2 PP | — | |
| Touch of Lightning | [Su, MR, AoO, Electricity] | 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 | 7+TPC AP | View → |
| Touch of Sound | [Su, MR, AoO, Sonic] | 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 | 7+TPC AP | View → |
| • Variation: Deafening | — | +2 PP | — | |
| • Variation: Stunning | — | +2 PP | — | |
| Wall of Energy | [Su, MR, AoO] | 7 PP | 7+TPC AP | View → |
Psi - Psychometabolism
PsiPm| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Attack of the Beast | [Su, AoO] | 1 PP for bite attack\n1 PP for claw attacks\n+4 PP per damage dice increase (up to four steps) | 7+TPC AP | View → |
| • Variation: Extendable (only for claws) | — | +2 PP | — | |
| • Variation: Pain Strike | — | +2 PP | — | |
| • Variation: Graft Weapon (only for claws) | — | +2 PP | — | |
| Body Affinity | [Su, MR, AoO] | 3 PP | 7+TPC AP | View → |
| • Variation: Shared Pain | — | +4 PP | — | |
| • Variation: Ability Affinity | — | +6 PP | — | |
| • Variation: Healing | — | +8 PP | — | |
| • Variation: Fate Link | — | +8 PP | — | |
| Bolt of Acid | [Su, MR, AoO, Acid] | 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| • Variation: Delay | — | +4 PP | — | |
| • Variation: Multiple Bolts | — | +4 PP | — | |
| Clone | [Su, AoO] | 15 PP | 1 h (+0)\n10 min (+4) | View → |
| Contingency | [Su, AoO] | 7 PP | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| Cure Affliction | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Cure Paralysis | — | +2 PP | — | |
| • Variation: Restoration | — | +2 PP for lesser\n+4 PP for medium\n+8 PP for greater\n+10 PP for life force | — | |
| • Variation: Cure Poison | — | +2 PP for delay\n+4 PP for neutralize | — | |
| • Variation: Cure Senses | — | +4 PP for cure blindness\n+4 PP for cure deafness | — | |
| • Variation: Cure Disease | — | +4 PP | — | |
| • Variation: Cure Insanity | — | +4 PP | — | |
| Cure Fatigue | [Su, MR, AoO, Radiant] | 1 PP for 10 SP\n+2 PP per additional 5 SP | 7+TPC AP | View → |
| Empathic Transfer | [Su, MR, AoO] | 3 PP for 2d10 HP\n3 PP for 2d10 SP\n7 PP for 2d6 PP\n+3 PP per extra 1d10 HP\n+3 PP per extra 1d10 SP\n+3 PP per extra 1d6 PP\n+1 PP per ability damage\n+2 PP for affliction | 7+TPC AP | View → |
| Enchant Weapon | [Su, AoO] | 1 PP per total PL | 7+TPC AP | View → |
| Energy Resistance | [Su, MR, AoO] | 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Energy Shield | — | +4 PP | — | |
| • Variation: Energy Absorption | — | +8 PP | — | |
| Enhance Mobility | [Su, MR, AoO] | 1 PP | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Jump | — | +1 PP | — | |
| • Variation: Spider Climb | — | +2 PP | — | |
| • Variation: Immobility | — | +6 PP | — | |
| • Variation: Evasion | — | +8 PP\n+12 PP for greater evasion | — | |
| Enhance Physical Ability | [Su, MR, AoO] | 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus | 7+TPC AP | View → |
| Enhance Senses | [Su, MR, AoO] | 1 PP | 7+TPC AP | View → |
| • Variation: Darkvision | — | +2 PP | — | |
| • Variation: See Invisible | — | +2 PP | — | |
| • Variation: Scent | — | +2 PP | — | |
| • Variation: Synesthete | — | +2 PP | — | |
| • Variation: Perception | — | +2 PP for +5 bonus\n+6 PP for +10 bonus\n+10 PP for +20 bonus | — | |
| • Variation: All-Around Vision | — | +4 PP | — | |
| • Variation: True Seeing | — | +12 PP | — | |
| Fission | [Su, AoO] | 13 PP | 7+TPC AP | View → |
| Freedom | [Su, MR, AoO] | 3 PP\n+12 PP for greater freedom | 7+TPC AP | View → |
| Fusion | [Su, MR, AoO] | 15 PP | 1 r (+0)\n7+TPC AP (+4) | View → |
| Heal Wounds | [Su, MR, AoO, Radiant] | 1 PP for 10 HP\n+2 PP per additional 5 HP | 7+TPC AP | View → |
| • Variation: Revivify | — | +6 PP | — | |
| • Variation: Regeneration | — | +14 PP | — | |
| Invisibility | [Su, MR, AoO] | 1 PP for concealment\n+2 PP for good concealment | 7+TPC AP | View → |
| • Variation: True Invisibility | — | +4 PP | — | |
| • Variation: Invisibility Sphere | — | +6 PP | — | |
| • Variation: Greater Invisibility | — | +6 PP | — | |
| Manipulate Corpse | [Su, AoO] | 1 PP | 10 min (+0)\n1 min (+4) | View → |
| • Variation: Speak with Dead | [Mind] | +4 PP | — | |
| Manipulate Time | [Su, MR, AoO] | 3 PP for +2 AP haste (+5 PP per additional +2 AP)\n3 PP for -2 AP slow (+5 PP per additional -2 AP) | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Time Stop | — | 17 PP | — | |
| Metabolic Trance | [Su, AoO] | 3 PP | 7+TPC AP | View → |
| • Variation: Stasis | — | +8 PP | — | |
| • Variation: Regeneration | — | +12 PP | — | |
| Petrification | [Su, MR, AoO, Earth] | 7 PP | 7+TPC AP | View → |
| Resize Creature | [Su, MR, AoO] | 1 PP\n+6 PP for true resize\n+16 PP for greater resize | 7+TPC AP | View → |
| Shapechange | [Su, MR, AoO] | 3 PP for grade I\n+2 PP for grade II\n+8 PP for grade III\n+10 PP for grade IV\n+4 PP for multiple uses\n+4 PP for mental change | 7+TPC AP | View → |
| • Variation: Water Breathing | — | 1 PP | — | |
| • Variation: Plant Form | — | +0 PP\n+10 PP for oak body | — | |
| • Variation: Gaseous Form | — | +2 PP | — | |
| • Variation: Stone Form | — | +2 PP\n+10 PP for stone body | — | |
| • Variation: Form of Doom | — | +10 PP | — | |
| • Variation: Iron Form | — | +12 PP | — | |
| • Variation: Shadow Form | [Necrotic] | +14 PP | — | |
| Touch of Acid | [Su, MR, AoO, Acid] | 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP | 7+TPC AP | View → |
| Touch of Death | [Su, MR, AoO, Necrotic] | 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 | 7+TPC AP | View → |
| • Variation: Strength Drain | — | +2 PP | — | |
| • Variation: Vampiric | — | +4 PP | — | |
| Touch of Enfeeblement | [Su, MR, AoO] | 3 PP per ability score | 7+TPC AP | View → |
| Toughen Skin | [Su, MR, AoO] | 3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total) | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Ironguard | — | +6 PP | — | |
| • Variation: Thornskin | — | +2 PP | — | |
| Transfer Soul | [Su, MR, AoO, Mind] | 9 PP\n+4 PP for swap | 7+TPC AP | View → |
Psi - Psychoportation
PsiPp| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Banishment | [Su, MR, AoO] | 7 PP | 7+TPC AP | View → |
| Detect Teleportation | [Su, AoO] | 3 PP\n+2 PP for portal detect\n+1 PP for fast detection | 7+TPC AP | View → |
| • Variation: Divert Teleport | [Teleport] | +10 PP | — | |
| Dimensional Lock | [Su, MR, AoO] | 5 PP | 7+TPC AP | View → |
| Disintegrate | [Su, MR, AoO] | 1 PP for 3d6 HP\n+1 PP per additional d6 HP | 7+TPC AP | View → |
| Fire Stride | [Su, AoO, Fire, Teleport] | 7 PP\n+2 PP for greater stride | 7+TPC AP | View → |
| • Variation: Reactive Stride | — | +4 PP | — | |
| Freedom | [Su, MR, AoO] | 3 PP\n+12 PP for greater freedom | 7+TPC AP | View → |
| Genesis | [Su, AoO, Dimension] | 17 PP | 1 week (33%; +0) | View → |
| Phase Door | [Su, AoO, Dimension] | 9 PP for up to 2 sq depth\n+3 PP per additional sq\n+4 PP for private door | 7+TPC AP | View → |
| Planar Projection | [Su, MR, AoO, Dimension, Teleport] | 15 PP for Astral Plane\n+4 PP for Outer Plane\n+4 PP for specific loc. | 7+TPC AP | View → |
| Planar Travel | [Su, MR, AoO, Dimension, Teleport] | 9 PP for Ethereal\n+2 PP for Shadowfell, Feywild, or Elemental Plane\n+4 PP for alternate Prime\n+4 PP precision location | 7+TPC AP | View → |
| Teleport | [Su, MR, AoO, Teleport] | 5 PP for close range\n+2 PP for long range\n+4 PP for unlimited | 7+TPC AP | View → |
| • Variation: Time Hop | — | +4 PP\n+8 PP for greater hop | — | |
| • Variation: Trigger Object | — | +8 PP | — | |
| Teleportation Circle | [Su, AoO, Teleport] | 15 PP for long range\n+2 PP for unlimited\n+2 PP for limited trigger\n+2 PP for two-way\n+2 PP for variable destination | 10 min (+0)\n1 min (+4) | View → |
Psi - Telepathy
PsiTp| Spell / Variation | Descriptors | Cost / PP | Time | Action |
|---|---|---|---|---|
| Antimagic | [Su, MR, AoO] | 1 PP for +1 resistance\n+3 PP per additional +1 | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Magic Resistance | — | +4 PP for specific\n+8 PP for generic | — | |
| • Variation: Backlash | — | +6 PP | — | |
| • Variation: Spell Turning | — | +8 PP | — | |
| • Variation: Spell Leeching | — | +8 PP | — | |
| Bestow Power | [Su, MR, AoO, Mind] | 2 PP per 1 bestowed PP | 7+TPC AP | View → |
| Body Affinity | [Su, MR, AoO] | 3 PP | 7+TPC AP | View → |
| • Variation: Shared Pain | — | +4 PP | — | |
| • Variation: Ability Affinity | — | +6 PP | — | |
| • Variation: Healing | — | +8 PP | — | |
| • Variation: Fate Link | — | +8 PP | — | |
| Body Crisis | [Su, MR, AoO, Mind] | 1 PP | 7+TPC AP | View → |
| • Variation: Breath | — | +4 PP | — | |
| • Variation: Cardiac | — | +8 PP | — | |
| Charm Creature | [Su, MR, AoO, Mind, Charm] | 1 PP | 7+TPC AP | View → |
| • Variation: Suggestion | — | +2 PP | — | |
| Command Creature | [Su, MR, AoO, Mind, Lang, Charm] | 1 PP | 7+TPC AP | View → |
| Comprehend Languages | [Su, MR, AoO] | 1 PP per language\n+2 PP for speech | 7+TPC AP | View → |
| • Variation: Animal Speech | — | 1 PP | — | |
| • Variation: Plant Speech | — | 5 PP | — | |
| Control Emotions | [Su, MR, AoO, Mind] | 1 PP for calm\n1 PP for rage | 7+TPC AP | View → |
| • Variation: Despair | — | 1 PP for -2\n7 PP for -4 | — | |
| • Variation: Heroism | — | 1 PP or +2\n7 PP for +4 | — | |
| • Variation: Mirth | — | 3 PP | — | |
| • Variation: Discord | — | 3 PP | — | |
| • Variation: Death Wish | — | 11 PP | — | |
| • Variation: Dancing | — | 11 PP | — | |
| Detect Thoughts | [Su, AoO] | 3 PP\n+1 PP for fast detection | 7+TPC AP | View → |
| Dominate Creature | [Su, MR, AoO, Mind, Charm] | 7 PP | 7+TPC AP | View → |
| Empathic Transfer | [Su, MR, AoO] | 3 PP for 2d10 HP\n3 PP for 2d10 SP\n7 PP for 2d6 PP\n+3 PP per extra 1d10 HP\n+3 PP per extra 1d10 SP\n+3 PP per extra 1d6 PP\n+1 PP per ability damage\n+2 PP for affliction | 7+TPC AP | View → |
| Enhance Mental Ability | [Su, MR, AoO] | 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus | 7+TPC AP | View → |
| Fear | [Su, MR, AoO, Mind, Fear] | 1 PP for shaken\n+2 PP for frightened\n+4 PP for panicked | 7+TPC AP | View → |
| • Variation: Phantasmal Killer | [Illusion] | +6 PP | — | |
| Hold Creature | [Su, MR, AoO, Mind] | 3 PP | 7+TPC AP | View → |
| Insanity | [Su, MR, AoO, Mind] | 3 PP | 7+TPC AP | View → |
| • Variation: Stun | — | +2 PP | — | |
| • Variation: Feeblemind | — | +4 PP | — | |
| Legend Lore | [Su, AoO] | 1 PP | 1 day (-2)\n1 h (+0)\n1 min (+4) | View → |
| • Variation: Greater Lore | — | +10 PP\n+14 PP for vision | — | |
| Manipulate Corpse | [Su, AoO] | 1 PP | 10 min (+0)\n1 min (+4) | View → |
| • Variation: Speak with Dead | [Mind] | +4 PP | — | |
| Manipulate Senses | [Su, MR, AoO, Mind] | 5 PP for one sense\n+2 PP per additional sense | 7+TPC AP | View → |
| Mind Blank | [Su, MR, AoO, Mind] | 1 PP for +1\n+2 PP per additional +1 | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Mental Fortitude | — | +2 PP | — | |
| • Variation: Mental Fortress | — | +6 PP | — | |
| Mind Reading | [Su, MR, AoO, Mind, Telepathy] | 1 PP | 7+TPC AP | View → |
| • Variation: Surface Read | — | +4 PP | — | |
| • Variation: Probe Memory | — | +6 PP | — | |
| • Variation: Skill Leech | — | +8 PP | — | |
| Mind Seed | [Su, MR, AoO, Mind] | 15 PP | 7+TPC AP | View → |
| Protection from Divination | [Su, MR, AoO] | 1 PP | 7+TPC AP\nReaction (mandatory check with +10 DC) | View → |
| • Variation: Anti-Detection | — | +2 PP\n+4 PP for improved | — | |
| • Variation: False Aura | — | +4 PP | — | |
| Psychic Chirurgery | [Su, MR, AoO, Mind] | 9 PP for modify memory | 1 min (+0)\n1 r (+4)\n7+TPC AP (+8) | View → |
| • Variation: Memory Drain | — | +4 PP | — | |
| • Variation: Delete Skill | — | +8 PP | — | |
| • Variation: Restoration | — | +8 PP | — | |
| Sanctuary | [Su, MR, AoO, Mind] | 1 PP | 7+TPC AP | View → |
| • Variation: Repulsion | — | +10 PP | — | |
| Sense Link | [Su, MR, AoO, Mind, Telepathy] | 3 PP for one sense\n+4 PP per add. sense | 7+TPC AP | View → |
| Sleep | [Su, MR, AoO, Mind, Sleep] | 1 PP for affecting up to TL 2\n+1 PP per +1 max TL | 7+TPC AP | View → |
| Split Personality | [Su, MR, AoO, Mind] | 7 PP | 7+TPC AP | View → |
| Telepathy | [Su, MR, AoO, Mind, Lang, Telepathy] | 1 PP\n+2 PP for two-way | 10 min (+0)\n1 min (+4)\n1 r (+8) | View → |
| • Variation: Deep Telepathy | — | +2 PP | — | |
| • Variation: Location | [Scry] | +2 PP | — | |
| • Variation: Status | — | +2 PP | — | |
| • Variation: Dream | — | +2 PP | — | |
| • Variation: Beckoning | [Scry] | +4 PP | — | |
| • Variation: Charm | — | +8 PP | — | |
| Touch of Idiocy | [Su, MR, AoO] | 3 PP per ability score | 7+TPC AP | View → |
| Transfer Soul | [Su, MR, AoO, Mind] | 9 PP\n+4 PP for swap | 7+TPC AP | View → |
| Zone of Revelation | [Su, MR, AoO, Mind] | 1 PP | 7+TPC AP | View → |
| • Variation: Invisibility Purge | — | +2 PP | — |