Binding
[Su, MR, AoO, Mind]Associated Skills: Arcane - Enchantment
Description
This spell creates a magical restraint to bind and/or hide the target creature or object.\nYou can specify any number of triggering conditions that can end the spell prematurely and release the target. If the DM deems the conditions reasonable, they provide a bonus to the attack check.\nThe following binding types can be chosen:\n- Chaining (req Arcane - Transmutation): The target is immobilized and confined in magical chains. The chains generate an Antipathy effect that affects all creatures other than the caster.\n- Slumber: The target becomes comatose and does not age nor need to eat, drink, or breathe for the duration.\n- Bound Slumber (req Arcane - Transmutation): A combination of Chaining and Slumber.\n- Imprisonment (req Arcane - Ouranomancy): Same as Slumber, but the target is also imprisoned far beneath the surface of the earth.\n- Hedged Prison (req Arcane - Ouranomancy): The target is transported to a confined area (e.g. a labyrinth) from which it cannot escape.\n- Metamorphosis (req Arcane - Transmutation): The target's body (but not head) assumes a gaseous form, and the target is bound within a magical container. The target remains aware and can still speak, but it is unable to escape, attack, cast spells, and use other skills and abilities. It does not age nor require food, drink, and air for the duration. Breaking the container ends the spell.\n- Minimus Containment: The target is shrunk to a size of 2 to 3 cm and bound within a magical container. It does not age nor require food, drink, and air for the duration. Breaking the container ends the spell.
Sequester option (req Arcane - Illusion): The target is also rendered invisible, and attempts to scry on or magically locate the target have to beat your spellcasting check.\nTrigger gem option: For this option, the material component has to be a single gem (instead of several). The spell is stored inside the gem and does not take effect until the intended target touches or picks up the gem.
S - The target is helpless for 1 round while fighting off the spell.\nES - You successfully bind the target.\nF - You fail to bind the target.