RoL d20 Dragon RoL d20
PC Gen

Meld with Nature

[Su, MR, AoO]

Associated Skills: Divine - Nature

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Action Time
7+TPC AP
Base Cost
3 PP for plant meld
Range
Personal or Tch (+0)
Duration
Ongoing (+0; 1 PP/h)

Description

The basic spell lets you meld yourself (and optionally 1 to 4 other willing creatures) into a living plant. The plant has to be large enough to contain your body in all three dimensions. Your body remains just below the surface of the plant, letting you hear sounds and sense vibrations from the outside, but rendering your other senses effectively useless. Furthermore, you do not need to (and are unable to) breathe while melded. You remain fully conscious and can even cast non-verbal spells on yourself.\nAny damage that beats the plant's DR will cause the same damage to you, and if the plant is damaged so as to become smaller than you, you are automatically expelled from it. Any transmutation of the plant is also likely to expel you.\nWhen the spell ends, you exit the plant in the same spot where you entered it.

Variations & Options:

Stone meld option: Instead of melding with a plant, you meld with a mass of natural stone.\nNature stride option [Teleport]: After melding with nature, you can teleport to a similar plant or mass of stone within 400 squares (or 600 m). This action costs 5 AP and can be done once per round.\nGreater stride option [Teleport]: Same as nature stride, but you can teleport to any similar plant or stone on the same plane. When you do this, however, the spell ends automatically.

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