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✨ Spells & Supernatural Powers

Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.

✨ Spells by Skill 114 Total Spells
✨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →

Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):

Spell Learning Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP) Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Spell Name β–Ό Z-A Associated Skills ↕ Descriptors ↕ Cost / Time ↕ Description Action
Disintegrate Arcane - Transmutation\nPsi - Psych... [Su, MR, AoO]
1 PP for 3d6 HP\n+1 PP per additional d6 HP
7+TPC AP
You shoot a ray at or touch a target creature or object of solid matter, trying to disintegrate it (dealing unspecified...
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Discern Location Arcane - Divination\nDivine - Insig... [Su, AoO, Scry]
1 PP\n+4 PP for distance\n+8 PP for exact location
1 min (+0)\n1 r (+4)
If the target is within your chosen range, you sense the correct direction to it. If you choose a general target rather...
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Dimensional Lock Arcane - Ouranomancy\nDivine - Summ... [Su, MR, AoO]
5 PP
7+TPC AP
A target struck by the ray or anyone inside the emanation is blocked from extradimensional travel. Those creatures must...
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Detect Thoughts Arcane - Divination and Enchantment... [Su, AoO]
3 PP\n+1 PP for fast detection
7+TPC AP
You detect thoughts and consciousness.\nFast detection: A single success gives all the information of a triple success (...
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Detect Teleportation Arcane - Divination and Ouranomancy... [Su, AoO]
3 PP\n+2 PP for portal detect\n+1 PP for fast detection
7+TPC AP
You detect teleportation effects into or out of the area. You also detect any such effect that took place during the pre...
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Detect Magic Arcane - Divination\nDivine - Insig... [Su, AoO]
1 PP\n+1 PP for fast detection
7+TPC AP
You detect magical auras.\nFast detection: A single scan gives all the information (see below).
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Detect Alignment Divine - Insight\nPsi - Clairsentie... [Su, AoO]
1 PP for one aspect\n+1 PP for fast detection\n+4 PP for all aspects
7+TPC AP
You detect the presence of one particular alignment aspect (good, evil, law, or chaos), chosen at the time of casting. T...
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Deflective Shield Arcane - Abjuration\nDivine - Prote... [Su, MR, AoO]
1 PP for +2 bonus\n+4 PP per additional +1 (up to +6 total)\n+2 PP for +4 extra bonus against ranged weapons
7+TPC AP\nReaction (mandatory check with +10 DC)
You protect the target with a shimmering shield that provides a deflection bonus to DeC. Maximum total deflection bonus...
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Cure Fatigue Divine - Life\nPsi - Psychometaboli... [Su, MR, AoO, Radiant]
1 PP for 10 SP\n+2 PP per additional 5 SP
7+TPC AP
You channel radiant energy into the target creature(s), using it to cure their fatigue. When this spell is cast on multi...
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Cure Affliction Divine - Life\nPsi - Psychometaboli... [Su, MR, AoO]
1 PP
7+TPC AP
The basic spell removes minor adverse conditions (clobbered, dazed, dazzled, nauseated, and sickened). It also provides...
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Crystal Shard Psi - Metacreativity [Su, MR, AoO]
1 PP for 3d6 HP of damage\n+1 PP per additional d6 HP
7+TPC AP
You create and fire a razor-sharp crystal (or crystals) at a target, dealing the specified amount of piercing damage.
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Create Object Arcane - Conjuration and Transmutat... [Su, AoO]
1 PP per 10 kg
10 min (+0)\n1 min (+4)
You create a non-magical, non-living object of the chosen material. The object can also include parts of simpler, cheape...
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Control Temperature Arcane - Lithomancy\nDivine - Eleme... [Su, MR, AoO]
1 PP
7+TPC AP
The basic spell gradually heats or chills stone and metal objects. The maximum amount of affected material is 10 kg per...
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Control Light Arcane - Illumination\nPsi - Psycho... [Su, AoO, Light]
1 PP
7+TPC AP
This spell lets you increase or decrease the power of the target light sources. The intensity can be reduced to nothing...
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Control Fire Arcane - Pyromancy\nDivine - Elemen... [Su, AoO, Fire]
1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud
7+TPC AP
The basic spell lets you control an existing fire of up to the specified size. You can increase or decrease the size by...
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Control Emotions Arcane - Enchantment\nDivine - Char... [Su, MR, AoO, Mind]
1 PP for calm\n1 PP for rage
7+TPC AP
You try to alter the target's emotions in some way.\nThe calm effect calms agitated or excited creatures. Affected creat...
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Control Body Arcane - Kinetomancy\nPsi - Psychok... [Su, MR, AoO, Force]
7 PP
7+TPC AP
You telekinetically control the body of the affected creature for as long as you concentrate. The creature itself is una...
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Control Air Arcane - Aeromancy\nDivine - Elemen... [Su, AoO, Air]
1 PP for +/-15 m/s\n3 PP for +/-30 m/s
7+TPC AP
The basic spell lets you increase or decrease the wind speed in the area by up to 15 m/s. Ranged weapons fired in or thr...
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Contingency Arcane - Abjuration and Ouranomancy... [Su, AoO]
7 PP
10 min (+0)\n1 min (+4)\n1 r (+8)
This spell sets up a trigger condition that activates a second spell. The second spell must be cast by you directly afte...
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Comprehend Languages Arcane - Divination\nDivine - Insig... [Su, MR, AoO]
1 PP per language\n+2 PP for speech
7+TPC AP
The target becomes able to understand the spoken or written words of one or more languages. You do not have to identify...
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Command Creature Divine - Charm\nPsi - Telepathy [Su, MR, AoO, Mind, Lang, Charm]
1 PP
7+TPC AP
You give the targets one of the following commands, and they will obey it to the best of their abilities for the spell's...
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Clone Arcane - Necromancy\nPsi - Metacrea... [Su, AoO]
15 PP
1 h (+0)\n10 min (+4)
You create a non-living clone of a living creature. If the original creature has been recently slain (maximum 1 year ago...
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Charm Creature Arcane - Enchantment\nPsi - Telepat... [Su, MR, AoO, Mind, Charm]
1 PP
7+TPC AP
You change the target's attitude to friendly. You will still need additional skill checks to convince the creature to do...
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Bolt of Sound Arcane - Aeromancy\nPsi - Psychokin... [Su, MR, AoO, Sonic]
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
You attack the target(s) with a ray or area of sonic concussion. You can divide the d6s of damage any way you want betwe...
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Bolt of Lightning Arcane - Aeromancy\nPsi - Psychokin... [Su, MR, AoO, Electricity]
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
You attack the target(s) with a ray or area of electrical discharges. You can divide the d6s of damage any way you want...
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