Charm Creature
[Su, MR, AoO, Mind, Charm]Associated Skills: Arcane - Enchantment\nPsi - Telepathy\nCleric Affinity - Charm Domain
Description
You change the target's attitude to friendly. You will still need additional skill checks to convince the creature to do things it would not ordinarily do, and suicidal orders will not be obeyed. If you attack the target, you automatically break the spell.\nInstead of changing the target's attitude towards you, you can choose to plant a compelling attraction or aversion towards another creature or even an object.\nAlternatively, you can make yourself and your companions effectively invisible to the target creatures for the rest of the encounter, causing them to ignore you completely (as long as you don't touch or attack them).
Suggestion option: If you share a language with the target, you can make a separate attack check against Will to make a suggested course of action seem more reasonable. Note that this effect is separate and can be successful, even if the charm attempt fails.
S - The attitude of the target is successfully changed to friendly for 1 round.\nES - The effect lasts for the rest of the encounter.\nCS - The effect's duration increases to one day.\nF - You fail to affect the target.