β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
114 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name β² A-Z | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Control Light | Arcane - Illumination\nPsi - Psycho... | [Su, AoO, Light] |
1 PP
7+TPC AP
|
This spell lets you increase or decrease the power of the target light sources. The intensity can be reduced to nothing...
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| Control Temperature | Arcane - Lithomancy\nDivine - Eleme... | [Su, MR, AoO] |
1 PP
7+TPC AP
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The basic spell gradually heats or chills stone and metal objects. The maximum amount of affected material is 10 kg per...
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| Create Object | Arcane - Conjuration and Transmutat... | [Su, AoO] |
1 PP per 10 kg
10 min (+0)\n1 min (+4)
|
You create a non-magical, non-living object of the chosen material. The object can also include parts of simpler, cheape...
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| Crystal Shard | Psi - Metacreativity | [Su, MR, AoO] |
1 PP for 3d6 HP of damage\n+1 PP per additional d6 HP
7+TPC AP
|
You create and fire a razor-sharp crystal (or crystals) at a target, dealing the specified amount of piercing damage.
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| Cure Affliction | Divine - Life\nPsi - Psychometaboli... | [Su, MR, AoO] |
1 PP
7+TPC AP
|
The basic spell removes minor adverse conditions (clobbered, dazed, dazzled, nauseated, and sickened). It also provides...
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| Cure Fatigue | Divine - Life\nPsi - Psychometaboli... | [Su, MR, AoO, Radiant] |
1 PP for 10 SP\n+2 PP per additional 5 SP
7+TPC AP
|
You channel radiant energy into the target creature(s), using it to cure their fatigue. When this spell is cast on multi...
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| Deflective Shield | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
1 PP for +2 bonus\n+4 PP per additional +1 (up to +6 total)\n+2 PP for +4 extra bonus against ranged weapons
7+TPC AP\nReaction (mandatory check with +10 DC)
|
You protect the target with a shimmering shield that provides a deflection bonus to DeC. Maximum total deflection bonus...
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| Detect Alignment | Divine - Insight\nPsi - Clairsentie... | [Su, AoO] |
1 PP for one aspect\n+1 PP for fast detection\n+4 PP for all aspects
7+TPC AP
|
You detect the presence of one particular alignment aspect (good, evil, law, or chaos), chosen at the time of casting. T...
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| Detect Magic | Arcane - Divination\nDivine - Insig... | [Su, AoO] |
1 PP\n+1 PP for fast detection
7+TPC AP
|
You detect magical auras.\nFast detection: A single scan gives all the information (see below).
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| Detect Teleportation | Arcane - Divination and Ouranomancy... | [Su, AoO] |
3 PP\n+2 PP for portal detect\n+1 PP for fast detection
7+TPC AP
|
You detect teleportation effects into or out of the area. You also detect any such effect that took place during the pre...
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| Detect Thoughts | Arcane - Divination and Enchantment... | [Su, AoO] |
3 PP\n+1 PP for fast detection
7+TPC AP
|
You detect thoughts and consciousness.\nFast detection: A single success gives all the information of a triple success (...
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| Dimensional Lock | Arcane - Ouranomancy\nDivine - Summ... | [Su, MR, AoO] |
5 PP
7+TPC AP
|
A target struck by the ray or anyone inside the emanation is blocked from extradimensional travel. Those creatures must...
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| Discern Location | Arcane - Divination\nDivine - Insig... | [Su, AoO, Scry] |
1 PP\n+4 PP for distance\n+8 PP for exact location
1 min (+0)\n1 r (+4)
|
If the target is within your chosen range, you sense the correct direction to it. If you choose a general target rather...
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| Disintegrate | Arcane - Transmutation\nPsi - Psych... | [Su, MR, AoO] |
1 PP for 3d6 HP\n+1 PP per additional d6 HP
7+TPC AP
|
You shoot a ray at or touch a target creature or object of solid matter, trying to disintegrate it (dealing unspecified...
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| Dispel Magic | Arcane - Ouranomancy\nDivine - Prot... | [Su, MR, AoO] |
5 PP
7+TPC AP
|
This spell can terminate magical and supernatural effects, and it can even temporarily disable permanent magical objects...
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| Displacement | Arcane - Illusion\nPsi - Metacreati... | [Su, MR, AoO, Illusion] |
3 PP\n-2 PP for bonus against ranged attacks only\n+2 PP for good concealment
7+TPC AP
|
You distort and displace the target's outline, granting it concealment. This concealment grants only DeC bonus (but no b...
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| Divination | Divine - Insight\nPsi - Clairsentie... | [Su, AoO, Secret] |
3 PP for augury\n+2 PP for far sight
10 min (+0)\n1 min (+2)\n1 r (+4)
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You try to find out whether a particular action will bring good or bad results in the immediate future (up to 1/2 hour)....
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| Dominate Creature | Arcane - Enchantment\nPsi - Telepat... | [Su, MR, AoO, Mind, Charm] |
7 PP
7+TPC AP
|
You can control the actions of affected creatures with simple mental commands (compelled condition) as long as they rema...
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| Ectoplasmic Glob | Psi - Metacreativity | [Su, MR, AoO] |
1 PP
7+TPC AP
|
You summon ectoplasmic strands and use them to entangle the target creature.
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| Empathic Transfer | Psi - Psychometabolism and Telepath... | [Su, MR, AoO] |
3 PP for 2d10 HP\n3 PP for 2d10 SP\n7 PP for 2d6 PP\n+3 PP per extra 1d10 HP\n+3 PP per extra 1d10 SP\n+3 PP per extra 1d6 PP\n+1 PP per ability damage\n+2 PP for affliction
7+TPC AP
|
You either heal the target creature by transferring its wounds to yourself, or you heal yourself by transferring wounds...
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| Enchant Armor | Arcane - Abjuration and Transmutati... | [Su, AoO] |
1 PP per total PL
7+TPC AP
|
Enchants a suit of armor (or even clothing) with an enhancement bonus to DR and/or other special effects (those item mod...
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| Enchant Focus | Arcane - Transmutation\nDivine - Re... | [Su, AoO] |
1 PP per total PL
7+TPC AP
|
Enchants a focus with an enhancement bonus to attack and damage. Other effects can also be added, specifically those ite...
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| Enchant Shield | Arcane - Abjuration and Transmutati... | [Su, AoO] |
1 PP per total PL
7+TPC AP
|
Enchants a shield with an enhancement bonus to parry. Other effects can also be added, specifically those item modificat...
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| Enchant Weapon | Arcane - Transmutation\nDivine - Re... | [Su, AoO] |
1 PP per total PL
7+TPC AP
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Enchants a weapon with an enhancement bonus to attack and damage. Natural attacks can also be enchanted, but note that e...
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| Energy Resistance | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity
7+TPC AP\nReaction (mandatory check with +10 DC)
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The basic spell makes the target creature (and its equipment) immune to "normal" temperature extremes. It no longer suff...
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