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✨ Spells & Supernatural Powers

Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.

✨ Spells by Skill 114 Total Spells
✨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →

Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):

Spell Learning Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP) Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Spell Name β–² A-Z Associated Skills ↕ Descriptors ↕ Cost / Time ↕ Description Action
Analyze Creature Arcane - Divination\nDivine - Insig... [Su, AoO]
3 PP
7+TPC AP
You try to identify the target creature and discover its strengths and weaknesses.
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Analyze Dweomer Arcane - Divination and Ouranomancy... [Su, AoO]
1 PP
1 h (+0)\n1 min (+4)\n1 r (+8)
You discern all active spells and magical properties of an object or creature. If you choose the "concentration" duratio...
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Animate Objects Arcane - Transmutation\nDivine - Li... [Su, AoO]
1 PP
7+TPC AP
The basic spell allows you to give simple commands to inanimate and unattended objects (but within their inherent limita...
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Antimagic Arcane - Ouranomancy and Abjuration... [Su, MR, AoO]
1 PP for +1 resistance\n+3 PP per additional +1
7+TPC AP\nReaction (mandatory check with +10 DC)
The basic spell grants a resistance bonus to defenses against spells and other supernatural effects.
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Astral Construct Psi - Metacreativity [Su, AoO, Dimension]
2 PP per CL
1 r (+0)\n7+TPC AP (+4)
You use ectoplasm to create one or more astral constructs of the chosen total CL. They appear at any spot you choose wit...
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Attack of the Beast Arcane - Transmutation\nDivine - An... [Su, AoO]
1 PP for bite attack\n1 PP for claw attacks\n+4 PP per damage dice increase (up to four steps)
7+TPC AP
The basic spell transforms either your mouth into a fanged maw or your hands into sharp claws. If you are medium-sized,...
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Banishment Arcane - Conjuration\nDivine - Summ... [Su, MR, AoO]
7 PP
7+TPC AP
You try to banish an extraplanar creature back to its home plane.\nNote that some creatures may wish to return and will...
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Bestow Power Divine - Charm and Life\nPsi - Tele... [Su, MR, AoO, Mind]
2 PP per 1 bestowed PP
7+TPC AP
You channel your mental energy into the target creature(s), using it to cure their mental fatigue. The base cost is 2 PP...
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Blade Barrier Arcane - Abjuration and Kinetomancy... [Su, MR, AoO, Force]
1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant]
7+TPC AP
With the single shield "area", you create a shield of pure force. It provides you with a +2 parry bonus to DeC, and it a...
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Body Affinity Psi - Psychometabolism and Telepath... [Su, MR, AoO]
3 PP
7+TPC AP
As long as you and the target remain within close range, you take only half HP and SP damage from any attack. The same a...
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Body Crisis Psi - Telepathy [Su, MR, AoO, Mind]
1 PP
7+TPC AP
The basic spell causes horrible agony in the mind of the target (who is effectively sickened for the spell's duration).
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Bolt of Acid Arcane - Hydromancy\nPsi - Psychome... [Su, MR, AoO, Acid]
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target(s) with a ray or area of acidic mist.\nIf you choose the concentration duration, you can make one...
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Bolt of Fire Arcane - Pyromancy\nPsi - Psychokin... [Su, MR, AoO, Fire]
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target(s) with a ray or area of fire. This may set fire to unattended, flammable objects.\nIf you choose...
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Bolt of Ice Arcane - Hydromancy\nPsi - Psychoki... [Su, MR, AoO, Cold]
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
You attack the target(s) with a ray or area of intense cold. You can divide the d6s of damage any way you want between H...
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Bolt of Lightning Arcane - Aeromancy\nPsi - Psychokin... [Su, MR, AoO, Electricity]
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
You attack the target(s) with a ray or area of electrical discharges. You can divide the d6s of damage any way you want...
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Bolt of Sound Arcane - Aeromancy\nPsi - Psychokin... [Su, MR, AoO, Sonic]
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
You attack the target(s) with a ray or area of sonic concussion. You can divide the d6s of damage any way you want betwe...
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Charm Creature Arcane - Enchantment\nPsi - Telepat... [Su, MR, AoO, Mind, Charm]
1 PP
7+TPC AP
You change the target's attitude to friendly. You will still need additional skill checks to convince the creature to do...
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Clone Arcane - Necromancy\nPsi - Metacrea... [Su, AoO]
15 PP
1 h (+0)\n10 min (+4)
You create a non-living clone of a living creature. If the original creature has been recently slain (maximum 1 year ago...
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Command Creature Divine - Charm\nPsi - Telepathy [Su, MR, AoO, Mind, Lang, Charm]
1 PP
7+TPC AP
You give the targets one of the following commands, and they will obey it to the best of their abilities for the spell's...
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Comprehend Languages Arcane - Divination\nDivine - Insig... [Su, MR, AoO]
1 PP per language\n+2 PP for speech
7+TPC AP
The target becomes able to understand the spoken or written words of one or more languages. You do not have to identify...
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Contingency Arcane - Abjuration and Ouranomancy... [Su, AoO]
7 PP
10 min (+0)\n1 min (+4)\n1 r (+8)
This spell sets up a trigger condition that activates a second spell. The second spell must be cast by you directly afte...
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Control Air Arcane - Aeromancy\nDivine - Elemen... [Su, AoO, Air]
1 PP for +/-15 m/s\n3 PP for +/-30 m/s
7+TPC AP
The basic spell lets you increase or decrease the wind speed in the area by up to 15 m/s. Ranged weapons fired in or thr...
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Control Body Arcane - Kinetomancy\nPsi - Psychok... [Su, MR, AoO, Force]
7 PP
7+TPC AP
You telekinetically control the body of the affected creature for as long as you concentrate. The creature itself is una...
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Control Emotions Arcane - Enchantment\nDivine - Char... [Su, MR, AoO, Mind]
1 PP for calm\n1 PP for rage
7+TPC AP
You try to alter the target's emotions in some way.\nThe calm effect calms agitated or excited creatures. Affected creat...
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Control Fire Arcane - Pyromancy\nDivine - Elemen... [Su, AoO, Fire]
1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud
7+TPC AP
The basic spell lets you control an existing fire of up to the specified size. You can increase or decrease the size by...
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