Charge Attack
[Untrained, AoO]Cost: As per attack + 1 MP per sq moved | Check: As per attack
Description
You move two or more squares directly towards an opponent in line of sight and then make a melee attack with a +2 damage bonus or a brawling attack with a +2 attack bonus. A charge with a melee attack can also be a melee disarm, melee sunder, melee trip, or even an akimbo attack.\nThe movement provokes attacks of opportunity normally, but the attack itself does not.\nYou must have a clear path across easy terrain for your movement, but please note that Maintain Balance and Jumping actions can be used to allow charging over some types of difficult terrain. The attack must be aimed in the same direction as the move (+/-45 degrees).\nThe attack must be made with primary attack forms (or with weapons held in primary attack forms).\nDuring and after a charge, you suffer a -2 DeC penalty (per charge, if multiple charge attacks are made in the same round) until the start of your next turn.\nSome weapons deal double damage when used in a charge attack and your adjusted speed is 10 or better.\nSome weapons deal double damage when readied against a charge.\nCharging can be done with any mode of movement that allows running or sprinting. A flying charge is usually performed as a dive.\nThe Jump and Dodging actions can also be used as part of a charge attack.
As per attack.