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Bolt of Ice

[Su, MR, AoO, Cold]

Associated Skills: Arcane - Hydromancy\nPsi - Psychokinesis (+2 PP cost)\nCleric Affinity - Water Domain

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Action Time
7+TPC AP
Base Cost
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
Range
0 or Close (+0; LoE)\nMedium (+3; LoE)\nLong (+6; LoE)
Duration
Instantaneous (+0)\nConcentration (+4)

Description

You attack the target(s) with a ray or area of intense cold. You can divide the d6s of damage any way you want between HP and SP. Note that such intense cold can instantaneously freeze most water-based liquids.\nIf you choose the concentration duration, you can make one new attack (same range, area, and damage potential) each subsequent round (by spending 5 AP to redirect the spell).

Variations & Options:

Delay option: You can choose to delay the damage by 1 to 5 rounds. You still fire the bolt as part of the casting, but it stops at the designated point and remains inert until the delay has been reached.\nMultiple bolts option: You can divide the total damage between up to four separate bolts, each of which has the full-size area of effect.

Resolution & Action Check Results:

S - The target takes the indicated amount of damage.\nCS - The target takes double damage.\nF - The target takes only half damage.\nCF - The target avoids all damage.

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