β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Walk | Movement | Full round | β |
You can walk a number of squares equal to your adjusted speed.\nObstructed squares count double.
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| Weapon Afire | Other Supernatural | 5 AP | (d20! + Pyrokinetics skill + Wis mod + MAM) |
You engulf one or more of your melee weapons in magical flames. Those weapons deal an extra d6 HP of fire damage with ea...
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| Wild Shape | Other Supernatural | 9 AP | (d20! + Wild Shape skill + Wis mod + PAM) |
You alter your shape into an animal or plant, according to the limitations given by your skill level.\nIf you are wounde...
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| Wounding Attack | Special Attack | As per attack + 3 AP | β |
Wounding Attack: When you are about to make a weapon attack (with a natural, melee, or ranged weapon), you can choose to...
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