Insanity
[Su, MR, AoO, Mind]Associated Skills: Arcane - Enchantment\nPsi - Telepathy
Description
You confuse the target, rendering it unable to make rational decisions. At the beginning of each affected creature's turn, roll a d10 to determine what it does (1 - attack caster, 2 - act normally, 3-5 - babble incoherently, 6-7 - flee from caster, 8-10 - attack nearest creature).\nConfused creatures can still defend themselves normally, and if attacked, they automatically try to attack their attacker(s) the next turn.
Stun option: Instead of confusing the target, you stun it. A stunned creature can take no actions.\nFeeblemind option: Instead of confusing the target, you reduce its Int and Cha to 1. It can still move and attack with weapons, but it cannot cast spells, communicate, or perform most skills.
S - The target suffers the chosen effect for 1 round.\nES - The effect lasts until the end of the encounter.\nCS - The effect's duration increases to one day.\nF - The target is dazed for 1 round.\nOF - The target is unaffected.