RoL d20 Dragon RoL d20
PC Gen

Energy Resistance

[Su, MR, AoO]

Associated Skills: Arcane - Abjuration\nDivine - Protection\nPsi - Psychometabolism (target you only)

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Action Time
7+TPC AP\nReaction (mandatory check with +10 DC)
Base Cost
1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity
Range
Tch (+0)\nClose (+3; LoS)
Duration
Ongoing (+0; 1 PP/h)\nPermanent (D; +8; 100 XP cost per PL)

Description

The basic spell makes the target creature (and its equipment) immune to "normal" temperature extremes. It no longer suffers SP damage from hot or cold environments, but it still takes normal damage from energy attacks.\nEnergy resistance provides true resistance against the chosen types of energy damage (acid, cold, electricity, fire, necrotic, radiant, and sonic).\nImmunity grants full immunity to one type of energy. Immunity to necrotic energy also gives immunity to other effects based mainly on necrotic energy, such as the Enervation and Slay Living spells and the special attacks of many undead. Immunity to radiant energy also gives immunity to other effects based mainly on radiant energy, such as turning attempts, Heal Wounds, etc.

Variations & Options:

Lesser resistance option: You gain energy resistance 10 against one type of energy.\nEnergy shield option: You wreathe the target in a shimmering energy field (same energy type(s) as chosen for the resistance). Any creature successfully striking the target with a melee weapon of 0 or 1 squares reach takes 1d6+5 HP of damage of the chosen energy type(s).\nMedium resistance option: You gain energy resistance 20 against one type of energy.\nAbsorption option: For every 5 HP that the energy resistance protects against, the target regains 1 PP.\nGreater resistance option: You gain energy resistance 30 against one type of energy.\nImmunity option: You gain immunity to one type of energy. Immunity to necrotic energy also gives immunity to other effects based mainly on necrotic energy, such as the Enervation and Slay Living spells and the special attacks of many undead. Immunity to radiant energy also gives immunity to other effects based mainly on radiant energy, such as turning attempts, Heal Wounds, etc.

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