Manipulate Time
[Su, MR, AoO]Associated Skills: Arcane - Ouranomancy\nPsi - Psychometabolism (target you only)\nCleric Affinity - Time Domain
Action Time
7+TPC AP\nReaction (mandatory check with +10 DC)
Base Cost
3 PP for +2 AP haste (+5 PP per additional +2 AP)\n3 PP for -2 AP slow (+5 PP per additional -2 AP)
Range
Personal (+0)\nClose (+3; LoS)
Duration
Encounter (+0)
Description
This spell causes time to flow faster or slower for the target creatures.\nThe haste version gives the targets an enhancement bonus to their AP (and half that enhancement bonus to base speed). The bonus AP can be used as normal AP, for attack bonuses, defensive bonuses, or for additional actions (but not until the start of the target's next turn).\nThe slow version gives the targets an enhancement penalty to their AP.
Resolution & Action Check Results:
S - The target suffers or enjoys the chosen effect (from the start of its next turn).\nF - The target is unaffected.