β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
19 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Change Shape | Special Creature | 9 AP | β |
You alter your shape, according to the limitations given by your ability.
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| Cloaker Moan | Special Creature | 6 AP | d20! + Body & Mind skill + Cha mod + PAM vs. Fort |
You emit a subsonic moan with one of the following effects:\nUnnerve: 12 sq spread; -2 on attack and damage rolls. After...
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| Cloaker Shadows | Special Creature | 6 AP | β |
You use shadows to achieve one of these effects:\nConcealment for 1d4 rounds.\nIllusory Double (as per spell; up to 6 PP...
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| Control Transformation | Special Creature | Reaction or full round | d20! + Lycanthropic Control skill + Wis mod + PAM vs. DC |
You either try to resist an involuntary transformation or to trigger a voluntary one.\nAs a lycanthrope, you may involun...
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| Create Web | Special Creature | 6 AP (once/r) | d20! + RL + Dex mod + range mod + PAM vs. Ref |
You throw a web at the chosen square.
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| Elan Psi Conversion | Special Creature | Reaction | β |
Once per round, when taking HP or SP damage, you can choose to convert all or part of it to PP damage.
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| Elan Psi Defense | Special Creature | 3 AP | β |
Gain +4 racial bonus to Fort, Ref, or Will for 1 round.
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| Energy Breath | Special Creature | 6 AP (once/r) | d20! + Area Attack skill + Dex mod + PAM vs. Ref |
You expel a cone of the appropriate energy type through your mouth.
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| Energy Ray | Special Creature | 6 AP | d20! + Ray Attack skill + Dex mod + PAM vs. DeC |
You fire a ray of energy at a target within range.
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| Gaze Attack | Special Creature | 6 AP | d20! + Body & Mind skill + PAM vs. Fort |
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| Ground Manipulation | Special Creature | 9 AP | β |
You turn stone and earth in adjacent squares to mud (triple movement cost).
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| Ink Cloud | Special Creature | 2 AP (once/r) | β |
You expel an ink cloud that provides total concealment.
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| Mental Breath | Special Creature | 6 AP (once/r) | d20! + Area Attack skill + Dex mod + PAM vs. Will |
You expel a cone of mental energy through your mouth, causing the effect specified by the trait.
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| Poison Breath | Special Creature | 6 AP (once/r) | d20! + Area Attack skill + Dex mod + PAM vs. Fort |
You expel a cone of poison through your mouth.
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| Ray Attack | Special Creature | 6 AP | d20! + Ray Attack skill + Dex mod + PAM vs. DeC |
You fire a ray at a target within range.
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