β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Spellfire Blast | Other Supernatural | (5 + SP cost) AP | d20! + Area Attacks skill + Dex mod + PAM vs. Ref |
You unleash a blast of silver-white fire.
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| Spellfire Bolt | Other Supernatural | (5 + SP cost) AP | d20! + Ray Attacks skill + Dex mod + PAM vs. DeC |
You fire a bolt of arcane silver-white fire at a target within range.\nSkill level 2: Spellfire energy can now be releas...
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| Spellfire Flight | Other Supernatural | 6 AP | (d20! + Spellfire skill + Con mod + PAM) |
By projecting your spellfire towards the ground, you can fly at a base speed of 6 and average maneuverability.
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| Spellfire Healing | Other Supernatural | 9 AP | (d20! + Spellfire skill + Con mod + PAM) |
You use your spellfire energy to heal the target. You can use up to your skill level in SP, and each SP heals 1 HP.
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| Spellfire Shield | Other Supernatural | 3 AP | (d20! + Spellfire skill + Con mod + PAM) |
You protect yourself within an aura of silver-white spellfire. It can have one of the following effects (spellfire wield...
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| Splash Attack | Ranged Attack | 8 + weapon's size mod AP (minimum 5 AP) | d20! + Dex mod + size mod + range mod + (Weapons - Area Attacks skill) + PAM + other mods vs. DeC |
You throw a splash weapon at a creature or a square.
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| Spot | General | Passive or 2 AP | d20! + Perception skill + Wis mod vs. DC or opposing Stealth (Hide) or opposing Perform (Disguise) |
You notice things that are hidden or out of place, either passively or actively. If the DM so chooses, treat all passive...
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| Spray Attack | Ranged Attack | 8 + weapon's size mod AP (minimum 5 AP) | d20! + Dex mod + size mod + (Weapons - Area Attacks skill) + PAM + other mods vs. Ref |
You use a spray weapon against one or more opponents within range. Even throwing sand or flour can be considered a spray...
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| Sprint | Movement | Full round | β |
You can sprint a number of squares equal to 4 times your adjusted speed.\nReduce your normal maneuverability by two step...
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| Stand Up | Movement | 4 MP | β |
You stand up from prone.
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| Steel Cloth | Other Supernatural | As per attack | Weapon attack vs. DeC |
You can use a piece of clothing, a towel, a sack, or similar cloth-based item to make a melee attack as if that item was...
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| Stow Equipment | Equipment | Half round | β |
You either retrieve an item from a backpack or other worn container or store an item in such a container.
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| Stunning Fist | Other Supernatural | As per attack | (Natural weapon attack vs. DeC) + (d20! + Ki - Offense skill + Wis mod + MAM vs. Fort) |
You try to deal your opponent a stunning blow.
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| Suggestive Song | Other Supernatural | 9 AP | d20! + Body & Mind skill + Cha mod + MAM vs. Will |
While playing for a creature that you have already fascinated, you can use this power to embed a suggestion in your sing...
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| Summon Familiar | Other Supernatural | 24 h | d20! + Familiar skill + Cha mod vs. DC |
You try to summon a familiar and gain its service.\nSkill level 9: You can use your familiar as an attuned power pool, l...
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