RoL d20 Dragon RoL d20
PC Gen

Teleportation Circle

[Su, AoO, Teleport]

Associated Skills: Arcane - Ouranomancy\nPsi - Psychoportation

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Action Time
10 min (+0)\n1 min (+4)
Base Cost
15 PP for long range\n+2 PP for unlimited\n+2 PP for limited trigger\n+2 PP for two-way\n+2 PP for variable destination
Range
Tch (+0)
Duration
Ongoing (+0; 1 PP/h)\nPermanent (D; +4; 100 XP cost per PL)

Description

You create an invisible circle on a horizontal surface. Any creature or object entering the circle is teleported to a destination (within long range) chosen at the time of casting.\nEach sq of the circle can only activate once per round. In other words, the smallest circle can teleport up to 4 M-sized or 1 L-sized creature per round.\nUnlimited: The destination can be any location in the same plane.\nLimited trigger: The circle will only teleport under specified circumstances (at a certain time of day, only creatures carrying a specific key, creatures uttering a password, creatures of a certain type, et al).\nTwo-way: A second teleportation circle is created at the destination, enabling two-way teleportation.\nVariable destination: The circle has two destinations. The caster chooses whether the destination should toggle, vary randomly, or be triggered by different keys, passwords, etc. More than two destinations are also possible, but each additional destination adds 2 PP to the cost.

Variations & Options:

Unlimited option: The destination can be any location in the same plane.\nLimited trigger option: The circle will only teleport under specified circumstances (at a certain time of day, only creatures carrying a specific key, creatures uttering a password, creatures of a certain type, et al).\nTwo-way option: A second teleportation circle is created at the destination, enabling two-way teleportation.\nVariable destination option: The circle has two destinations. The caster chooses whether the destination should toggle, vary randomly, or be triggered by different keys, passwords, etc. More than two destinations are also possible, but each additional destination adds 2 PP to the cost.

Resolution & Action Check Results:

S - You create a teleportation circle to the correct destination.\nF - You create a teleportation circle, but you miss the destination by 1d4x10%.\nOF - You fail to create the teleportation circle.

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