RoL d20 Dragon RoL d20
PC Gen

Animate Plants

[Su, AoO]

Associated Skills: Divine - Plants

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Action Time
7+TPC AP
Base Cost
1 PP
Range
Medium (+0; LoS)\nLong (+3; LoS)
Duration
Encounter (D; +0)\nOngoing (+4; 1 PP/h)\nPermanent (D; +8; 100 XP cost per PL)

Description

The basic spell animates all normal plants in the area of effect, creating difficult terrain and causing the plants to entangle all creatures that enter the area.

Variations & Options:

Spike growth option: Instead of animating the plants in the area, you turn them into a mass of hard and sharp spikes. Their appearance does not change, but they cause 1d4 HP of damage for every square that a creature moves on foot through the area. Furthermore, if a +10 attack roll succeeds against a creature injured by the spikes, its movement is halved for 24 h (as per caltrop wounds).\nFull mobility option: You give full mobility and attack ability to a maximum of eight large plants in the area. A huge plant counts as two large, a gargantuan plant as four large, and a colossal plant as eight large. See animated objects in the creature chapter for details.\nLiveoak option: You transform any Huge tree in the area into a treant-like creature (see the creature chapter) that defends you and obeys your spoken commands.\nChangestaff option: Same as the liveoak option, but this instead transforms any wooden staff (or small tree).\nShambler option: You transform some of the undergrowth into 1d4+2 shambling mounds that defend you and obey your spoken commands.

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