RoL d20 Dragon RoL d20
PC Gen

Telekinesis

[Su, MR, AoO, Force]

Associated Skills: Arcane - Kinetomancy\nPsi - Psychokinesis\nCleric Affinity - Magic Domain

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Action Time
7+TPC AP
Base Cost
1 PP per 10 kg
Range
Medium (+0; LoS)\nLong (+3; LoS)\nUnlimited (+9; PoE)
Duration
Instantaneous (+0)\nConcentration (+2)\nEncounter (D; +4)\nOngoing (+8; 1 PP/h)

Description

The basic spell lets you lift and move an unattended object (within the weight limit) up to 4 squares (per round) in any direction. Alternatively, you can apply that amount of directed force to achieve other effects, such as pushing open an unlocked and unstuck door, pulling a lever, knocking over a small statue, etc. Yet another option is to increase precision at the expense of power, using the force to clean, mend, warm slightly, or chill the target object.\nAny attempt to affect a creature (that doesn't exceed the weight limit) requires a successful attack against the creature's Will. If successful, you can move the creature or simply hurl it into a wall.

Variations & Options:

Scatterspray option: You can cause a collection of small items to scatter violently, causing 1d8 HP of damage in a burst of 2 square radius. You need to make an attack against the Ref of each target in the area.\nKnock option: You remotely manipulate locks, bolts, levers, and knots and/or use brute force to open a door, a chest, box, manacles, et al. Use the spellcasting check against any DC that is keeping the object closed.\nCombat maneuver option: You use your telekinesis as a remote bull rush, disarm, grapple, or trip. Compare your attack against the appropriate target DC. These maneuvers are resolved normally but do not trigger attacks of opportunity.\nViolent thrust option: You hurl a number of objects at a single target within range. The number of objects is limited to one per skill level, their total mass limited to 10 kg per skill level, and they must all be within a spherical volume of 2 square radius (and within the spell's range). Weapons deal normal damage, while other objects deal damage based on weight and hardness.

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