β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Abundant Step | Other Supernatural | 9 AP | d20! + Ki - Mobility skill + Wis mod + MAM vs. DC |
You instantly transport yourself (and your carried belongings) to a location within range.
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| Activate Power Stone | Spellcasting | As per psionic power x 2 | Spellcasting check |
You activate a power from a power stone. You have to use the psionic skills (and ability modifiers) that you would use t...
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| Activate Psionic Tattoo | Equipment | 5 AP | β |
You activate a psionic tattoo, and it takes effect immediately. The tattoo fades away.
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| Administer Potion | Equipment | 10 AP | β |
You pour a potion into another creature, and it takes effect immediately. Retrieving the potion is not included in this...
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| Affinity Item Activation | Equipment | Var | (d20! + Affinity skill + affinity skill ability mod - total PP cost + MAM) |
You use your affinity skills to trigger a spell from an affinity-activated item (typically wand, staff, holy symbol, etc...
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| Aid Ally | Melee Attack | As per attack | Melee attack roll vs. DeC - 10 |
You use a melee attack action to distract an opponent and provide an attack or DeC bonus for an ally.
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| Akimbo Attack | Special Attack | Var | Two or more separate weapon attack checks |
You make two or more attacks simultaneously. The maximum number of simultaneous attacks is equal to the number of attack...
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| Aligned Attack | Special Attack | As per attack + 3 AP | β |
Aligned Attack: When you are about to make a weapon attack (with a natural, melee, or ranged weapon), you can choose to...
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| Alter Appearance | Other Supernatural | 9 AP | (d20! + Wild Shape skill + Wis mod + PAM) |
You assume a different form or appearance (but within your own creature type). This is a grade I shapechange.
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| Antimagic Strike | Other Supernatural | As per attack + 3 AP | Weapon attack vs DeC |
You enhance your attack with an infusion of mental power. If the attack succeeds, your weapon causes 1d6 PP of psychic d...
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| Apply Oil to Skin or Surface | Equipment | 5 AP | β |
You pour oil onto your own skin or that of someone else. Some oils can also be applied to an object. Note that this acti...
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| Appraise | General | 1 min | d20! + Crafting skill + Int mod vs. DC |
You try to estimate the monetary value (and authenticity) of an object, a performance, or a creature.\nAlternatively, yo...
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| Arrow of Death | Other Supernatural | As per attack (once/r) | (Normal attack roll vs. DeC) plus (d20! + Arcane Archery skill + Dex mod + PAM vs. target's Fort) |
This action imbues an arrow with necrotic energy as it is being fired.
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| Assess Opponent | Social | 6 AP | d20! + Psychology (Insight) skill + Wis mod vs. opposing Psychology (Bluff) |
You try to determine how challenging the target would be to face in a fight.
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| Assume Defensive Stance | Defense | 4 AP (once/r) | d20! + Defensive Stance skill + Wis mod + PAM vs. DC |
You assume a defensive stance, temporarily gaining a morale bonus of +2 to Str, +2 to Con, and +2 to all defenses (Fort,...
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