β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Shadow Illusion | Other Supernatural | 9 AP | d20! + Body & Mind skill + Int mod + MAM vs. Will |
You use surrounding shadows to create a purely visual illusion of an object, creature, or force. The illusion can be mov...
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| Shadow Jump | Other Supernatural | 6 AP | d20! + Shadow Weave Affinity skill or Shadowdancing skill + Int mod + MAM vs. DC |
You transport yourself (and your carried belongings) instantly from one shadow to another within range.
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| Sheathe Weapon | Equipment | 2 AP | β |
You can sheathe a maximum of one weapon per available hand. The same action can be used to sheathe other items, such as...
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| Silencing Strike | Other Supernatural | As per attack | (Natural/monk weapon attack vs. DeC) + (d20! + Ki - Study of Fire + Wis mod + MAM vs. Fort) |
You try to strike at an opponent's speech organs, silencing him.
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| Siren Song | Special Creature | 6 AP (once/r) | d20! + Body & Mind skill + Cha mod + PAM vs. Will |
You captivate living creatures within range.
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| Slowing Strike | Other Supernatural | As per attack | (Natural/monk weapon attack vs. DeC) + (d20! + Ki - Study of Fire + Wis mod + MAM vs. Fort) |
You strike at an opponent's joints and nerve clusters in an attempt to slow his movements.
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| Smell | General | Passive or 2 AP | d20! + Perception skill + Wis mod vs. DC |
You sniff the air for something, either passively or actively. If the DM so chooses, treat all passive checks as "Take 1...
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| Smite Evil | Other Supernatural | As per attack | Melee attack roll + Cha mod (if target has evil aura) |
You channel divine energy into a melee attack. The weapon is treated as good-aligned for this attack.\n+2 damage bonus w...
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| Smite Good | Other Supernatural | As per attack | Melee attack roll + Cha mod (if target has good aura) |
You channel divine energy into a melee attack. The weapon is treated as evil-aligned for this attack.\n+2 damage bonus w...
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| Song of Freedom | Other Supernatural | 1 min | d20! + Perform skill + Cha mod + MAM vs. (10 + PL) |
You use your music to free the target from enchantments, transmutations, and curses.
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| Song of Rest | Other Supernatural | 5 min | d20! + Perform skill + Cha mod + MAM vs. DC |
Your soothing voice and music help revitalize allies.
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| Sound Attack | Special Creature | 6 AP | d20! + Body & Mind skill + Con mod + PAM vs. Fort |
You emit a sound attack.
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| Speak | General | 0 AP | β |
You can say anything that can normally be said in a few seconds.
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| Speed of Thought | Movement | 0 AP | β |
Speed of Thought: You can spend 3 PP to gain a +1 enhancement bonus to speed for 1 round.
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| Spellfire Absorption | Other Supernatural | 6 AP | d20! + Spellfire skill + Con mod + PAM vs. 10 + PL |
You try to absorb the energy from an active spell or magic item. You use the energy to fuel your own body.\nYou can (tem...
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