RoL d20 Dragon RoL d20
PC Gen

Spellfire Absorption

[Su]

Cost: 6 AP | Check: d20! + Spellfire skill + Con mod + PAM vs. 10 + PL

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Description

You try to absorb the energy from an active spell or magic item. You use the energy to fuel your own body.\nYou can (temporarily) absorb more than your normal SP total, but with the following side effects:\n Current SP <= Max SP: No special effect\n <= 120% of max: Eyes glow slightly. Physical contact with wielder releases 1d4 SP of spellfire.\n <= 140% of max: Skin tingles and eyes glow brightly. Physical contact releases 1d6 SP.\n <= 160% of max: Skin glows slightly and eyes brightly. Physical contact releases 1d8 SP.\n <= 180% of max: Skin glows and eyes are like lanterns. Physical contact releases 1d10 SP.\n <= 200% of max: Skin glows brightly and gives off heat. Physical contact releases 2d6 SP.\n > 200% of max: The wielder catches fire. All excess energy is released as damage to the wielder.\nInvoluntary release of spellfire energy due to physical contact causes 3 HP of fire damage per SP.\nA spellfire wielder with current SP above his normal maximum will automatically leak 1d6 SP per hour.\nSkill level 4: You can now permanently drain magic items.\nSkill level 6: This power can now be used as a readied action to absorb rays and targeted spells (but not area effects).

Check Results & Effects:

S - You successfully absorb the magical energy, regaining 1 SP per PL.\nF - You fail to absorb the energy.

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