β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
114 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name β² A-Z | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Analyze Creature | Arcane - Divination\nDivine - Insig... | [Su, AoO] |
3 PP
7+TPC AP
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You try to identify the target creature and discover its strengths and weaknesses.
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| Analyze Dweomer | Arcane - Divination and Ouranomancy... | [Su, AoO] |
1 PP
1 h (+0)\n1 min (+4)\n1 r (+8)
|
You discern all active spells and magical properties of an object or creature. If you choose the "concentration" duratio...
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| Animate Objects | Arcane - Transmutation\nDivine - Li... | [Su, AoO] |
1 PP
7+TPC AP
|
The basic spell allows you to give simple commands to inanimate and unattended objects (but within their inherent limita...
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| Antimagic | Arcane - Ouranomancy and Abjuration... | [Su, MR, AoO] |
1 PP for +1 resistance\n+3 PP per additional +1
7+TPC AP\nReaction (mandatory check with +10 DC)
|
The basic spell grants a resistance bonus to defenses against spells and other supernatural effects.
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| Astral Construct | Psi - Metacreativity | [Su, AoO, Dimension] |
2 PP per CL
1 r (+0)\n7+TPC AP (+4)
|
You use ectoplasm to create one or more astral constructs of the chosen total CL. They appear at any spot you choose wit...
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| Attack of the Beast | Arcane - Transmutation\nDivine - An... | [Su, AoO] |
1 PP for bite attack\n1 PP for claw attacks\n+4 PP per damage dice increase (up to four steps)
7+TPC AP
|
The basic spell transforms either your mouth into a fanged maw or your hands into sharp claws. If you are medium-sized,...
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| Banishment | Arcane - Conjuration\nDivine - Summ... | [Su, MR, AoO] |
7 PP
7+TPC AP
|
You try to banish an extraplanar creature back to its home plane.\nNote that some creatures may wish to return and will...
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| Bestow Power | Divine - Charm and Life\nPsi - Tele... | [Su, MR, AoO, Mind] |
2 PP per 1 bestowed PP
7+TPC AP
|
You channel your mental energy into the target creature(s), using it to cure their mental fatigue. The base cost is 2 PP...
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| Blade Barrier | Arcane - Abjuration and Kinetomancy... | [Su, MR, AoO, Force] |
1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant]
7+TPC AP
|
With the single shield "area", you create a shield of pure force. It provides you with a +2 parry bonus to DeC, and it a...
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| Body Affinity | Psi - Psychometabolism and Telepath... | [Su, MR, AoO] |
3 PP
7+TPC AP
|
As long as you and the target remain within close range, you take only half HP and SP damage from any attack. The same a...
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| Body Crisis | Psi - Telepathy | [Su, MR, AoO, Mind] |
1 PP
7+TPC AP
|
The basic spell causes horrible agony in the mind of the target (who is effectively sickened for the spell's duration).
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| Bolt of Acid | Arcane - Hydromancy\nPsi - Psychome... | [Su, MR, AoO, Acid] |
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target(s) with a ray or area of acidic mist.\nIf you choose the concentration duration, you can make one...
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| Bolt of Fire | Arcane - Pyromancy\nPsi - Psychokin... | [Su, MR, AoO, Fire] |
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target(s) with a ray or area of fire. This may set fire to unattended, flammable objects.\nIf you choose...
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| Bolt of Ice | Arcane - Hydromancy\nPsi - Psychoki... | [Su, MR, AoO, Cold] |
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
|
You attack the target(s) with a ray or area of intense cold. You can divide the d6s of damage any way you want between H...
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| Bolt of Lightning | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Electricity] |
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
|
You attack the target(s) with a ray or area of electrical discharges. You can divide the d6s of damage any way you want...
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| Bolt of Sound | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Sonic] |
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
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You attack the target(s) with a ray or area of sonic concussion. You can divide the d6s of damage any way you want betwe...
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| Charm Creature | Arcane - Enchantment\nPsi - Telepat... | [Su, MR, AoO, Mind, Charm] |
1 PP
7+TPC AP
|
You change the target's attitude to friendly. You will still need additional skill checks to convince the creature to do...
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| Clone | Arcane - Necromancy\nPsi - Metacrea... | [Su, AoO] |
15 PP
1 h (+0)\n10 min (+4)
|
You create a non-living clone of a living creature. If the original creature has been recently slain (maximum 1 year ago...
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| Command Creature | Divine - Charm\nPsi - Telepathy | [Su, MR, AoO, Mind, Lang, Charm] |
1 PP
7+TPC AP
|
You give the targets one of the following commands, and they will obey it to the best of their abilities for the spell's...
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| Comprehend Languages | Arcane - Divination\nDivine - Insig... | [Su, MR, AoO] |
1 PP per language\n+2 PP for speech
7+TPC AP
|
The target becomes able to understand the spoken or written words of one or more languages. You do not have to identify...
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| Contingency | Arcane - Abjuration and Ouranomancy... | [Su, AoO] |
7 PP
10 min (+0)\n1 min (+4)\n1 r (+8)
|
This spell sets up a trigger condition that activates a second spell. The second spell must be cast by you directly afte...
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| Control Air | Arcane - Aeromancy\nDivine - Elemen... | [Su, AoO, Air] |
1 PP for +/-15 m/s\n3 PP for +/-30 m/s
7+TPC AP
|
The basic spell lets you increase or decrease the wind speed in the area by up to 15 m/s. Ranged weapons fired in or thr...
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| Control Body | Arcane - Kinetomancy\nPsi - Psychok... | [Su, MR, AoO, Force] |
7 PP
7+TPC AP
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You telekinetically control the body of the affected creature for as long as you concentrate. The creature itself is una...
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| Control Emotions | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind] |
1 PP for calm\n1 PP for rage
7+TPC AP
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You try to alter the target's emotions in some way.\nThe calm effect calms agitated or excited creatures. Affected creat...
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| Control Fire | Arcane - Pyromancy\nDivine - Elemen... | [Su, AoO, Fire] |
1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud
7+TPC AP
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The basic spell lets you control an existing fire of up to the specified size. You can increase or decrease the size by...
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