RoL d20 Dragon RoL d20
PC Gen

Index


A

Aberration creatures
Ability checks
Ability damage
Ability drain
Ability score generation
Ability scores
Action checks
Action cost
Action modifiers
Action Points (AP)
Action Points (AP)
Action time
Actions
Advantages
Age
Age categories
Aid another
Alignment
All-around vision
Animal companions
Animals
Animals, monstrous
Antimagic
Antimagic zone
Area of effect
Artifacts
Astral plane
Attack Bonus (AB)
Attack of Opportunity (AoO)
Attack speed
Attack types
Augmenting creatures
Aura

B

Background skills
Blindness
Blindsense
Bloodied condition
Body categories (Body)
Boosting spell/power
Brawling attacks
Breath weapons

C

Calling
Casting spells
Challenge Level (CL)
Character classes
Character generation
Character races
Characteristics
Charisma (Cha)
Charmed condition
Circle magic
Class Level (ClL)
Classes
Clobbered condition
Coins
Colossal size (C)
Combat modifiers
Combat sequence
Compelled condition
Concealment
Concentration duration
Confused condition
Constitution (Con)
Constructs
Continuous damage
Copper pieces (cp)
Counterspelling
Cover
Creature advancement
Creature types
Creatures
Critical Failure (CF)
Critical hit resistance
Critical Success (CS)
Crushing
Cultures

D

d20 checks
d20 System
Damage Bonus (DaB)
Damage Resistance (DR)
Damage types
Darkvision
Dazed condition
Deafness
Death
Death effects
Defense Bonus (DeB)
Defense Class (DeC)
Defense scores
Defensive action checks
Demiplanes
Descriptors
Detection
Dexterity (Dex)
Dice Notation
Difficulty Class (DC)
Diminutive size (D)
Disabled condition
Disadvantages
Disease
Disease exposure
Dismissible duration (D)
Dorjes
Dragons
Drained condition
Dungeon Master (DM)
Dungeons & Dragons (D&D)
Duration

E

Elemental planes
Elementals
Encounter (enc)
Encounter experience
Encounter Level (EL)
Encounter sequence
Encounters
Encumbrance Class (EC)
Encumbrance Penalty (EP)
Energy damage
Energy drain
Energy resistance
Entangled condition
Environment effects
Equipment, mundane
Equipment, special
Ethereal plane
Etherealness
Evasion
Exceptional Failure (EF)
Exceptional Success (ES)
Exhausted condition
Experience Points (XP)

F

Failure (F)
Falling
Familiars
Fate Points (FP)
Fatigued condition
Fear effects
Fine size (F)
Flanking
Flat-footed condition
Focus (implement)
Followers
Fortitude defense (Fort)
Frightened condition

G

Gaining level
Gargantuan size (G)
Gaze attacks
Gender
Gold pieces (gp)
Grappled condition

H

Healing effects
Health scores
Helpless condition
Henchmen
Hit Points (HP)
Holy symbols
Huge size (H)
Humanoid creatures
Humanoids, monstrous
Hunger

I

Illusions
Implements
Improvement Points (IP)
Improvised weapons
Incorporeality
Influence
Influence (Infl)
Initiative
Initiative check
Initiative modifier (Init)
Injured condition
Injury
Inner planes
Insidious damage
Instantaneous duration
Intelligence (Int)
Invisibility
Item modifications

J

K

L

Large size (L)
Learning spell/power
Level
Level of activity
Level of success/failure
Life sense
Light conditions
Line of Effect (LoE)
Line of Hearing (LoH)
Line of Sight (LoS)
Staged action checks
Low-light vision

M

Magic item creation
Magic items
Magic resistance
Magic Resistance (MR)
Magic sources
Magic types
Maintaining spell/power
Maneuverability
Manifesting powers
Material implement
Material plane
Materials
Mathematics
Medium size (M)
Melee attacks
Mental fatigue
Mental illness
Modifiers
Money
Morale
Morale checks
Mounted combat
Mounts
Movement
Movement Points (MP)
Movement Points (MP)
Multi-classing
Multiplication
Multiverse

N

Natural attacks
Nauseated condition
Non-DeC Defenses (NDD)
Non-Player Character (NPC)
Non-Player Character (NPC)

O

Ongoing damage
Open-ended checks
Opposing action checks
Outer planes
Outsiders
Outstanding Failure (OF)
Outstanding Success (OS)

P

Panicked condition
Paralysis
Parry bonus
Path of Effect (PoE)
Permanent duration
Persistent damage
Petrification
Physical damage
Physical fatigue
Physical planes
Pinned condition
Planar projection
Planar travel
Planes of existence
Plant creatures
Platinum pieces (pp)
Player Character (PC)
Poison
Polymorphing
Possession
Potions
Power Level (PL)
Power point cost
Power Points (PP)
Power stones
Prerequisites
Prime material plane
Prone position
Psicrowns
Psicrystals
Psionic powers

Q

R

Racial Level (RL)
Range
Recovery
Reflex defense (Ref)
Regeneration
Relics
Reputation
Reputation (Rep)
Researching spell/power
Residuum
Resistance scores
Resurrection
Retry action
Round (r)
Rounding
Runes

S

Scent
Scrolls
Scrying
Shaken condition
Shapeable area (S)
Shapeshifting
Sickened condition
Silver pieces (sp)
Size alteration
Size categories (Sz)
Skill access
Skill actions
Skill benefits
Skill checks
Skill learning
Skill level
Skill points
Skills
Sleep
Small size (S)
Social class
Social Class (SC)
Social scores
Somatic implement
Souls
Speed (Spd)
Spellcasting
Spellcasting modifiers
Spells
Spiritual planes
Stacking
Stamina Points (SP)
Starting experience
Starting wealth
Strength (Str)
Stunned condition
Success (S)
Suffocation
Summoning
Supernatural activation
Supernatural affinity
Supernatural attacks
Supernatural damage
Surprise
Synergy bonus

T

Take 1
Take 10
Take 20
Target
Technology Level (TL)
Telepathy
Teleportation
Templates
Temporary health points
Terrain
Terrain features
Terrain hazards
Thirst
Timing
Tiny size (T)
Tired condition
Total Level (TL)
Touch attacks
Traps
Treasure
Tremorsense
Truesight

U

Unconsciousness
Undead creatures
Undeath
Untrained weapons

V

Verbal implements
Visibility
Vital attack
Vulnerability

W

Wands
Wealth class
Wealth Class (WC)
Weapon attacks
Weapon damage
Weapon reach
Weapon size
Weather
Weight limit
Wild magic zone
Will defense (Will)
Wisdom (Wis)
Work experience

X

Y

Z

Optional Rules

Increased Character Variety

Secret Influences
Advantages and Disadvantages
Random Advantages and Disadvantages
Out-of-Class Skill Access

Increased Realistic Feel

Average Characters
Decreased Health Points
Increased Health Penalties
Encumbrance Increases Fatigue
Percentage Healing
Level Training

Increased Cinematic Feel

Heroic Characters
Cinematic Luck
Decreased Health Penalties
Fast Recovery

Simplified Rules

Retraining Skills
Fixed AP Distribution

More Varied Rules

Initiative-Modified AP
Escalated Combat

Other Optional Rules

Faster Character Advancement
Slower Character Advancement
🎲