Shadow Creature
[Su, AoO, Dark]Associated Skills: Arcane - Illumination and Illusion\nCleric Affinity - Darkness Domain\nShadowdancing
Description
The basic spell uses shadowstuff to create one or more quasi-real creatures that obey your commands. The creatures have only 20% as many HP, SP, and PP as real creatures of that type. Their natural DR is also just 20% of a regular creature. Opponents that recognize the shadow creatures' quasi-real nature (typically because your attack fails to beat their Will) suffer less damage from their attacks. Such opponents take only 20% damage from attacks that cause HP, SP, or PP damage, while other attacks have only a 20% chance of working at all. Objects and mindless creatures automatically disbelieve the shadow creatures.\nGreater shadows: The shadow creatures are 60% real instead of 20%.\nShades: The shadow creatures are 80% real instead of 20%.
Simulacrum option: Instead of choosing a certain creature type, you create a quasi-real duplicate of another creature within the spell's range. You must pay the full PP cost, based on the original's CL. The caster should make a Disguise check to determine how good the likeness is.\nGreater shadows option: The shadow creatures are 60% real instead of 20%.\nShades option: The shadow creatures are 80% real instead of 20%.\nMount option: Instead of a "normal" creature, you conjure a horselike mount of Large size. It is black and gray, somewhat insubstantial, and completely soundless. It comes equipped with saddle, bit, and bridle, and it carries up to 10 kg per skill level. It makes no attacks, but most normal animals shun it and refuse to attack it.\nShadow mount (DeC 14; DR 4; HP 7 + skill level; Spd 3 x skill level)\nLevitating mount option: Same as mount option, but the creature can move across sand, mud, swamps, water, and other liquid or semiliquid surfaces without difficulty.\nWatchdog option: Instead of a "normal" creature, you conjure a shadow watchdog that guards you and attacks your enemies. It is invisible to everyone but yourself, and it can both detect and attack invisible and ethereal creatures. It barks when any intruder comes within 6 squares and attacks as directed by you.\nShadow Watchdog (DeC 16; HP 20 + skill level; +10 attack - 2d6+3 HP piercing; invisible)\nFlying mount option: Same as mount option, but the mount can fly at base speed with average maneuverability.
S - The shadow creatures have full effect against the target.\nF - The shadow creatures have only their limited effect against the target.