Cure Affliction
[Su, MR, AoO]Associated Skills: Divine - Life\nPsi - Psychometabolism (target you only)
Description
The basic spell removes minor adverse conditions (clobbered, dazed, dazzled, nauseated, and sickened). It also provides the caster with a +5 circumstance bonus when using the Heal skill to diagnose or treat the target creature(s).
Anti-paralysis option: You remove the effects of any paralysis from the creature(s).\nLesser restoration option: You restore 1d4 points of ability damage to one ability score.\nDelay poison option: Suppresses the effects of any poison for 1 day, regardless of whether the target already has poison in its system or is exposed to poison during the day.\nNeutralize poison option: Instead of temporarily suppressing the effects of poison, it removes all poison from the target's system and also makes it immune to poison for 1 day.\nCure blindness option: You cure blindness, whether it is natural or magical. Lost eyes are not restored.\nCure deafness option: You cure deafness, whether it is natural or magical. Lost ears are not restored.\nCure disease option: Cures all diseases (and kills all parasites) that the target is suffering from. Certain magical diseases may require you to beat the DC of the disease with your spellcasting check.\nCure insanity option: Cures any insanity, natural or magical, that the target is suffering from.\nMedium restoration option: Restores all ability damage. Also restores ability drain to one ability score.\nGreater restoration option: Restores all ability damage and ability drain.\nLife force option: Restores any levels and/or AP drained recently (up to 1 day per skill level).