Fog Cloud
[Su, AoO]Associated Skills: Arcane - Aeromancy\nDivine - Elements
Description
Creates a dense fog that obscures all sight (including darkvision). Creatures within 1 square have concealment, and creatures further away have total concealment. The fog is heavier than air and will always sink to the lowest level of the land.\nMobility: You can cause the fog to move 2 squares per round for free.
Mobility option: You can cause the fog to move 2 squares per round.\nStench option [Poison]: The fog is nauseating and requires a +3 attack against Fort (S - target becomes nauseated and remains so while within the fog and for 1d4+1 rounds after leaving it).\nSolid fog option: The fog is dense enough to slow movement and hinder attacks. Multiply all movement costs by 6, and reduce falling damage by 1d6 HP per square fallen through the fog. Melee attacks suffer a -2 penalty to both attack and damage. Ranged weapon attacks are stopped completely.\nAcid fog option (req Arcane - Hydromancy or Divine - Elements; [Acid]): The fog is highly acidic and causes 2d6 HP of acid damage each round to all creatures and objects inside.\nCloudkill option [Poison]: The fog is poisonous by touch (+10 against Fort each round; S - 1d4 points of Con damage).\nMind fog option (req Arcane - Enchantment or Divine - Charm; [Mind]): The fog clouds the mind (+10 against Will each round; S - -10 penalty on Will defense for the rest of the encounter (even if the target leaves the fog)).\nIncendiary option (req Arcane - Pyromancy or Divine - Elements; [Fire]): The fog is shot through with white-hot embers and causes 3d6 HP of fire damage each round to all creatures and objects inside.