β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Manifest Mind Blade | Other Supernatural | 5 AP | (d20! + Soulknife skill + Wis mod + MAM) |
You create a semisolid blade of psionic energy. It is equivalent to a dagger or shortsword appropriate for your size, an...
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| Mediate | Social | 1 day | d20! + Psychology (Influence) skill + Cha mod vs. DC or opposing skill |
You try to mediate between two or more creatures and improve their attitudes towards one another.
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| Melee Attack | Melee Attack | 8 + weapon's size mod AP (minimum 5 AP) | d20! + Str or Dex mod + size mod + weapon skill + skill mod + PAM + other mods vs. DeC |
You make a normal attack with a melee weapon against an opponent within reach.\nIf the defender has a threatening weapon...
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| Melee Coup de Grace | Melee Attack | 12 + weapon's size mod AP (minimum 9 AP) | Melee attack roll + 20 vs. DeC |
You use a melee weapon to deliver a coup de grace against a helpless defender.
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| Melee Disarm | Melee Attack | 8 + your weapon's size mod AP (minimum 5 AP) | Melee attack roll vs. DeC + target weapon's size mod |
You try to knock your opponent's weapon, shield, wand, or other exposed item out of his hands.\nIf the defender has a th...
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| Melee Sunder | Melee Attack | 8 + your weapon's size mod AP (minimum 5 AP) | Melee attack roll vs. DeC + target item's size mod |
You try to damage or destroy an opponent's weapon, shield, or other object. This action does not work against worn armor...
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| Melee Trip | Melee Attack | 8 + weapon's size mod AP (minimum 5 AP) | Melee attack roll vs. DeC\nThen d20! + Str mod vs. d20! + Str or Dex mod |
You can attempt to trip an opponent with a natural weapon or with certain melee weapons.\nIf the defender has a threaten...
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| Mental Breath | Special Creature | 6 AP (once/r) | d20! + Area Attack skill + Dex mod + PAM vs. Will |
You expel a cone of mental energy through your mouth, causing the effect specified by the trait.
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| Mental Item Activation | Equipment | 6 AP | β |
You activate a magic item with a mental command.
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| Mental Leap | Movement | 5 AP + jump | β |
Mental Leap: Whenever you make an Athletics/Jump check, you can spend 3 PP to gain a +10 enhancement bonus.
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| Mimic Voice | Social | 1 check per min | d20! + Perform (Acting) skill + Cha mod vs. opposing Perception (Listen) |
You try to mimic someone else's voice (or a specific animal).
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| Mount | Movement | 5 MP | d20! + Riding skill + Dex mod + PAM + EP vs. DC |
You mount a riding animal.
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| Mounted Attack | Melee Attack | 0 AP | d20! + Riding skill + Dex mod + PAM vs. DC |
You try to use your mount in combat. This is only possible with a mount that is trained for combat or naturally aggressi...
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| Move | Movement | 1 MP (x2 for obstructed terrain, x2 for moving defensively - no AoO) | β |
Move 1 sq.
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| Move Silently | General | 0 AP | d20! + Stealth skill + Dex mod - 2 x size-based Att/DeC mod + PAM + EP vs. opposing Perception (Listen) |
You try to avoid being heard.\nYou make one check each round and compare this against the passive or active Perception (...
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