β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
π
Loading actions...
| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
|---|---|---|---|---|---|
| Treat Poison | General | Full round | d20! + Healing skill + Wis mod + MAM vs. DC |
You try to treat a poisoned creature.
|
View → |
| Turn Arachnid | Other Supernatural | 6 AP | d20! + Divine - Nature skill + Cha mod + MAM vs. Will |
You channel divine power and use it to drive away or destroy arachnid creatures.
|
View → |
| Turn Elemental | Other Supernatural | 6 AP | d20! + Divine - Elements skill + Cha mod + MAM vs. Will |
You channel divine power and use it to drive away or destroy elemental creatures.
|
View → |
| Turn Fungus | Other Supernatural | 6 AP | d20! + Divine - Nature skill + Cha mod + MAM vs. Will |
You channel divine power and use it to drive away or destroy creatures of the Fungus, Ooze, or Slime types.
|
View → |
| Turn Lycanthrope | Other Supernatural | 6 AP | d20! + Divine - Charm skill + Cha mod + MAM vs. Will |
You channel divine power and use it to drive away or destroy lycanthropes.
|
View → |
| Turn Outsider | Other Supernatural | 6 AP | d20! + Divine - Summoning skill + Cha mod + MAM vs. Will |
You channel divine power and use it to drive away or destroy outsiders of an alignment opposed to your deity.
|
View → |
| Turn Spell | Other Supernatural | Reaction | β |
When a supernatural targeted attack or ray fails against you, you can choose to pay the cost for this reaction and refle...
|
View → |
| Turn Undead | Other Supernatural | 6 AP | d20! + Divine - Life skill + Cha mod + MAM vs. Will |
You channel radiant divine power and use it to drive away or destroy undead creatures.
|
View → |
| Up the Walls | Movement | Part of move | β |
Up the Walls: By spending 1 PP as part of movement, you can move 1 square along a wall or similar vertical surface. By s...
|
View → |
| Use Influence | Social | 1+ min | d20! + influence + Cha mod + other mods vs. DC or opposing Psychology (Sense Motive) |
You exert your power over the target and request their help with something.
|
View → |
| Use Rope | General | Var | d20! + Survival skill + Dex mod + MAM vs. DC |
You try to tie a special knot, splice ropes, or tie up a prisoner.
|
View → |
| Vehicle Evasion | Equipment | Full round | d20! + Profession (Driver, Sailor, or Pilot) + Wis mod + MAM vs. DC |
You try to move your vehicle in an evasive or defensive manner.
|
View → |
| Vehicle Overrun | Equipment | Full round | d20! + Profession (Driver, Sailor, or Pilot) + Wis mod + vehicle size mod + MAM vs. Ref |
You move your vehicle into the spacing of one or more targets that are smaller than the vehicle and try to knock them pr...
|
View → |
| Vehicle Ram | Equipment | Full round | d20! + Profession (Driver, Sailor, or Pilot) + Wis mod + vehicle size mod + MAM vs. DeC |
You move your vehicle towards a target and try to ram it.
|
View → |
| Vital Stun Attack | Special Attack | Part of vital attack | (Vital attack) plus (d20! + Vital Attack skill + Int mod + MAM vs. Fort) |
By accepting a -2 attack penalty when making a vital attack, you can make a special attack to stun the victim.
|
View → |