RoL d20 Dragon RoL d20
PC Gen

Spells Available by Skill

Index of all spells, powers, and variations mapped directly to their prerequisite supernatural skills.

🔮 Arcane Spell Skills

14 Skills
17 available spells
Spell / Variation Descriptors Cost / PP Time Action
Antimagic [Su, MR, AoO] 1 PP for +1 resistance\n+3 PP per additional +1 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Magic Resistance +4 PP for specific\n+8 PP for generic
Variation: Backlash +6 PP
Variation: Spell Turning +8 PP
Variation: Spell Leeching +8 PP
Arcane Ward [Su, AoO] 1 PP\n+4 PP keeps out normal animals\n+4 PP trigger on ethereal/incorporeal 10 min (+0)\n1 min (+2) View
Variation: Protection [Illusion] +6 PP
Blade Barrier [Su, MR, AoO, Force] 1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant] 7+TPC AP View
Variation: Anti-Force Weapon +6 PP
Variation: Wall of Blades +10 PP
Contingency [Su, AoO] 7 PP 10 min (+0)\n1 min (+4)\n1 r (+8) View
Deflective Shield [Su, MR, AoO] 1 PP for +2 bonus\n+4 PP per additional +1 (up to +6 total)\n+2 PP for +4 extra bonus against ranged weapons 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Shadow Shield [Dark] +4 PP
Enchant Armor [Su, AoO] 1 PP per total PL 7+TPC AP View
Enchant Shield [Su, AoO] 1 PP per total PL 7+TPC AP View
Energy Resistance [Su, MR, AoO] 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Energy Shield +4 PP
Variation: Energy Absorption +8 PP
Force Armor [Su, MR, AoO, Force] 1 PP for +2 bonus\n+3 PP per extra +1 (up to +10 total) 7+TPC AP View
Freedom [Su, MR, AoO] 3 PP\n+12 PP for greater freedom 7+TPC AP View
Glyph of Warding [Su, MR, AoO] 3 PP\n+2 PP for concealment 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Greater Glyph +6 PP
Variation: Affliction Glyph [Necrotic] +6 PP for pain glyph\n+10 PP for weakness glyph\n+12 PP for death glyph
Variation: Mind Glyph [Mind] +6 PP for sleep glyph\n+8 PP for fear glyph\n+8 PP for persuasion glyph\n+10 PP for stun glyph\n+12 PP for insanity glyph
Mind Blank [Su, MR, AoO, Mind] 1 PP for +1\n+2 PP per additional +1 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Mental Fortitude +2 PP
Variation: Mental Fortress +6 PP
Protection from Divination [Su, MR, AoO] 1 PP 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Anti-Detection +2 PP\n+4 PP for improved
Variation: False Aura +4 PP
Protection from Scrying [Su, MR, AoO] 3 PP 7+TPC AP View
Variation: Detect Scrying [Scry] +2 PP
Variation: Privacy +6 PP
Variation: False Vision +6 PP
Variation: Backlash +8 PP
Sanctuary [Su, MR, AoO, Mind] 1 PP 7+TPC AP View
Variation: Repulsion +10 PP
Toughen Skin [Su, MR, AoO] 3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total) 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Ironguard +6 PP
Variation: Thornskin +2 PP
Trigger [Su, AoO] 3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen 10 min (+0)\n1 min (+4)\n1 r (+8) View
11 available spells
Spell / Variation Descriptors Cost / PP Time Action
Bolt of Lightning [Su, MR, AoO, Electricity] 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP 7+TPC AP View
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Bolt of Sound [Su, MR, AoO, Sonic] 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP 7+TPC AP View
Variation: Deafening +2 PP
Variation: Stunning +2 PP
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Variation: Knockdown +2 PP
Control Air [Su, AoO, Air] 1 PP for +/-15 m/s\n3 PP for +/-30 m/s 7+TPC AP View
Variation: Tornado +10 PP
Control Weather [Su, AoO, Air, Water] 1 PP for winds 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Weather +6 PP for normal\n+10 PP for extreme
Variation: Vengeance +10 PP
Variation: Cyclone +12 PP
Variation: Waterspout +12 PP
Variation: Maelstrom +14 PP
Energy Resistance [Su, MR, AoO] 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Energy Shield +4 PP
Fog Cloud [Su, AoO] 1 PP\n+2 PP for mobility 7+TPC AP View
Variation: Stench [Poison] +2 PP
Variation: Solid Fog +4 PP
Variation: Acid Fog [Acid] +6 PP
Variation: Cloudkill [Poison] +6 PP
Variation: Mind Fog [Mind] +6 PP
Variation: Incendiary Fog [Fire] +10 PP
Sonic Disruption [Su, MR, AoO, Sonic] 3 PP for 4d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Variation: Sympathetic Vibration +6 PP
Summon Elemental [Su, AoO] 1 PP for CL 1\n+2 PP per additional CL 1 r (+0)\n7+TPC AP (+4) View
Variation: Unseen Servant 1 PP
Touch of Lightning [Su, MR, AoO, Electricity] 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 7+TPC AP View
Touch of Sound [Su, MR, AoO, Sonic] 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 7+TPC AP View
Variation: Deafening +2 PP
Variation: Stunning +2 PP
Wall of Energy [Su, MR, AoO] 7 PP 7+TPC AP View
12 available spells
Spell / Variation Descriptors Cost / PP Time Action
Arcane Mark [Su, MR, AoO] 1 PP\n+1 PP for invisible mark 7+TPC AP View
Variation: Secret Chest [Dimension] +8 PP
Variation: Summoning [Teleport] +14 PP
Banishment [Su, MR, AoO] 7 PP 7+TPC AP View
Contact Other Plane [Su, AoO, Secret] 9 PP 10 min View
Create Object [Su, AoO] 1 PP per 10 kg 10 min (+0)\n1 min (+4) View
Create Wall [Su, AoO, Earth] 9 PP for stone wall\n11 PP for iron wall 7+TPC AP View
Create Web [Su, AoO] 3 PP 7+TPC AP View
Genesis [Su, AoO, Dimension] 17 PP 1 week (33%; +0) View
Planar Binding [Su, MR, AoO] 11 PP\n30 XP per creature TL 10 min (+0)\n1 min (+4) View
Secure Shelter [Su, AoO, Force] 3 PP\n+2 PP for servant 1 min (+0)\n1 r (+4) View
Variation: Lodge +2 PP
Summon Elemental [Su, AoO] 1 PP for CL 1\n+2 PP per additional CL 1 r (+0)\n7+TPC AP (+4) View
Variation: Unseen Servant 1 PP
Summon Outsider [Su, AoO] 1 PP for CL 1\n+2 PP per additional CL 1 r (+0)\n7+TPC AP (+4) View
Summon Tentacles [Su, AoO] 7 PP 1 r (+0)\n7+TPC AP (+4) View
21 available spells
Spell / Variation Descriptors Cost / PP Time Action
Analyze Creature [Su, AoO] 3 PP 7+TPC AP View
Analyze Dweomer [Su, AoO] 1 PP 1 h (+0)\n1 min (+4)\n1 r (+8) View
Arcane Mark [Su, MR, AoO] 1 PP\n+1 PP for invisible mark 7+TPC AP View
Variation: Location [Scry] +2 PP
Arcane Ward [Su, AoO] 1 PP\n+4 PP keeps out normal animals\n+4 PP trigger on ethereal/incorporeal 10 min (+0)\n1 min (+2) View
Variation: Protection [Illusion] +6 PP
Comprehend Languages [Su, MR, AoO] 1 PP per language\n+2 PP for speech 7+TPC AP View
Variation: Animal Speech 1 PP
Variation: Plant Speech 5 PP
Contact Other Plane [Su, AoO, Secret] 9 PP 10 min View
Detect Life [Su, AoO] 1 PP\n+1 PP for fast detection 7+TPC AP View
Detect Magic [Su, AoO] 1 PP\n+1 PP for fast detection 7+TPC AP View
Variation: Potential Detection +2 PP
Detect Teleportation [Su, AoO] 3 PP\n+2 PP for portal detect\n+1 PP for fast detection 7+TPC AP View
Variation: Divert Teleport [Teleport] +10 PP
Detect Thoughts [Su, AoO] 3 PP\n+1 PP for fast detection 7+TPC AP View
Discern Location [Su, AoO, Scry] 1 PP\n+4 PP for distance\n+8 PP for exact location 1 min (+0)\n1 r (+4) View
Variation: Set Anchor +2 PP
Variation: Find the Path +6 PP for Find the Path\n+12 PP for Guidance
Enhance Senses [Su, MR, AoO] 1 PP 7+TPC AP View
Variation: Darkvision +2 PP
Variation: See Invisible +2 PP
Variation: Scent +2 PP
Variation: Synesthete +2 PP
Variation: Perception +2 PP for +5 bonus\n+6 PP for +10 bonus\n+10 PP for +20 bonus
Variation: All-Around Vision +4 PP
Variation: True Seeing +12 PP
Foresight [Su, AoO] 5 PP per offensive +1\n5 PP per defensive +1\n11 PP per reroll 7+TPC AP View
Variation: Danger Sense +4 PP\n+8 PP for improved
Legend Lore [Su, AoO] 1 PP 1 day (-2)\n1 h (+0)\n1 min (+4) View
Variation: Greater Lore +10 PP\n+14 PP for vision
Manipulate Writing [Su, AoO] 1 PP 7+TPC AP View
Variation: Illusory Script +4 PP
Variation: Suggestive Script +4 PP
Mind Reading [Su, MR, AoO, Mind, Telepathy] 1 PP 7+TPC AP View
Variation: Surface Read +4 PP
Variation: Probe Memory +6 PP
Variation: Skill Leech +8 PP
Protection from Divination [Su, MR, AoO] 1 PP 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Anti-Detection +2 PP\n+4 PP for improved
Variation: False Aura +4 PP
Protection from Scrying [Su, MR, AoO] 3 PP 7+TPC AP View
Variation: Detect Scrying [Scry] +2 PP
Variation: Privacy +6 PP
Variation: False Vision +6 PP
Variation: Backlash +8 PP
Scrying [Su, AoO, Scry] 5 PP\n+2 PP for hearing\n+4 PP for magical senses 1 h (+0)\n10 min (+4)\n1 r (+8) View
Variation: Scrying Pool +2 PP
Variation: Mobile Sensor +2 PP
Variation: Multiple Sensors +2 PP
Variation: Smart Sensor +2 PP
Telepathy [Su, MR, AoO, Mind, Lang, Telepathy] 1 PP\n+2 PP for two-way 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Deep Telepathy +2 PP
Variation: Location [Scry] +2 PP
Variation: Status +2 PP
Variation: Dream +2 PP
Variation: Beckoning [Scry] +4 PP
Variation: Charm +8 PP
Trigger [Su, AoO] 3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen 10 min (+0)\n1 min (+4)\n1 r (+8) View
24 available spells
Spell / Variation Descriptors Cost / PP Time Action
Antipathy/Sympathy [Su, MR, AoO, Mind] 15 PP 1 h View
Binding [Su, MR, AoO, Mind] 9 PP 1 min (+0)\n1 r (+4)\n7+TPC AP (+8) View
Variation: Trigger Gem +2 PP
Variation: Sequester +4 PP
Charm Creature [Su, MR, AoO, Mind, Charm] 1 PP 7+TPC AP View
Variation: Suggestion +2 PP
Control Emotions [Su, MR, AoO, Mind] 1 PP for calm\n1 PP for rage 7+TPC AP View
Variation: Despair 1 PP for -2\n7 PP for -4
Variation: Heroism 1 PP or +2\n7 PP for +4
Variation: Mirth 3 PP
Variation: Discord 3 PP
Variation: Death Wish 11 PP
Variation: Dancing 11 PP
Detect Thoughts [Su, AoO] 3 PP\n+1 PP for fast detection 7+TPC AP View
Dominate Creature [Su, MR, AoO, Mind, Charm] 7 PP 7+TPC AP View
Enhance Mental Ability [Su, MR, AoO] 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus 7+TPC AP View
Enthrall [Su, MR, AoO, Mind, Lang, Charm] 1 PP 1 r (+0)\n7+TPC AP (+4) View
Fear [Su, MR, AoO, Mind, Fear] 1 PP for shaken\n+2 PP for frightened\n+4 PP for panicked 7+TPC AP View
Variation: Phantasmal Killer [Illusion] +6 PP
Fog Cloud [Su, AoO] 1 PP\n+2 PP for mobility 7+TPC AP View
Variation: Mind Fog [Mind] +6 PP
Geas [Su, MR, AoO, Mind, Lang, Charm] 3 PP\n+8 PP for greater geas 10 min (+0)\n1 min (+4)\n1 r (+8) View
Glyph of Warding [Su, MR, AoO] 3 PP\n+2 PP for concealment 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Mind Glyph [Mind] +6 PP for sleep glyph\n+8 PP for fear glyph\n+8 PP for persuasion glyph\n+10 PP for stun glyph\n+12 PP for insanity glyph
Hold Creature [Su, MR, AoO, Mind] 3 PP 7+TPC AP View
Insanity [Su, MR, AoO, Mind] 3 PP 7+TPC AP View
Variation: Stun +2 PP
Variation: Feeblemind +4 PP
Manipulate Corpse [Su, AoO] 1 PP 10 min (+0)\n1 min (+4) View
Variation: Speak with Dead [Mind] +4 PP
Manipulate Writing [Su, AoO] 1 PP 7+TPC AP View
Variation: Suggestive Script +4 PP
Mind Blank [Su, MR, AoO, Mind] 1 PP for +1\n+2 PP per additional +1 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Mental Fortitude +2 PP
Variation: Mental Fortress +6 PP
Mind Reading [Su, MR, AoO, Mind, Telepathy] 1 PP 7+TPC AP View
Variation: Surface Read +4 PP
Variation: Probe Memory +6 PP
Variation: Skill Leech +8 PP
Power Word [Su, MR, AoO, Mind] 13 PP for blindness\n15 PP for stun\n17 PP for death 15 AP\n10 AP (mandatory check with +6 DC) View
Psychic Chirurgery [Su, MR, AoO, Mind] 9 PP for modify memory 1 min (+0)\n1 r (+4)\n7+TPC AP (+8) View
Variation: Memory Drain +4 PP
Variation: Delete Skill +8 PP
Variation: Restoration +8 PP
Sanctuary [Su, MR, AoO, Mind] 1 PP 7+TPC AP View
Variation: Repulsion +10 PP
Sleep [Su, MR, AoO, Mind, Sleep] 1 PP for affecting up to TL 2\n+1 PP per +1 max TL 7+TPC AP View
Telepathy [Su, MR, AoO, Mind, Lang, Telepathy] 1 PP\n+2 PP for two-way 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Deep Telepathy +2 PP
Variation: Location [Scry] +2 PP
Variation: Status +2 PP
Variation: Dream +2 PP
Variation: Beckoning [Scry] +4 PP
Variation: Charm +8 PP
Touch of Idiocy [Su, MR, AoO] 3 PP per ability score 7+TPC AP View
12 available spells
Spell / Variation Descriptors Cost / PP Time Action
Blight [Su, MR, AoO, Water] 1 PP for 4d6 SP\n+1 PP per add. 1d6 SP 7+TPC AP View
Bolt of Acid [Su, MR, AoO, Acid] 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Bolt of Ice [Su, MR, AoO, Cold] 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP 7+TPC AP View
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Variation: Freeze +2 PP
Control Water [Su, AoO, Water] 9 PP 7+TPC AP View
Control Weather [Su, AoO, Air, Water] 1 PP for winds 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Weather +6 PP for normal\n+10 PP for extreme
Variation: Vengeance +10 PP
Variation: Cyclone +12 PP
Variation: Waterspout +12 PP
Variation: Maelstrom +14 PP
Energy Resistance [Su, MR, AoO] 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Energy Shield +4 PP
Fog Cloud [Su, AoO] 1 PP\n+2 PP for mobility 7+TPC AP View
Variation: Acid Fog [Acid] +6 PP
Snow Storm [Su, MR, AoO, Cold] 3 PP 7+TPC AP View
Variation: Ice Storm +4 PP
Variation: Sleet Storm +2 PP
Summon Elemental [Su, AoO] 1 PP for CL 1\n+2 PP per additional CL 1 r (+0)\n7+TPC AP (+4) View
Variation: Unseen Servant 1 PP
Touch of Acid [Su, MR, AoO, Acid] 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Touch of Ice [Su, MR, AoO, Cold] 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 7+TPC AP View
Variation: Freeze +2 PP
Wall of Energy [Su, MR, AoO] 7 PP 7+TPC AP View
14 available spells
Spell / Variation Descriptors Cost / PP Time Action
Bolt of Radiance [Su, MR, AoO, Radiant] 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Variation: Blinding [Light] +2 PP
Variation: Moonbeam [Light] +2 PP
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Color Spray [Su, MR, AoO, Light, Mind] 1 PP 7+TPC AP View
Variation: Hypnotism +0 PP
Variation: Mobility +4 PP
Control Light [Su, AoO, Light] 1 PP 7+TPC AP View
Darkness [Su, AoO, Dark] 3 PP for one step\n+2 PP per additional step\n+2 PP for 12 sq darkness (instead of 4 sq) 7+TPC AP View
Variation: Free-Floating +2 PP
Variation: Shapeable +2 PP
Variation: Blacklight +2 PP
Deflective Shield [Su, MR, AoO] 1 PP for +2 bonus\n+4 PP per additional +1 (up to +6 total)\n+2 PP for +4 extra bonus against ranged weapons 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Shadow Shield [Dark] +4 PP
Energy Resistance [Su, MR, AoO] 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Energy Shield +4 PP
Illuminate [Su, MR, AoO, Light] 1 PP 7+TPC AP View
Variation: Blinding +4 PP
Light [Su, AoO, Light] 1 PP 7+TPC AP View
Variation: Free-Floating +2 PP
Variation: Shapeable +2 PP
Variation: Daylight +4 PP
Prismatic Attack [Su, MR, AoO, Light] 13 PP 7+TPC AP View
Prismatic Barrier [Su, MR, AoO, Light] 15 PP 7+TPC AP View
Shadow Creature [Su, AoO, Dark] 1 PP\n+2 PP per creature CL\n+4 PP for greater shadows\n+8 PP for shades 7+TPC AP View
Variation: Simulacrum +2 PP
Variation: Shadow Mount 3 PP\n+4 PP for levitating\n+8 PP for flying
Variation: Shadow Hound 7 PP
Shadow Evocation [Su, MR, AoO, Dark] x PP (as per duplicated spell)\n+4 PP for greater shadow\n+8 PP for shades 7+TPC AP View
Touch of Radiance [Su, MR, AoO, Radiant] 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Wall of Energy [Su, MR, AoO] 7 PP 7+TPC AP View
16 available spells
Spell / Variation Descriptors Cost / PP Time Action
Arcane Mark [Su, MR, AoO] 1 PP\n+1 PP for invisible mark 7+TPC AP View
Variation: Location [Scry] +2 PP
Variation: Secret Chest [Dimension] +8 PP
Variation: Summoning [Teleport] +14 PP
Binding [Su, MR, AoO, Mind] 9 PP 1 min (+0)\n1 r (+4)\n7+TPC AP (+8) View
Variation: Sequester +4 PP
Displacement [Su, MR, AoO, Illusion] 3 PP\n-2 PP for bonus against ranged attacks only\n+2 PP for good concealment 7+TPC AP View
Fear [Su, MR, AoO, Mind, Fear] 1 PP for shaken\n+2 PP for frightened\n+4 PP for panicked 7+TPC AP View
Variation: Phantasmal Killer [Illusion] +6 PP
Ghost Sound [Su, AoO, Illusion] 1 PP 7+TPC AP View
Variation: Silence +2 PP
Variation: Sound Sculpting +2 PP
Illusion [Su, AoO, Illusion] 1 PP 7+TPC AP View
Variation: Improved Illusion +2 PP
Variation: Major Illusion +4 PP
Illusory Disguise [Su, AoO, Illusion] 1 PP\n+4 PP for variation 7+TPC AP View
Variation: Mask +2 PP
Variation: Full Illusion +4 PP
Illusory Double [Su, AoO, Illusion] 3 PP 7+TPC AP View
Variation: Mislead +8 PP
Variation: Projection +10 PP
Illusory Terrain [Su, AoO, Illusion] 5 PP 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Illusory Construction +2 PP per 2x2 sq wall\n+4 PP for illusory construction
Illusory Trap [Su, AoO, Illusion] 1 PP 7+TPC AP View
Invisibility [Su, MR, AoO] 1 PP for concealment\n+2 PP for good concealment 7+TPC AP View
Variation: True Invisibility +4 PP
Variation: Invisibility Sphere +6 PP
Variation: Greater Invisibility +6 PP
Manipulate Writing [Su, AoO] 1 PP 7+TPC AP View
Variation: Illusory Script +4 PP
Protection from Scrying [Su, MR, AoO] 3 PP 7+TPC AP View
Variation: False Vision +6 PP
Shadow Creature [Su, AoO, Dark] 1 PP\n+2 PP per creature CL\n+4 PP for greater shadows\n+8 PP for shades 7+TPC AP View
Variation: Simulacrum +2 PP
Variation: Shadow Mount 3 PP\n+4 PP for levitating\n+8 PP for flying
Variation: Shadow Hound 7 PP
Shadow Evocation [Su, MR, AoO, Dark] x PP (as per duplicated spell)\n+4 PP for greater shadow\n+8 PP for shades 7+TPC AP View
Ventriloquism [Su, AoO, Lang, Illusion] 1 PP 7+TPC AP View
Variation: Magic Mouth +2 PP
11 available spells
Spell / Variation Descriptors Cost / PP Time Action
Blade Barrier [Su, MR, AoO, Force] 1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant] 7+TPC AP View
Variation: Anti-Force Weapon +6 PP
Variation: Wall of Blades +10 PP
Control Body [Su, MR, AoO, Force] 7 PP 7+TPC AP View
Force Armor [Su, MR, AoO, Force] 1 PP for +2 bonus\n+3 PP per extra +1 (up to +10 total) 7+TPC AP View
Force Field [Su, MR, AoO, Force] 1 PP for floating disk 7+TPC AP View
Variation: Force Barrier 7 PP
Variation: Telekinetic Field 15 PP
Force Missile [Su, MR, AoO, Force] 1 PP for 1 missile\n+2 PP per add. missile 7+TPC AP View
Forceful Hand [Su, MR, AoO, Force] 7 PP 7+TPC AP View
Variation: Pushing Hand +2 PP
Variation: Grappling Hand +4 PP
Variation: Striking Fist +6 PP
Variation: Crushing Hand +8 PP
Hold Object [Su, AoO] 1 PP for DC +5 (or 15)\n+1 PP for DC +10 (or 20) \n+2 PP for DC +15 (or 25) 7+TPC AP View
Levitate [Su, MR, AoO] 1 PP 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Water Walk +1 PP
Variation: True Levitate +2 PP
Variation: True Flight +4 PP
Secure Shelter [Su, AoO, Force] 3 PP\n+2 PP for servant 1 min (+0)\n1 r (+4) View
Variation: Lodge +2 PP
Sonic Disruption [Su, MR, AoO, Sonic] 3 PP for 4d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Variation: Sympathetic Vibration +6 PP
Telekinesis [Su, MR, AoO, Force] 1 PP per 10 kg 7+TPC AP View
Variation: Scatterspray 1 PP\n9 PP for bombardment
Variation: Knock 3 PP
Variation: Telekinetic Brawling 7 PP
8 available spells
Spell / Variation Descriptors Cost / PP Time Action
Control Earth [Su, AoO, Earth] 11 PP 10 min (+0)\n1 min (+4) View
Control Temperature [Su, MR, AoO] 1 PP 7+TPC AP View
Create Wall [Su, AoO, Earth] 9 PP for stone wall\n11 PP for iron wall 7+TPC AP View
Earthquake [Su, AoO, Earth] 15 PP 7+TPC AP View
Petrification [Su, MR, AoO, Earth] 7 PP 7+TPC AP View
Silver Storm [Su, MR, AoO, Earth] 3 PP 7+TPC AP View
Variation: Silver Needles +4 PP
Summon Elemental [Su, AoO] 1 PP for CL 1\n+2 PP per additional CL 1 r (+0)\n7+TPC AP (+4) View
Variation: Unseen Servant 1 PP
Transmute Rock [Su, AoO, Earth] 1 PP 7+TPC AP View
Variation: Soften +2 PP
Variation: Spike Stones +2 PP
Variation: Stone Shape +4 PP
Variation: Transmute Mud +4 PP for mud to stone\n+4 PP for stone to mud
17 available spells
Spell / Variation Descriptors Cost / PP Time Action
Affliction [Su, MR, AoO] 0 PP 7+TPC AP View
Variation: Deafness +3 PP
Variation: Blindness +3 PP
Variation: Disease +5 PP
Variation: Poison [Poison] +5 PP
Bolt of Death [Su, MR, AoO, Necrotic] 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP\n+2 PP for 2 Str damage 7+TPC AP View
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Variation: Vampiric +4 PP
Clone [Su, AoO] 15 PP 1 h (+0)\n10 min (+4) View
Control Undead [Su, MR, AoO] 1 PP 7+TPC AP View
Variation: Charm +2 PP
Variation: Hold +4 PP
Variation: Compulsion +6 PP
Create Undead [Su, AoO, Necrotic] 1 PP for zombies and skeletons\n+6 PP for ghouls\n+7 PP for ghasts\n+10 PP for mummies\n+11 PP for shadows\n+12 PP for wraiths\n+13 PP for mohrgs\n+14 PP for spectres\n+15 PP for devourers 1 h (+0)\n1 min (+4)\n1 r (+8) View
Detect Life [Su, AoO] 1 PP\n+1 PP for fast detection 7+TPC AP View
Energy Resistance [Su, MR, AoO] 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Energy Shield +4 PP
Enervation [Su, MR, AoO, Necrotic] 1 PP\n+2 PP for d6 extra Str damage 7+TPC AP View
Variation: Paralysis +2 PP
Variation: Energy Drain +8 PP\n+16 PP for true drain
Evil Eye [Su, MR, AoO, Necrotic] 7 PP 7+TPC AP View
Glyph of Warding [Su, MR, AoO] 3 PP\n+2 PP for concealment 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Affliction Glyph [Necrotic] +6 PP for pain glyph\n+10 PP for weakness glyph\n+12 PP for death glyph
Manipulate Corpse [Su, AoO] 1 PP 10 min (+0)\n1 min (+4) View
Variation: Speak with Dead [Mind] +4 PP
Necrotic Mantle [Su, MR, AoO, Necrotic] 5 PP 7+TPC AP View
Slay Living [Su, MR, AoO, Necrotic] 9 PP\n+4 PP for destruction 7+TPC AP View
Touch of Death [Su, MR, AoO, Necrotic] 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 7+TPC AP View
Variation: Strength Drain +2 PP
Variation: Vampiric +4 PP
Touch of Enfeeblement [Su, MR, AoO] 3 PP per ability score 7+TPC AP View
Transfer Soul [Su, MR, AoO, Mind] 9 PP\n+4 PP for swap 7+TPC AP View
Wall of Energy [Su, MR, AoO] 7 PP 7+TPC AP View
18 available spells
Spell / Variation Descriptors Cost / PP Time Action
Analyze Dweomer [Su, AoO] 1 PP 1 h (+0)\n1 min (+4)\n1 r (+8) View
Antimagic [Su, MR, AoO] 1 PP for +1 resistance\n+3 PP per additional +1 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Magic Resistance +4 PP for specific\n+8 PP for generic
Variation: Backlash +6 PP
Variation: Spell Turning +8 PP
Variation: Spell Leeching +8 PP
Arcane Mark [Su, MR, AoO] 1 PP\n+1 PP for invisible mark 7+TPC AP View
Variation: Secret Chest [Dimension] +8 PP
Blink [Su, AoO, Teleport] 5 PP 7+TPC AP View
Contingency [Su, AoO] 7 PP 10 min (+0)\n1 min (+4)\n1 r (+8) View
Create Portal [Su, AoO, Teleport] 13 PP for destination at long range\n+2 PP for unlimited\n+6 PP for extraplanar\n+2 PP for two-way\n+4 PP for keyed 10 min (+0) View
Detect Teleportation [Su, AoO] 3 PP\n+2 PP for portal detect\n+1 PP for fast detection 7+TPC AP View
Variation: Divert Teleport [Teleport] +10 PP
Dimensional Lock [Su, MR, AoO] 5 PP 7+TPC AP View
Dispel Magic [Su, MR, AoO] 5 PP 7+TPC AP View
Variation: Remove Curse +4 PP
Variation: Disjunction +12 PP
Extradimensional Shelter [Su, AoO, Dimension] 3 PP\n+2 PP for servant 7+TPC AP View
Variation: Mansion +4 PP
Genesis [Su, AoO, Dimension] 17 PP 1 week (33%; +0) View
Manipulate Gravity [Su, AoO] 13 PP 7+TPC AP View
Manipulate Time [Su, MR, AoO] 3 PP for +2 AP haste (+5 PP per additional +2 AP)\n3 PP for -2 AP slow (+5 PP per additional -2 AP) 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Time Stop 17 PP
Phase Door [Su, AoO, Dimension] 9 PP for up to 2 sq depth\n+3 PP per additional sq\n+4 PP for private door 7+TPC AP View
Planar Projection [Su, MR, AoO, Dimension, Teleport] 15 PP for Astral Plane\n+4 PP for Outer Plane\n+4 PP for specific loc. 7+TPC AP View
Planar Travel [Su, MR, AoO, Dimension, Teleport] 9 PP for Ethereal\n+2 PP for Shadowfell, Feywild, or Elemental Plane\n+4 PP for alternate Prime\n+4 PP precision location 7+TPC AP View
Teleport [Su, MR, AoO, Teleport] 5 PP for close range\n+2 PP for long range\n+4 PP for unlimited 7+TPC AP View
Variation: Time Hop +4 PP\n+8 PP for greater hop
Variation: Trigger Object +8 PP
Teleportation Circle [Su, AoO, Teleport] 15 PP for long range\n+2 PP for unlimited\n+2 PP for limited trigger\n+2 PP for two-way\n+2 PP for variable destination 10 min (+0)\n1 min (+4) View
8 available spells
Spell / Variation Descriptors Cost / PP Time Action
Bolt of Fire [Su, MR, AoO, Fire] 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Control Fire [Su, AoO, Fire] 1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud 7+TPC AP View
Variation: Quench 5 PP
Energy Resistance [Su, MR, AoO] 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Energy Shield +4 PP
Fire Stride [Su, AoO, Fire, Teleport] 7 PP\n+2 PP for greater stride 7+TPC AP View
Variation: Reactive Stride +4 PP
Fog Cloud [Su, AoO] 1 PP\n+2 PP for mobility 7+TPC AP View
Variation: Incendiary Fog [Fire] +10 PP
Summon Elemental [Su, AoO] 1 PP for CL 1\n+2 PP per additional CL 1 r (+0)\n7+TPC AP (+4) View
Variation: Unseen Servant 1 PP
Touch of Fire [Su, MR, AoO, Fire] 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Wall of Energy [Su, MR, AoO] 7 PP 7+TPC AP View
25 available spells
Spell / Variation Descriptors Cost / PP Time Action
Animate Objects [Su, AoO] 1 PP 7+TPC AP View
Variation: Full Mobility +2 PP
Attack of the Beast [Su, AoO] 1 PP for bite attack\n1 PP for claw attacks\n+4 PP per damage dice increase (up to four steps) 7+TPC AP View
Variation: Extendable (only for claws) +2 PP
Variation: Pain Strike +2 PP
Variation: Graft Weapon (only for claws) +2 PP
Create Object [Su, AoO] 1 PP per 10 kg 10 min (+0)\n1 min (+4) View
Disintegrate [Su, MR, AoO] 1 PP for 3d6 HP\n+1 PP per additional d6 HP 7+TPC AP View
Enchant Armor [Su, AoO] 1 PP per total PL 7+TPC AP View
Enchant Focus [Su, AoO] 1 PP per total PL 7+TPC AP View
Enchant Shield [Su, AoO] 1 PP per total PL 7+TPC AP View
Enchant Weapon [Su, AoO] 1 PP per total PL 7+TPC AP View
Enhance Mobility [Su, MR, AoO] 1 PP 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Jump +1 PP
Variation: Spider Climb +2 PP
Variation: Immobility +6 PP
Variation: Evasion +8 PP\n+12 PP for greater evasion
Enhance Physical Ability [Su, MR, AoO] 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus 7+TPC AP View
Enhance Senses [Su, MR, AoO] 1 PP 7+TPC AP View
Variation: Darkvision +2 PP
Variation: See Invisible +2 PP
Variation: Scent +2 PP
Variation: Synesthete +2 PP
Variation: Perception +2 PP for +5 bonus\n+6 PP for +10 bonus\n+10 PP for +20 bonus
Variation: All-Around Vision +4 PP
Variation: True Seeing +12 PP
Genesis [Su, AoO, Dimension] 17 PP 1 week (33%; +0) View
Manipulate Matter [Su, AoO] 5 PP\n+2 PP for stasis 10 min (+0)\n1 min (+4) View
Manipulate Writing [Su, AoO] 1 PP 7+TPC AP View
Variation: Illusory Script +4 PP
Variation: Suggestive Script +4 PP
Petrification [Su, MR, AoO, Earth] 7 PP 7+TPC AP View
Psychic Chirurgery [Su, MR, AoO, Mind] 9 PP for modify memory 1 min (+0)\n1 r (+4)\n7+TPC AP (+8) View
Variation: Memory Drain +4 PP
Variation: Delete Skill +8 PP
Variation: Restoration +8 PP
Repair Object [Su, AoO] 1 PP per 10 kg (100 kg for Greater Repair or Fabricate)\n+2 PP for greater repair 1 min (+0)\n1 r (+4) View
Variation: Fabricate +8 PP
Resize Animal [Su, MR, AoO] 3 PP for shrink\n5 PP for growth\n3 PP for giant vermin 7+TPC AP View
Variation: Protection +4 PP
Resize Creature [Su, MR, AoO] 1 PP\n+6 PP for true resize\n+16 PP for greater resize 7+TPC AP View
Resize Object [Su, AoO] 5 PP 7+TPC AP View
Variation: Transmutation +2 PP
Shapechange [Su, MR, AoO] 3 PP for grade I\n+2 PP for grade II\n+8 PP for grade III\n+10 PP for grade IV\n+4 PP for multiple uses\n+4 PP for mental change 7+TPC AP View
Variation: Water Breathing 1 PP
Variation: Plant Form +0 PP\n+10 PP for oak body
Variation: Gaseous Form +2 PP
Variation: Stone Form +2 PP\n+10 PP for stone body
Variation: Form of Doom +10 PP
Variation: Iron Form +12 PP
Variation: Shadow Form [Necrotic] +14 PP
Touch of Enfeeblement [Su, MR, AoO] 3 PP per ability score 7+TPC AP View
Touch of Idiocy [Su, MR, AoO] 3 PP per ability score 7+TPC AP View
Toughen Skin [Su, MR, AoO] 3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total) 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Ironguard +6 PP
Variation: Thornskin +2 PP
Transmute Rock [Su, AoO, Earth] 1 PP 7+TPC AP View
Variation: Soften +2 PP
Variation: Spike Stones +2 PP
Variation: Stone Shape +4 PP
Variation: Transmute Mud +4 PP for mud to stone\n+4 PP for stone to mud

☀️ Divine Spell Skills

12 Skills
14 available spells
Spell / Variation Descriptors Cost / PP Time Action
Attack of the Beast [Su, AoO] 1 PP for bite attack\n1 PP for claw attacks\n+4 PP per damage dice increase (up to four steps) 7+TPC AP View
Variation: Extendable (only for claws) +2 PP
Variation: Pain Strike +2 PP
Variation: Graft Weapon (only for claws) +2 PP
Awaken Intelligence [Su, MR, AoO, Mind] 9 PP, 250 XP 1 day View
Charm Animal/Plant [Su, MR, AoO, Mind, Charm] 1 PP 7+TPC AP View
Variation: Hold +2 PP
Variation: Compulsion +4 PP
Comprehend Languages [Su, MR, AoO] 1 PP per language\n+2 PP for speech 7+TPC AP View
Variation: Animal Speech 1 PP
Detect Natural Features and Hazards [Su, AoO] 1 PP for poison/disease detect\n+1 PP for fast detection 7+TPC AP View
Variation: Animal Detection +1 PP
Enchant Weapon [Su, AoO] 1 PP per total PL 7+TPC AP View
Enhance Mental Ability [Su, MR, AoO] 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus 7+TPC AP View
Enhance Mobility [Su, MR, AoO] 1 PP 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Jump +1 PP
Variation: Spider Climb +2 PP
Variation: Immobility +6 PP
Variation: Evasion +8 PP\n+12 PP for greater evasion
Enhance Physical Ability [Su, MR, AoO] 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus 7+TPC AP View
Reincarnate [Su, AoO] 11 PP 10 min (+0)\n1 min (+4) View
Resize Animal [Su, MR, AoO] 3 PP for shrink\n5 PP for growth\n3 PP for giant vermin 7+TPC AP View
Variation: Protection +4 PP
Sense Link [Su, MR, AoO, Mind, Telepathy] 3 PP for one sense\n+4 PP per add. sense 7+TPC AP View
Summon Animal or Plant [Su, AoO] 1 PP for CL 1\n+2 PP per additional CL 1 r (+0)\n7+TPC AP (+4) View
Variation: Summon Mount 1 PP
Summon Vermin [Su, AoO] 3 PP per swarm 1 r (+0)\n7+TPC AP (+4) View
7 available spells
Spell / Variation Descriptors Cost / PP Time Action
Atonement [Su, AoO] 9 PP 1 h View
Bless Water [Su, AoO, Radiant/Necrotic] 1 PP 1 min View
Consecrate [Su, AoO] 1 PP 1 h (+0)\n10 min (+4) View
Variation: Planar Seal +4 PP
Variation: Forbiddance [MR, Radiant or Necrotic] +4 PP
Divine Favor [Su, MR, AoO] 1 PP for +1 bonus\n+4 PP per additional +1 (up to +5 total)\n+2 PP per 5 temporary HP\n+2 PP per +1 Str bonus (up to +6) 7+TPC AP View
Variation: Enlargement +8 PP
Enhance Mental Ability [Su, MR, AoO] 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus 7+TPC AP View
Enhance Physical Ability [Su, MR, AoO] 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus 7+TPC AP View
Resurrection [Su, AoO, Radiant] 13 PP\n+4 PP for greater resurrection 10 min (+0)\n1 min (+4) View
16 available spells
Spell / Variation Descriptors Cost / PP Time Action
Bestow Power [Su, MR, AoO, Mind] 2 PP per 1 bestowed PP 7+TPC AP View
Charm Animal/Plant [Su, MR, AoO, Mind, Charm] 1 PP 7+TPC AP View
Variation: Hold +2 PP
Variation: Compulsion +4 PP
Charm Creature [Su, MR, AoO, Mind, Charm] 1 PP 7+TPC AP View
Variation: Suggestion +2 PP
Command Creature [Su, MR, AoO, Mind, Lang, Charm] 1 PP 7+TPC AP View
Control Emotions [Su, MR, AoO, Mind] 1 PP for calm\n1 PP for rage 7+TPC AP View
Variation: Despair 1 PP for -2\n7 PP for -4
Variation: Heroism 1 PP or +2\n7 PP for +4
Variation: Mirth 3 PP
Variation: Discord 3 PP
Variation: Death Wish 11 PP
Variation: Dancing 11 PP
Courage [Su, MR, AoO, Mind] 1 PP for +4 bonus\n+4 PP for immunity 7+TPC AP View
Enthrall [Su, MR, AoO, Mind, Lang, Charm] 1 PP 1 r (+0)\n7+TPC AP (+4) View
Fear [Su, MR, AoO, Mind, Fear] 1 PP for shaken\n+2 PP for frightened\n+4 PP for panicked 7+TPC AP View
Variation: Phantasmal Killer [Illusion] +6 PP
Fog Cloud [Su, AoO] 1 PP\n+2 PP for mobility 7+TPC AP View
Variation: Mind Fog [Mind] +6 PP
Geas [Su, MR, AoO, Mind, Lang, Charm] 3 PP\n+8 PP for greater geas 10 min (+0)\n1 min (+4)\n1 r (+8) View
Glyph of Warding [Su, MR, AoO] 3 PP\n+2 PP for concealment 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Mind Glyph [Mind] +6 PP for sleep glyph\n+8 PP for fear glyph\n+8 PP for persuasion glyph\n+10 PP for stun glyph\n+12 PP for insanity glyph
Hold Creature [Su, MR, AoO, Mind] 3 PP 7+TPC AP View
Manipulate Corpse [Su, AoO] 1 PP 10 min (+0)\n1 min (+4) View
Variation: Speak with Dead [Mind] +4 PP
Mind Reading [Su, MR, AoO, Mind, Telepathy] 1 PP 7+TPC AP View
Variation: Surface Read +4 PP
Variation: Probe Memory +6 PP
Variation: Skill Leech +8 PP
Sanctuary [Su, MR, AoO, Mind] 1 PP 7+TPC AP View
Variation: Repulsion +10 PP
Telepathy [Su, MR, AoO, Mind, Lang, Telepathy] 1 PP\n+2 PP for two-way 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Deep Telepathy +2 PP
Variation: Location [Scry] +2 PP
Variation: Status +2 PP
Variation: Dream +2 PP
Variation: Beckoning [Scry] +4 PP
Variation: Charm +8 PP
12 available spells
Spell / Variation Descriptors Cost / PP Time Action
Bolt of Death [Su, MR, AoO, Necrotic] 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP\n+2 PP for 2 Str damage 7+TPC AP View
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Variation: Vampiric +4 PP
Control Undead [Su, MR, AoO] 1 PP 7+TPC AP View
Variation: Charm +2 PP
Variation: Hold +4 PP
Variation: Compulsion +6 PP
Create Undead [Su, AoO, Necrotic] 1 PP for zombies and skeletons\n+6 PP for ghouls\n+7 PP for ghasts\n+10 PP for mummies\n+11 PP for shadows\n+12 PP for wraiths\n+13 PP for mohrgs\n+14 PP for spectres\n+15 PP for devourers 1 h (+0)\n1 min (+4)\n1 r (+8) View
Darkness [Su, AoO, Dark] 3 PP for one step\n+2 PP per additional step\n+2 PP for 12 sq darkness (instead of 4 sq) 7+TPC AP View
Variation: Free-Floating +2 PP
Variation: Shapeable +2 PP
Variation: Blacklight +2 PP
Detect Life [Su, AoO] 1 PP\n+1 PP for fast detection 7+TPC AP View
Energy Resistance [Su, MR, AoO] 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Energy Shield +4 PP
Glyph of Warding [Su, MR, AoO] 3 PP\n+2 PP for concealment 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Affliction Glyph [Necrotic] +6 PP for pain glyph\n+10 PP for weakness glyph\n+12 PP for death glyph
Inflict Wounds [Su, MR, AoO, Necrotic] 1 PP for 2d8 HP\n+2 PP per additional 1d8 HP 7+TPC AP View
Variation: Flensing +8 PP
Manipulate Corpse [Su, AoO] 1 PP 10 min (+0)\n1 min (+4) View
Variation: Speak with Dead [Mind] +4 PP
Slay Living [Su, MR, AoO, Necrotic] 9 PP\n+4 PP for destruction 7+TPC AP View
Touch of Death [Su, MR, AoO, Necrotic] 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 7+TPC AP View
Variation: Strength Drain +2 PP
Variation: Vampiric +4 PP
Wall of Energy [Su, MR, AoO] 7 PP 7+TPC AP View
24 available spells
Spell / Variation Descriptors Cost / PP Time Action
Air Walk [Su, MR, AoO, Air] 7 PP 7+TPC AP View
Variation: Wind Walk +6 PP
Blight [Su, MR, AoO, Water] 1 PP for 4d6 SP\n+1 PP per add. 1d6 SP 7+TPC AP View
Control Air [Su, AoO, Air] 1 PP for +/-15 m/s\n3 PP for +/-30 m/s 7+TPC AP View
Variation: Tornado +10 PP
Control Earth [Su, AoO, Earth] 11 PP 10 min (+0)\n1 min (+4) View
Control Fire [Su, AoO, Fire] 1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud 7+TPC AP View
Variation: Quench 5 PP
Control Temperature [Su, MR, AoO] 1 PP 7+TPC AP View
Control Water [Su, AoO, Water] 9 PP 7+TPC AP View
Control Weather [Su, AoO, Air, Water] 1 PP for winds 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Weather +6 PP for normal\n+10 PP for extreme
Variation: Vengeance +10 PP
Variation: Cyclone +12 PP
Variation: Waterspout +12 PP
Variation: Maelstrom +14 PP
Create Wall [Su, AoO, Earth] 9 PP for stone wall\n11 PP for iron wall 7+TPC AP View
Earthquake [Su, AoO, Earth] 15 PP 7+TPC AP View
Fire Storm [Su, MR, AoO, Fire] 3 PP for 2d8 HP\n+2 PP per additional 1d8 HP 7+TPC AP View
Variation: Preservation +0 PP
Fog Cloud [Su, AoO] 1 PP\n+2 PP for mobility 7+TPC AP View
Variation: Stench [Poison] +2 PP
Variation: Solid Fog +4 PP
Variation: Acid Fog [Acid] +6 PP
Variation: Cloudkill [Poison] +6 PP
Variation: Mind Fog [Mind] +6 PP
Variation: Incendiary Fog [Fire] +10 PP
Genesis [Su, AoO, Dimension] 17 PP 1 week (33%; +0) View
Illuminate [Su, MR, AoO, Light] 1 PP 7+TPC AP View
Variation: Blinding +4 PP
Produce Flame [Su, MR, AoO, Fire] 1 PP\n+2 PP per +1 damage 7+TPC AP View
Variation: Flame Blade +2 PP
Repair Object [Su, AoO] 1 PP per 10 kg (100 kg for Greater Repair or Fabricate)\n+2 PP for greater repair 1 min (+0)\n1 r (+4) View
Variation: Fabricate +8 PP
Repel Objects [Su, MR, AoO] 11 PP\n+0 PP for wood\n+2 PP for stone\n+4 PP for metal 7+TPC AP View
Silver Storm [Su, MR, AoO, Earth] 3 PP 7+TPC AP View
Variation: Silver Needles +4 PP
Snow Storm [Su, MR, AoO, Cold] 3 PP 7+TPC AP View
Variation: Ice Storm +4 PP
Variation: Sleet Storm +2 PP
Sonic Disruption [Su, MR, AoO, Sonic] 3 PP for 4d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Variation: Sympathetic Vibration +6 PP
Summon Elemental [Su, AoO] 1 PP for CL 1\n+2 PP per additional CL 1 r (+0)\n7+TPC AP (+4) View
Variation: Unseen Servant 1 PP
Transmute Metal [Su, MR, AoO] 1 PP 7+TPC AP View
Variation: Transmute Metal to Wood 5 PP
Variation: Rusting Grasp 7 PP
Transmute Rock [Su, AoO, Earth] 1 PP 7+TPC AP View
Variation: Soften +2 PP
Variation: Spike Stones +2 PP
Variation: Stone Shape +4 PP
Variation: Transmute Mud +4 PP for mud to stone\n+4 PP for stone to mud
Wall of Energy [Su, MR, AoO] 7 PP 7+TPC AP View
17 available spells
Spell / Variation Descriptors Cost / PP Time Action
Analyze Creature [Su, AoO] 3 PP 7+TPC AP View
Commune with Nature [Su, AoO] 9 PP\n+4 PP for full commune 10 min View
Variation: Stone Tell +2 PP
Comprehend Languages [Su, MR, AoO] 1 PP per language\n+2 PP for speech 7+TPC AP View
Variation: Animal Speech 1 PP
Variation: Plant Speech 5 PP
Detect Alignment [Su, AoO] 1 PP for one aspect\n+1 PP for fast detection\n+4 PP for all aspects 7+TPC AP View
Detect Life [Su, AoO] 1 PP\n+1 PP for fast detection 7+TPC AP View
Detect Magic [Su, AoO] 1 PP\n+1 PP for fast detection 7+TPC AP View
Variation: Potential Detection +2 PP
Detect Natural Features and Hazards [Su, AoO] 1 PP for poison/disease detect\n+1 PP for fast detection 7+TPC AP View
Variation: Hazard Detection +1 PP
Variation: Animal Detection +1 PP
Variation: Plant Detection +1 PP
Discern Location [Su, AoO, Scry] 1 PP\n+4 PP for distance\n+8 PP for exact location 1 min (+0)\n1 r (+4) View
Variation: Set Anchor +2 PP
Variation: Find the Path +6 PP for Find the Path\n+12 PP for Guidance
Divination [Su, AoO, Secret] 3 PP for augury\n+2 PP for far sight 10 min (+0)\n1 min (+2)\n1 r (+4) View
Variation: Verbose +2 PP
Variation: Commune +6 PP (100 XP cost)
Enhance Senses [Su, MR, AoO] 1 PP 7+TPC AP View
Variation: Darkvision +2 PP
Variation: See Invisible +2 PP
Variation: Scent +2 PP
Variation: Synesthete +2 PP
Variation: Perception +2 PP for +5 bonus\n+6 PP for +10 bonus\n+10 PP for +20 bonus
Variation: All-Around Vision +4 PP
Variation: True Seeing +12 PP
Foresight [Su, AoO] 5 PP per offensive +1\n5 PP per defensive +1\n11 PP per reroll 7+TPC AP View
Variation: Danger Sense +4 PP\n+8 PP for improved
Mind Reading [Su, MR, AoO, Mind, Telepathy] 1 PP 7+TPC AP View
Variation: Surface Read +4 PP
Variation: Probe Memory +6 PP
Variation: Skill Leech +8 PP
Scrying [Su, AoO, Scry] 5 PP\n+2 PP for hearing\n+4 PP for magical senses 1 h (+0)\n10 min (+4)\n1 r (+8) View
Variation: Scrying Pool +2 PP
Variation: Mobile Sensor +2 PP
Variation: Multiple Sensors +2 PP
Variation: Smart Sensor +2 PP
Sense Link [Su, MR, AoO, Mind, Telepathy] 3 PP for one sense\n+4 PP per add. sense 7+TPC AP View
Telepathy [Su, MR, AoO, Mind, Lang, Telepathy] 1 PP\n+2 PP for two-way 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Deep Telepathy +2 PP
Variation: Location [Scry] +2 PP
Variation: Status +2 PP
Variation: Dream +2 PP
Variation: Beckoning [Scry] +4 PP
Variation: Charm +8 PP
Trigger [Su, AoO] 3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen 10 min (+0)\n1 min (+4)\n1 r (+8) View
Zone of Revelation [Su, MR, AoO, Mind] 1 PP 7+TPC AP View
Variation: Invisibility Purge +2 PP
16 available spells
Spell / Variation Descriptors Cost / PP Time Action
Animate Objects [Su, AoO] 1 PP 7+TPC AP View
Variation: Full Mobility +2 PP
Bestow Power [Su, MR, AoO, Mind] 2 PP per 1 bestowed PP 7+TPC AP View
Bolt of Radiance [Su, MR, AoO, Radiant] 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Variation: Blinding [Light] +2 PP
Variation: Moonbeam [Light] +2 PP
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Create Sustenance [Su, AoO] 1 PP for water or purification\n+4 PP for food 10 min (+0)\n1 min (+2)\n1 r (+4) View
Variation: Feast +10 PP
Cure Affliction [Su, MR, AoO] 1 PP 7+TPC AP View
Variation: Cure Paralysis +2 PP
Variation: Restoration +2 PP for lesser\n+4 PP for medium\n+8 PP for greater\n+10 PP for life force
Variation: Cure Poison +2 PP for delay\n+4 PP for neutralize
Variation: Cure Senses +4 PP for cure blindness\n+4 PP for cure deafness
Variation: Cure Disease +4 PP
Variation: Cure Insanity +4 PP
Cure Fatigue [Su, MR, AoO, Radiant] 1 PP for 10 SP\n+2 PP per additional 5 SP 7+TPC AP View
Detect Life [Su, AoO] 1 PP\n+1 PP for fast detection 7+TPC AP View
Energy Resistance [Su, MR, AoO] 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Energy Shield +4 PP
Heal Wounds [Su, MR, AoO, Radiant] 1 PP for 10 HP\n+2 PP per additional 5 HP 7+TPC AP View
Variation: Revivify +6 PP
Variation: Regeneration +14 PP
Illuminate [Su, MR, AoO, Light] 1 PP 7+TPC AP View
Variation: Blinding +4 PP
Light [Su, AoO, Light] 1 PP 7+TPC AP View
Variation: Free-Floating +2 PP
Variation: Shapeable +2 PP
Variation: Daylight +4 PP
Regeneration [Su, MR, AoO] 3 PP\n+2 PP for SP regeneration\n+4 PP for PP regeneration 7+TPC AP View
Reincarnate [Su, AoO] 11 PP 10 min (+0)\n1 min (+4) View
Resurrection [Su, AoO, Radiant] 13 PP\n+4 PP for greater resurrection 10 min (+0)\n1 min (+4) View
Touch of Radiance [Su, MR, AoO, Radiant] 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Wall of Energy [Su, MR, AoO] 7 PP 7+TPC AP View
10 available spells
Spell / Variation Descriptors Cost / PP Time Action
Affliction [Su, MR, AoO] 0 PP 7+TPC AP View
Variation: Deafness +3 PP
Variation: Blindness +3 PP
Variation: Disease +5 PP
Variation: Poison [Poison] +5 PP
Call Lightning [Su, AoO, Electricity] 5 PP for 5d6 HP bolts\n+2 PP per additional 1d6 HP (per bolt) 1 r (+0)\n7+TPC AP (+4) View
Commune with Nature [Su, AoO] 9 PP\n+4 PP for full commune 10 min View
Variation: Stone Tell +2 PP
Control Weather [Su, AoO, Air, Water] 1 PP for winds 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Weather +6 PP for normal\n+10 PP for extreme
Variation: Vengeance +10 PP
Variation: Cyclone +12 PP
Variation: Waterspout +12 PP
Variation: Maelstrom +14 PP
Detect Natural Features and Hazards [Su, AoO] 1 PP for poison/disease detect\n+1 PP for fast detection 7+TPC AP View
Variation: Hazard Detection +1 PP
Variation: Animal Detection +1 PP
Variation: Plant Detection +1 PP
Fire Storm [Su, MR, AoO, Fire] 3 PP for 2d8 HP\n+2 PP per additional 1d8 HP 7+TPC AP View
Variation: Preservation +0 PP
Manipulate Gravity [Su, AoO] 13 PP 7+TPC AP View
Meld with Nature [Su, MR, AoO] 3 PP for plant meld 7+TPC AP View
Variation: Stone Meld +2 PP
Variation: Nature Stride [Teleport] +6 PP\n+8 PP for greater stride
Snow Storm [Su, MR, AoO, Cold] 3 PP 7+TPC AP View
Variation: Ice Storm +4 PP
Variation: Sleet Storm +2 PP
Transmute Rock [Su, AoO, Earth] 1 PP 7+TPC AP View
Variation: Soften +2 PP
Variation: Spike Stones +2 PP
Variation: Stone Shape +4 PP
Variation: Transmute Mud +4 PP for mud to stone\n+4 PP for stone to mud
10 available spells
Spell / Variation Descriptors Cost / PP Time Action
Animate Plants [Su, AoO] 1 PP 7+TPC AP View
Variation: Spike Growth +2 PP
Variation: Liveoak +10 PP
Variation: Full Mobility +5 PP for 1 plant\n+10 PP for 2 plants\n+18 PP for 4 plants
Variation: Shambler +14 PP
Awaken Intelligence [Su, MR, AoO, Mind] 9 PP, 250 XP 1 day View
Charm Animal/Plant [Su, MR, AoO, Mind, Charm] 1 PP 7+TPC AP View
Variation: Hold +2 PP
Variation: Compulsion +4 PP
Comprehend Languages [Su, MR, AoO] 1 PP per language\n+2 PP for speech 7+TPC AP View
Variation: Plant Speech 5 PP
Control Vegetation [Su, AoO] 5 PP 7+TPC AP View
Detect Natural Features and Hazards [Su, AoO] 1 PP for poison/disease detect\n+1 PP for fast detection 7+TPC AP View
Variation: Plant Detection +1 PP
Summon Animal or Plant [Su, AoO] 1 PP for CL 1\n+2 PP per additional CL 1 r (+0)\n7+TPC AP (+4) View
Variation: Summon Mount 1 PP
Toughen Skin [Su, MR, AoO] 3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total) 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Thornskin +2 PP
Transform Seeds [Su, AoO] 1 PP 7+TPC AP View
Variation: Fire Seeds [Fire] +8 PP for bomb seeds\n+10 PP for grenade seeds
Wall of Thorns [Su, AoO] 5 PP 7+TPC AP View
18 available spells
Spell / Variation Descriptors Cost / PP Time Action
Antilife Shell [Su, MR, AoO] 5 PP for anti-plant 7+TPC AP View
Variation: Anti-Vermin +2 PP
Variation: Anti-Animal +4 PP
Variation: Anti-Life +6 PP
Antimagic [Su, MR, AoO] 1 PP for +1 resistance\n+3 PP per additional +1 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Magic Resistance +4 PP for specific\n+8 PP for generic
Variation: Backlash +6 PP
Variation: Spell Turning +8 PP
Variation: Spell Leeching +8 PP
Blade Barrier [Su, MR, AoO, Force] 1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant] 7+TPC AP View
Variation: Anti-Force Weapon +6 PP
Variation: Wall of Blades +10 PP
Consecrate [Su, AoO] 1 PP 1 h (+0)\n10 min (+4) View
Variation: Planar Seal +4 PP
Variation: Forbiddance [MR, Radiant or Necrotic] +4 PP
Contingency [Su, AoO] 7 PP 10 min (+0)\n1 min (+4)\n1 r (+8) View
Deflective Shield [Su, MR, AoO] 1 PP for +2 bonus\n+4 PP per additional +1 (up to +6 total)\n+2 PP for +4 extra bonus against ranged weapons 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Shadow Shield [Dark] +4 PP
Dispel Magic [Su, MR, AoO] 5 PP 7+TPC AP View
Variation: Remove Curse +4 PP
Variation: Disjunction +12 PP
Divine Aura [Su, MR, AoO] 1 PP\n+8 PP for +4 deflection bonus against all\n+8 PP for +4 resistance bonus against all 7+TPC AP View
Variation: Repulsion +2 PP
Variation: Shared Pain +2 PP
Variation: Damage Resistance +6 PP for +5 DR\n+10 PP for +10 DR\n+14 PP for +15 DR
Variation: Magic Resistance +8 PP
Enchant Armor [Su, AoO] 1 PP per total PL 7+TPC AP View
Enchant Shield [Su, AoO] 1 PP per total PL 7+TPC AP View
Energy Resistance [Su, MR, AoO] 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Energy Shield +4 PP
Variation: Energy Absorption +8 PP
Freedom [Su, MR, AoO] 3 PP\n+12 PP for greater freedom 7+TPC AP View
Glyph of Warding [Su, MR, AoO] 3 PP\n+2 PP for concealment 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Greater Glyph +6 PP
Variation: Affliction Glyph [Necrotic] +6 PP for pain glyph\n+10 PP for weakness glyph\n+12 PP for death glyph
Variation: Mind Glyph [Mind] +6 PP for sleep glyph\n+8 PP for fear glyph\n+8 PP for persuasion glyph\n+10 PP for stun glyph\n+12 PP for insanity glyph
Repel Objects [Su, MR, AoO] 11 PP\n+0 PP for wood\n+2 PP for stone\n+4 PP for metal 7+TPC AP View
Sanctuary [Su, MR, AoO, Mind] 1 PP 7+TPC AP View
Variation: Repulsion +10 PP
Teleport [Su, MR, AoO, Teleport] 5 PP for close range\n+2 PP for long range\n+4 PP for unlimited 7+TPC AP View
Variation: Time Hop +4 PP\n+8 PP for greater hop
Variation: Trigger Object +8 PP
Toughen Skin [Su, MR, AoO] 3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total) 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Ironguard +6 PP
Variation: Thornskin +2 PP
Trigger [Su, AoO] 3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen 10 min (+0)\n1 min (+4)\n1 r (+8) View
10 available spells
Spell / Variation Descriptors Cost / PP Time Action
Affliction [Su, MR, AoO] 0 PP 7+TPC AP View
Variation: Deafness +3 PP
Variation: Blindness +3 PP
Variation: Disease +5 PP
Variation: Poison [Poison] +5 PP
Bolt of Radiance [Su, MR, AoO, Radiant] 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Variation: Blinding [Light] +2 PP
Variation: Moonbeam [Light] +2 PP
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Control Weather [Su, AoO, Air, Water] 1 PP for winds 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Vengeance +10 PP
Curse [Su, MR, AoO] 0 PP\n+1 PP per -1 action penalty (max -5)\n+1 PP per -1 defense penalty (max -5)\n+1 PP per -1 ability score decrease (max -6 and to minimum 1)\n+9 PP per reroll 7+TPC AP View
Variation: Mark +2 PP
Variation: Silence +3 PP
Variation: Triggered +4 PP
Enchant Focus [Su, AoO] 1 PP per total PL 7+TPC AP View
Enchant Weapon [Su, AoO] 1 PP per total PL 7+TPC AP View
Glyph of Warding [Su, MR, AoO] 3 PP\n+2 PP for concealment 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Greater Glyph +6 PP
Variation: Affliction Glyph [Necrotic] +6 PP for pain glyph\n+10 PP for weakness glyph\n+12 PP for death glyph
Variation: Mind Glyph [Mind] +6 PP for sleep glyph\n+8 PP for fear glyph\n+8 PP for persuasion glyph\n+10 PP for stun glyph\n+12 PP for insanity glyph
Holy Smite [Su, MR, AoO, Radiant/Necrotic] 3 PP for 1d8 HP\n+2 PP per additional 1d8 HP 7+TPC AP View
Holy Word [Su, MR, AoO] 13 PP\n+4 PP for banishment 7+TPC AP View
Touch of Radiance [Su, MR, AoO, Radiant] 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
11 available spells
Spell / Variation Descriptors Cost / PP Time Action
Banishment [Su, MR, AoO] 7 PP 7+TPC AP View
Create Object [Su, AoO] 1 PP per 10 kg 10 min (+0)\n1 min (+4) View
Create Sustenance [Su, AoO] 1 PP for water or purification\n+4 PP for food 10 min (+0)\n1 min (+2)\n1 r (+4) View
Variation: Feast +10 PP
Create Wall [Su, AoO, Earth] 9 PP for stone wall\n11 PP for iron wall 7+TPC AP View
Dimensional Lock [Su, MR, AoO] 5 PP 7+TPC AP View
Genesis [Su, AoO, Dimension] 17 PP 1 week (33%; +0) View
Planar Binding [Su, MR, AoO] 11 PP\n30 XP per creature TL 10 min (+0)\n1 min (+4) View
Planar Projection [Su, MR, AoO, Dimension, Teleport] 15 PP for Astral Plane\n+4 PP for Outer Plane\n+4 PP for specific loc. 7+TPC AP View
Planar Travel [Su, MR, AoO, Dimension, Teleport] 9 PP for Ethereal\n+2 PP for Shadowfell, Feywild, or Elemental Plane\n+4 PP for alternate Prime\n+4 PP precision location 7+TPC AP View
Summon Outsider [Su, AoO] 1 PP for CL 1\n+2 PP per additional CL 1 r (+0)\n7+TPC AP (+4) View
Teleport [Su, MR, AoO, Teleport] 5 PP for close range\n+2 PP for long range\n+4 PP for unlimited 7+TPC AP View
Variation: Time Hop +4 PP\n+8 PP for greater hop
Variation: Trigger Object +8 PP

🧠 Psionic Power Skills

6 Skills
17 available spells
Spell / Variation Descriptors Cost / PP Time Action
Analyze Creature [Su, AoO] 3 PP 7+TPC AP View
Analyze Dweomer [Su, AoO] 1 PP 1 h (+0)\n1 min (+4)\n1 r (+8) View
Detect Alignment [Su, AoO] 1 PP for one aspect\n+1 PP for fast detection\n+4 PP for all aspects 7+TPC AP View
Detect Magic [Su, AoO] 1 PP\n+1 PP for fast detection 7+TPC AP View
Variation: Potential Detection +2 PP
Detect Teleportation [Su, AoO] 3 PP\n+2 PP for portal detect\n+1 PP for fast detection 7+TPC AP View
Variation: Divert Teleport [Teleport] +10 PP
Detect Thoughts [Su, AoO] 3 PP\n+1 PP for fast detection 7+TPC AP View
Discern Location [Su, AoO, Scry] 1 PP\n+4 PP for distance\n+8 PP for exact location 1 min (+0)\n1 r (+4) View
Variation: Set Anchor +2 PP
Variation: Find the Path +6 PP for Find the Path\n+12 PP for Guidance
Divination [Su, AoO, Secret] 3 PP for augury\n+2 PP for far sight 10 min (+0)\n1 min (+2)\n1 r (+4) View
Variation: Verbose +2 PP
Variation: Commune +6 PP (100 XP cost)
Enhance Senses [Su, MR, AoO] 1 PP 7+TPC AP View
Variation: Darkvision +2 PP
Variation: See Invisible +2 PP
Variation: Scent +2 PP
Variation: Synesthete +2 PP
Variation: Perception +2 PP for +5 bonus\n+6 PP for +10 bonus\n+10 PP for +20 bonus
Variation: All-Around Vision +4 PP
Variation: True Seeing +12 PP
Foresight [Su, AoO] 5 PP per offensive +1\n5 PP per defensive +1\n11 PP per reroll 7+TPC AP View
Variation: Danger Sense +4 PP\n+8 PP for improved
History Reading [Su, AoO] 1 PP\n+2 PP for detection 1 h (+0)\n10 min (+4)\n1 min (+8) View
Legend Lore [Su, AoO] 1 PP 1 day (-2)\n1 h (+0)\n1 min (+4) View
Variation: Greater Lore +10 PP\n+14 PP for vision
Protection from Divination [Su, MR, AoO] 1 PP 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Anti-Detection +2 PP\n+4 PP for improved
Variation: False Aura +4 PP
Protection from Scrying [Su, MR, AoO] 3 PP 7+TPC AP View
Variation: Detect Scrying [Scry] +2 PP
Variation: Privacy +6 PP
Variation: False Vision +6 PP
Variation: Backlash +8 PP
Scrying [Su, AoO, Scry] 5 PP\n+2 PP for hearing\n+4 PP for magical senses 1 h (+0)\n10 min (+4)\n1 r (+8) View
Variation: Scrying Pool +2 PP
Variation: Mobile Sensor +2 PP
Variation: Multiple Sensors +2 PP
Variation: Smart Sensor +2 PP
Trigger [Su, AoO] 3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen 10 min (+0)\n1 min (+4)\n1 r (+8) View
Zone of Revelation [Su, MR, AoO, Mind] 1 PP 7+TPC AP View
Variation: Invisibility Purge +2 PP
21 available spells
Spell / Variation Descriptors Cost / PP Time Action
Astral Construct [Su, AoO, Dimension] 2 PP per CL 1 r (+0)\n7+TPC AP (+4) View
Variation: Shambler 7 PP
Clone [Su, AoO] 15 PP 1 h (+0)\n10 min (+4) View
Contingency [Su, AoO] 7 PP 10 min (+0)\n1 min (+4)\n1 r (+8) View
Create Object [Su, AoO] 1 PP per 10 kg 10 min (+0)\n1 min (+4) View
Crystal Shard [Su, MR, AoO] 1 PP for 3d6 HP of damage\n+1 PP per additional d6 HP 7+TPC AP View
Dispel Magic [Su, MR, AoO] 5 PP 7+TPC AP View
Variation: Remove Curse +4 PP
Variation: Disjunction +12 PP
Displacement [Su, MR, AoO, Illusion] 3 PP\n-2 PP for bonus against ranged attacks only\n+2 PP for good concealment 7+TPC AP View
Ectoplasmic Glob [Su, MR, AoO] 1 PP 7+TPC AP View
Variation: Cocoon +4 PP
Enchant Armor [Su, AoO] 1 PP per total PL 7+TPC AP View
Enchant Focus [Su, AoO] 1 PP per total PL 7+TPC AP View
Enchant Shield [Su, AoO] 1 PP per total PL 7+TPC AP View
Enchant Weapon [Su, AoO] 1 PP per total PL 7+TPC AP View
Fission [Su, AoO] 13 PP 7+TPC AP View
Force Armor [Su, MR, AoO, Force] 1 PP for +2 bonus\n+3 PP per extra +1 (up to +10 total) 7+TPC AP View
Force Field [Su, MR, AoO, Force] 1 PP for floating disk 7+TPC AP View
Variation: Force Barrier 7 PP
Variation: Telekinetic Field 15 PP
Genesis [Su, AoO, Dimension] 17 PP 1 week (33%; +0) View
Manipulate Matter [Su, AoO] 5 PP\n+2 PP for stasis 10 min (+0)\n1 min (+4) View
Petrification [Su, MR, AoO, Earth] 7 PP 7+TPC AP View
Repair Object [Su, AoO] 1 PP per 10 kg (100 kg for Greater Repair or Fabricate)\n+2 PP for greater repair 1 min (+0)\n1 r (+4) View
Variation: Fabricate +8 PP
Trigger [Su, AoO] 3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen 10 min (+0)\n1 min (+4)\n1 r (+8) View
Wall of Energy [Su, MR, AoO] 7 PP 7+TPC AP View
28 available spells
Spell / Variation Descriptors Cost / PP Time Action
Animate Objects [Su, AoO] 1 PP 7+TPC AP View
Variation: Full Mobility +2 PP
Antimagic [Su, MR, AoO] 1 PP for +1 resistance\n+3 PP per additional +1 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Magic Resistance +4 PP for specific\n+8 PP for generic
Variation: Backlash +6 PP
Variation: Spell Turning +8 PP
Variation: Spell Leeching +8 PP
Blade Barrier [Su, MR, AoO, Force] 1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant] 7+TPC AP View
Variation: Anti-Force Weapon +6 PP
Variation: Wall of Blades +10 PP
Bolt of Fire [Su, MR, AoO, Fire] 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Bolt of Ice [Su, MR, AoO, Cold] 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP 7+TPC AP View
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Variation: Freeze +2 PP
Bolt of Lightning [Su, MR, AoO, Electricity] 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP 7+TPC AP View
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Bolt of Sound [Su, MR, AoO, Sonic] 1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP 7+TPC AP View
Variation: Deafening +2 PP
Variation: Stunning +2 PP
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Variation: Knockdown +2 PP
Control Air [Su, AoO, Air] 1 PP for +/-15 m/s\n3 PP for +/-30 m/s 7+TPC AP View
Variation: Tornado +10 PP
Control Body [Su, MR, AoO, Force] 7 PP 7+TPC AP View
Control Fire [Su, AoO, Fire] 1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud 7+TPC AP View
Variation: Quench 5 PP
Control Light [Su, AoO, Light] 1 PP 7+TPC AP View
Control Temperature [Su, MR, AoO] 1 PP 7+TPC AP View
Deflective Shield [Su, MR, AoO] 1 PP for +2 bonus\n+4 PP per additional +1 (up to +6 total)\n+2 PP for +4 extra bonus against ranged weapons 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Shadow Shield [Dark] +4 PP
Dispel Magic [Su, MR, AoO] 5 PP 7+TPC AP View
Variation: Remove Curse +4 PP
Variation: Disjunction +12 PP
Fire Stride [Su, AoO, Fire, Teleport] 7 PP\n+2 PP for greater stride 7+TPC AP View
Variation: Reactive Stride +4 PP
Force Armor [Su, MR, AoO, Force] 1 PP for +2 bonus\n+3 PP per extra +1 (up to +10 total) 7+TPC AP View
Force Field [Su, MR, AoO, Force] 1 PP for floating disk 7+TPC AP View
Variation: Force Barrier 7 PP
Variation: Telekinetic Field 15 PP
Force Missile [Su, MR, AoO, Force] 1 PP for 1 missile\n+2 PP per add. missile 7+TPC AP View
Ghost Sound [Su, AoO, Illusion] 1 PP 7+TPC AP View
Variation: Silence +2 PP
Variation: Sound Sculpting +2 PP
Hold Object [Su, AoO] 1 PP for DC +5 (or 15)\n+1 PP for DC +10 (or 20) \n+2 PP for DC +15 (or 25) 7+TPC AP View
Levitate [Su, MR, AoO] 1 PP 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Water Walk +1 PP
Variation: True Levitate +2 PP
Variation: True Flight +4 PP
Light [Su, AoO, Light] 1 PP 7+TPC AP View
Variation: Free-Floating +2 PP
Variation: Shapeable +2 PP
Variation: Daylight +4 PP
Telekinesis [Su, MR, AoO, Force] 1 PP per 10 kg 7+TPC AP View
Variation: Scatterspray 1 PP\n9 PP for bombardment
Variation: Knock 3 PP
Variation: Telekinetic Brawling 7 PP
Touch of Fire [Su, MR, AoO, Fire] 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Touch of Ice [Su, MR, AoO, Cold] 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 7+TPC AP View
Variation: Freeze +2 PP
Touch of Lightning [Su, MR, AoO, Electricity] 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 7+TPC AP View
Touch of Sound [Su, MR, AoO, Sonic] 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 7+TPC AP View
Variation: Deafening +2 PP
Variation: Stunning +2 PP
Wall of Energy [Su, MR, AoO] 7 PP 7+TPC AP View
29 available spells
Spell / Variation Descriptors Cost / PP Time Action
Attack of the Beast [Su, AoO] 1 PP for bite attack\n1 PP for claw attacks\n+4 PP per damage dice increase (up to four steps) 7+TPC AP View
Variation: Extendable (only for claws) +2 PP
Variation: Pain Strike +2 PP
Variation: Graft Weapon (only for claws) +2 PP
Body Affinity [Su, MR, AoO] 3 PP 7+TPC AP View
Variation: Shared Pain +4 PP
Variation: Ability Affinity +6 PP
Variation: Healing +8 PP
Variation: Fate Link +8 PP
Bolt of Acid [Su, MR, AoO, Acid] 1 PP for 2d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Variation: Delay +4 PP
Variation: Multiple Bolts +4 PP
Clone [Su, AoO] 15 PP 1 h (+0)\n10 min (+4) View
Contingency [Su, AoO] 7 PP 10 min (+0)\n1 min (+4)\n1 r (+8) View
Cure Affliction [Su, MR, AoO] 1 PP 7+TPC AP View
Variation: Cure Paralysis +2 PP
Variation: Restoration +2 PP for lesser\n+4 PP for medium\n+8 PP for greater\n+10 PP for life force
Variation: Cure Poison +2 PP for delay\n+4 PP for neutralize
Variation: Cure Senses +4 PP for cure blindness\n+4 PP for cure deafness
Variation: Cure Disease +4 PP
Variation: Cure Insanity +4 PP
Cure Fatigue [Su, MR, AoO, Radiant] 1 PP for 10 SP\n+2 PP per additional 5 SP 7+TPC AP View
Empathic Transfer [Su, MR, AoO] 3 PP for 2d10 HP\n3 PP for 2d10 SP\n7 PP for 2d6 PP\n+3 PP per extra 1d10 HP\n+3 PP per extra 1d10 SP\n+3 PP per extra 1d6 PP\n+1 PP per ability damage\n+2 PP for affliction 7+TPC AP View
Enchant Weapon [Su, AoO] 1 PP per total PL 7+TPC AP View
Energy Resistance [Su, MR, AoO] 1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Energy Shield +4 PP
Variation: Energy Absorption +8 PP
Enhance Mobility [Su, MR, AoO] 1 PP 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Jump +1 PP
Variation: Spider Climb +2 PP
Variation: Immobility +6 PP
Variation: Evasion +8 PP\n+12 PP for greater evasion
Enhance Physical Ability [Su, MR, AoO] 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus 7+TPC AP View
Enhance Senses [Su, MR, AoO] 1 PP 7+TPC AP View
Variation: Darkvision +2 PP
Variation: See Invisible +2 PP
Variation: Scent +2 PP
Variation: Synesthete +2 PP
Variation: Perception +2 PP for +5 bonus\n+6 PP for +10 bonus\n+10 PP for +20 bonus
Variation: All-Around Vision +4 PP
Variation: True Seeing +12 PP
Fission [Su, AoO] 13 PP 7+TPC AP View
Freedom [Su, MR, AoO] 3 PP\n+12 PP for greater freedom 7+TPC AP View
Fusion [Su, MR, AoO] 15 PP 1 r (+0)\n7+TPC AP (+4) View
Heal Wounds [Su, MR, AoO, Radiant] 1 PP for 10 HP\n+2 PP per additional 5 HP 7+TPC AP View
Variation: Revivify +6 PP
Variation: Regeneration +14 PP
Invisibility [Su, MR, AoO] 1 PP for concealment\n+2 PP for good concealment 7+TPC AP View
Variation: True Invisibility +4 PP
Variation: Invisibility Sphere +6 PP
Variation: Greater Invisibility +6 PP
Manipulate Corpse [Su, AoO] 1 PP 10 min (+0)\n1 min (+4) View
Variation: Speak with Dead [Mind] +4 PP
Manipulate Time [Su, MR, AoO] 3 PP for +2 AP haste (+5 PP per additional +2 AP)\n3 PP for -2 AP slow (+5 PP per additional -2 AP) 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Time Stop 17 PP
Metabolic Trance [Su, AoO] 3 PP 7+TPC AP View
Variation: Stasis +8 PP
Variation: Regeneration +12 PP
Petrification [Su, MR, AoO, Earth] 7 PP 7+TPC AP View
Resize Creature [Su, MR, AoO] 1 PP\n+6 PP for true resize\n+16 PP for greater resize 7+TPC AP View
Shapechange [Su, MR, AoO] 3 PP for grade I\n+2 PP for grade II\n+8 PP for grade III\n+10 PP for grade IV\n+4 PP for multiple uses\n+4 PP for mental change 7+TPC AP View
Variation: Water Breathing 1 PP
Variation: Plant Form +0 PP\n+10 PP for oak body
Variation: Gaseous Form +2 PP
Variation: Stone Form +2 PP\n+10 PP for stone body
Variation: Form of Doom +10 PP
Variation: Iron Form +12 PP
Variation: Shadow Form [Necrotic] +14 PP
Touch of Acid [Su, MR, AoO, Acid] 1 PP for 3d6 HP\n+1 PP per additional 1d6 HP 7+TPC AP View
Touch of Death [Su, MR, AoO, Necrotic] 1 PP for 3d6 HP/SP\n+1 PP per additional 1d6 7+TPC AP View
Variation: Strength Drain +2 PP
Variation: Vampiric +4 PP
Touch of Enfeeblement [Su, MR, AoO] 3 PP per ability score 7+TPC AP View
Toughen Skin [Su, MR, AoO] 3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total) 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Ironguard +6 PP
Variation: Thornskin +2 PP
Transfer Soul [Su, MR, AoO, Mind] 9 PP\n+4 PP for swap 7+TPC AP View
12 available spells
Spell / Variation Descriptors Cost / PP Time Action
Banishment [Su, MR, AoO] 7 PP 7+TPC AP View
Detect Teleportation [Su, AoO] 3 PP\n+2 PP for portal detect\n+1 PP for fast detection 7+TPC AP View
Variation: Divert Teleport [Teleport] +10 PP
Dimensional Lock [Su, MR, AoO] 5 PP 7+TPC AP View
Disintegrate [Su, MR, AoO] 1 PP for 3d6 HP\n+1 PP per additional d6 HP 7+TPC AP View
Fire Stride [Su, AoO, Fire, Teleport] 7 PP\n+2 PP for greater stride 7+TPC AP View
Variation: Reactive Stride +4 PP
Freedom [Su, MR, AoO] 3 PP\n+12 PP for greater freedom 7+TPC AP View
Genesis [Su, AoO, Dimension] 17 PP 1 week (33%; +0) View
Phase Door [Su, AoO, Dimension] 9 PP for up to 2 sq depth\n+3 PP per additional sq\n+4 PP for private door 7+TPC AP View
Planar Projection [Su, MR, AoO, Dimension, Teleport] 15 PP for Astral Plane\n+4 PP for Outer Plane\n+4 PP for specific loc. 7+TPC AP View
Planar Travel [Su, MR, AoO, Dimension, Teleport] 9 PP for Ethereal\n+2 PP for Shadowfell, Feywild, or Elemental Plane\n+4 PP for alternate Prime\n+4 PP precision location 7+TPC AP View
Teleport [Su, MR, AoO, Teleport] 5 PP for close range\n+2 PP for long range\n+4 PP for unlimited 7+TPC AP View
Variation: Time Hop +4 PP\n+8 PP for greater hop
Variation: Trigger Object +8 PP
Teleportation Circle [Su, AoO, Teleport] 15 PP for long range\n+2 PP for unlimited\n+2 PP for limited trigger\n+2 PP for two-way\n+2 PP for variable destination 10 min (+0)\n1 min (+4) View
31 available spells
Spell / Variation Descriptors Cost / PP Time Action
Antimagic [Su, MR, AoO] 1 PP for +1 resistance\n+3 PP per additional +1 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Magic Resistance +4 PP for specific\n+8 PP for generic
Variation: Backlash +6 PP
Variation: Spell Turning +8 PP
Variation: Spell Leeching +8 PP
Bestow Power [Su, MR, AoO, Mind] 2 PP per 1 bestowed PP 7+TPC AP View
Body Affinity [Su, MR, AoO] 3 PP 7+TPC AP View
Variation: Shared Pain +4 PP
Variation: Ability Affinity +6 PP
Variation: Healing +8 PP
Variation: Fate Link +8 PP
Body Crisis [Su, MR, AoO, Mind] 1 PP 7+TPC AP View
Variation: Breath +4 PP
Variation: Cardiac +8 PP
Charm Creature [Su, MR, AoO, Mind, Charm] 1 PP 7+TPC AP View
Variation: Suggestion +2 PP
Command Creature [Su, MR, AoO, Mind, Lang, Charm] 1 PP 7+TPC AP View
Comprehend Languages [Su, MR, AoO] 1 PP per language\n+2 PP for speech 7+TPC AP View
Variation: Animal Speech 1 PP
Variation: Plant Speech 5 PP
Control Emotions [Su, MR, AoO, Mind] 1 PP for calm\n1 PP for rage 7+TPC AP View
Variation: Despair 1 PP for -2\n7 PP for -4
Variation: Heroism 1 PP or +2\n7 PP for +4
Variation: Mirth 3 PP
Variation: Discord 3 PP
Variation: Death Wish 11 PP
Variation: Dancing 11 PP
Detect Thoughts [Su, AoO] 3 PP\n+1 PP for fast detection 7+TPC AP View
Dominate Creature [Su, MR, AoO, Mind, Charm] 7 PP 7+TPC AP View
Empathic Transfer [Su, MR, AoO] 3 PP for 2d10 HP\n3 PP for 2d10 SP\n7 PP for 2d6 PP\n+3 PP per extra 1d10 HP\n+3 PP per extra 1d10 SP\n+3 PP per extra 1d6 PP\n+1 PP per ability damage\n+2 PP for affliction 7+TPC AP View
Enhance Mental Ability [Su, MR, AoO] 1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus 7+TPC AP View
Fear [Su, MR, AoO, Mind, Fear] 1 PP for shaken\n+2 PP for frightened\n+4 PP for panicked 7+TPC AP View
Variation: Phantasmal Killer [Illusion] +6 PP
Hold Creature [Su, MR, AoO, Mind] 3 PP 7+TPC AP View
Insanity [Su, MR, AoO, Mind] 3 PP 7+TPC AP View
Variation: Stun +2 PP
Variation: Feeblemind +4 PP
Legend Lore [Su, AoO] 1 PP 1 day (-2)\n1 h (+0)\n1 min (+4) View
Variation: Greater Lore +10 PP\n+14 PP for vision
Manipulate Corpse [Su, AoO] 1 PP 10 min (+0)\n1 min (+4) View
Variation: Speak with Dead [Mind] +4 PP
Manipulate Senses [Su, MR, AoO, Mind] 5 PP for one sense\n+2 PP per additional sense 7+TPC AP View
Mind Blank [Su, MR, AoO, Mind] 1 PP for +1\n+2 PP per additional +1 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Mental Fortitude +2 PP
Variation: Mental Fortress +6 PP
Mind Reading [Su, MR, AoO, Mind, Telepathy] 1 PP 7+TPC AP View
Variation: Surface Read +4 PP
Variation: Probe Memory +6 PP
Variation: Skill Leech +8 PP
Mind Seed [Su, MR, AoO, Mind] 15 PP 7+TPC AP View
Protection from Divination [Su, MR, AoO] 1 PP 7+TPC AP\nReaction (mandatory check with +10 DC) View
Variation: Anti-Detection +2 PP\n+4 PP for improved
Variation: False Aura +4 PP
Psychic Chirurgery [Su, MR, AoO, Mind] 9 PP for modify memory 1 min (+0)\n1 r (+4)\n7+TPC AP (+8) View
Variation: Memory Drain +4 PP
Variation: Delete Skill +8 PP
Variation: Restoration +8 PP
Sanctuary [Su, MR, AoO, Mind] 1 PP 7+TPC AP View
Variation: Repulsion +10 PP
Sense Link [Su, MR, AoO, Mind, Telepathy] 3 PP for one sense\n+4 PP per add. sense 7+TPC AP View
Sleep [Su, MR, AoO, Mind, Sleep] 1 PP for affecting up to TL 2\n+1 PP per +1 max TL 7+TPC AP View
Split Personality [Su, MR, AoO, Mind] 7 PP 7+TPC AP View
Telepathy [Su, MR, AoO, Mind, Lang, Telepathy] 1 PP\n+2 PP for two-way 10 min (+0)\n1 min (+4)\n1 r (+8) View
Variation: Deep Telepathy +2 PP
Variation: Location [Scry] +2 PP
Variation: Status +2 PP
Variation: Dream +2 PP
Variation: Beckoning [Scry] +4 PP
Variation: Charm +8 PP
Touch of Idiocy [Su, MR, AoO] 3 PP per ability score 7+TPC AP View
Transfer Soul [Su, MR, AoO, Mind] 9 PP\n+4 PP for swap 7+TPC AP View
Zone of Revelation [Su, MR, AoO, Mind] 1 PP 7+TPC AP View
Variation: Invisibility Purge +2 PP
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