RoL d20 Dragon RoL d20
PC Gen

Transfer Soul

[Su, MR, AoO, Mind]

Associated Skills: Arcane - Necromancy\nPsi - Psychometabolism and Telepathy

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Action Time
7+TPC AP
Base Cost
9 PP\n+4 PP for swap
Range
Close (+0; LoS)\nMedium (+3; LoS)
Duration
Encounter (D; +0)\nOngoing (+4; 1 PP/h)\nPermanent (D; +8; 100 XP cost per PL)\nInstantaneous (D; +12; 100 XP cost per PL)

Description

This spell transfers a soul from one body to another. Both the source and destination bodies have to be within range and line of effect of the caster. Alternatively, a specially prepared crystal or receptacle (worth at least 100 gp per TL) can be used as the source or destination of the transfer. A soul in such a receptacle gains life sense with a range of 20 squares, and it can cast this spell (provided it has the necessary skill level and PP) but is unable to do anything else.\nOptionally, a corpse can be used as the source of the transfer, moving the soul of the deceased creature into a different body or receptacle. The corpse must have been recently slain (up to 1 r per skill level).\nWhen two souls inhabit a single body, they will typically fight for control of the body (see possession rules).\nA body without a soul enters a coma and cannot perceive anything.\nA soul in a body or receptacle is not considered "free", with regards to resurrection.\nWhen the spell ends, souls automatically try to return to their original bodies. If this is impossible (due to the bodies being out of range or line of effect of each other), the foreign soul will still leave the occupied body. Bodies that end up without a soul when the spell ends start to die.\nIf you pay for a "swap", the souls in the source and destination swap places.

Variations & Options:

Swap option: The souls in the source and destination swap places.

Resolution & Action Check Results:

S - The target is stunned for 1 round (while fighting the intruding soul).\nES - The target is affected.\nF - The target is unaffected.

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