Antimagic Strike
[Su, Psych]Cost: As per attack + 3 AP | Check: Weapon attack vs DeC
Description
You enhance your attack with an infusion of mental power. If the attack succeeds, your weapon causes 1d6 PP of psychic damage in addition to its normal damage.\nSkill level 3 in Mind over Magic: The damage increases to 2d6 PP.\nSkill level 8: You can substitute PP damage for ability damage to Int, Wis, or Cha. Each die of psychic PP damage can be exchanged for one point of ability damage.
Check Results & Effects:
S - The weapon deals psychic PP damage in addition to its normal damage.\nCS - The attack causes double PP damage, in addition to its normal critical damage.\nF - The attack misses.