RoL d20 Dragon RoL d20
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⚑ Actions Compendium

Combat actions, standard reactions, skill activities, and special maneuvers.

304 Total Actions
⚑ Action System & Check Format

Actions define activities characters can perform in and out of combat encounters:

Check The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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Action Name β–² A-Z Category ↕ AP Cost / Time ↕ Check ↕ Description Action
Call Mount Other Supernatural Full round d20! + Divine Mount skill + Cha mod + MAM vs. DC
You mentally summon your mount from its native plane.
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Camouflage General 1 min (multiplied by the weight limit multiplier for the target's size) d20! + 10 + Stealth skill + Wis mod vs. opposing Perception (Spot or Search)
You try to conceal a creature or object by hiding or camouflaging it.
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Cast Spell Spellcasting Var (d20! + Arcane/Divine/Psi skill + ability mod - total PP cost + MAM)
Var
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Challenging Stare Social 1 r (once per enc) d20! + Psychology (Influence) skill + Cha mod vs. opposing skill check
In anticipation of a combat situation (but not once combat has begun), you can stare down an opponent and try to engage...
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Change Shape Special Creature 9 AP β€”
You alter your shape, according to the limitations given by your ability.
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Charge Attack Special Attack As per attack + 1 MP per sq moved As per attack
You move two or more squares directly towards an opponent in line of sight and then make a melee attack with a +2 damage...
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Climb Movement Depends on race d20! + Athletics skill + Str mod + PAM + EP vs. DC
If your race has the climbing trait, this action can be used to scale a cliff, a wall, or a steep slope.\nYou need both...
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Cloaker Moan Special Creature 6 AP d20! + Body & Mind skill + Cha mod + PAM vs. Fort
You emit a subsonic moan with one of the following effects:\nUnnerve: 12 sq spread; -2 on attack and damage rolls. After...
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Cloaker Shadows Special Creature 6 AP β€”
You use shadows to achieve one of these effects:\nConcealment for 1d4 rounds.\nIllusory Double (as per spell; up to 6 PP...
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Cloaking Dance Defense 5 AP d20! + Stealth skill + Dex mod + PAM vs. base DC 25
You whirl your cloak in a distracting way or use some other optical trick and movement to conceal your position.
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Combat Casting Other Supernatural See Akimbo Attack action As per Akimbo Attack action
When using the Akimbo Attack action, you can also cast a single spell as one "attack". If the spell has no S, M, or F im...
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Command Ally General x AP (up to Warfare skill level / 2) β€”
You use commands and maneuvers to help an ally act faster or better. The AP you spend are effectively transferred to the...
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Command Item Activation Equipment 6 AP β€”
You activate a magic item with a verbal command.
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Command Troops General 5 AP d20! + Warfare skill + Cha mod vs. DC
You give a command to allies within range who have a readied action to "obey the leader's command". Those allies who are...
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Communicate Social Var d20! + Linguistics skill + Int mod vs. DC
You try to communicate somehow using a language that you know. This covers verbal discussions, writing of a letter, read...
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