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✨ Spells & Supernatural Powers

Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.

✨ Spells by Skill 206 Total Spells
✨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →

Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):

Spell Learning Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP) Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Spell Name β–² A-Z Associated Skills ↕ Descriptors ↕ Cost / Time ↕ Description Action
Bolt of Acid Arcane - Hydromancy\nPsi - Psychome... [Su, MR, AoO, Acid]
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target(s) with a ray or area of acidic mist.\nIf you choose the concentration duration, you can make one...
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Bolt of Death Arcane - Necromancy\nDivine - Death [Su, MR, AoO, Necrotic]
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP\n+2 PP for 2 Str damage
7+TPC AP
You attack the target(s) with a ray or area of necrotic energy. You can divide the d6s of damage any way you want betwee...
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Bolt of Fire Arcane - Pyromancy\nPsi - Psychokin... [Su, MR, AoO, Fire]
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target(s) with a ray or area of fire. This may set fire to unattended, flammable objects.\nIf you choose...
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Bolt of Ice Arcane - Hydromancy\nPsi - Psychoki... [Su, MR, AoO, Cold]
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
You attack the target(s) with a ray or area of intense cold. You can divide the d6s of damage any way you want between H...
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Bolt of Lightning Arcane - Aeromancy\nPsi - Psychokin... [Su, MR, AoO, Electricity]
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
You attack the target(s) with a ray or area of electrical discharges. You can divide the d6s of damage any way you want...
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Bolt of Radiance Arcane - Illumination\nDivine - Lif... [Su, MR, AoO, Radiant]
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target(s) with a ray or area of intense radiance.\nIf you choose the concentration duration, you can make...
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Bolt of Sound Arcane - Aeromancy\nPsi - Psychokin... [Su, MR, AoO, Sonic]
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
You attack the target(s) with a ray or area of sonic concussion. You can divide the d6s of damage any way you want betwe...
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Call Lightning Divine - Nature\nCleric Affinity -... [Su, AoO, Electricity]
5 PP for 5d6 HP bolts\n+2 PP per additional 1d6 HP (per bolt)
1 r (+0)\n7+TPC AP (+4)
Once per round, you can call down a vertical bolt of lightning within range (6 AP cost). You can call a maximum total of...
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Charm Animal/Plant Divine - Animals and Charm (for ani... [Su, MR, AoO, Mind, Charm]
1 PP
7+TPC AP
You try to alter the attitude of the affected animals or plant creatures. With the basic spell, you can change their att...
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Charm Creature Arcane - Enchantment\nPsi - Telepat... [Su, MR, AoO, Mind, Charm]
1 PP
7+TPC AP
You change the target's attitude to friendly. You will still need additional skill checks to convince the creature to do...
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Clone Arcane - Necromancy\nPsi - Metacrea... [Su, AoO]
15 PP
1 h (+0)\n10 min (+4)
You create a non-living clone of a living creature. If the original creature has been recently slain (maximum 1 year ago...
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Color Spray Arcane - Illumination\nCleric Affin... [Su, MR, AoO, Light, Mind]
1 PP
7+TPC AP
You create a pattern of vivid and clashing colors that affects the minds of creatures within.
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Command Creature Divine - Charm\nPsi - Telepathy [Su, MR, AoO, Mind, Lang, Charm]
1 PP
7+TPC AP
You give the targets one of the following commands, and they will obey it to the best of their abilities for the spell's...
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Commune with Nature Divine - Insight and Nature [Su, AoO]
9 PP\n+4 PP for full commune
10 min
The basic spell reveals three of the following facts: ground and terrain, plants present, minerals present, bodies of wa...
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Comprehend Languages Arcane - Divination\nDivine - Insig... [Su, MR, AoO]
1 PP per language\n+2 PP for speech
7+TPC AP
The target becomes able to understand the spoken or written words of one or more languages. You do not have to identify...
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Consecrate Divine - Blessing and Protection [Su, AoO]
1 PP
1 h (+0)\n10 min (+4)
Consecrates an area with divine energy. Attempts to turn or rebuke (depending on the deity) undead gain a +3 divine bonu...
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Contact Other Plane Arcane - Conjuration and Divination [Su, AoO, Secret]
9 PP
10 min
You contact a powerful extraplanar entity in order to receive advice and information. The entity will provide one single...
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Contingency Arcane - Abjuration and Ouranomancy... [Su, AoO]
7 PP
10 min (+0)\n1 min (+4)\n1 r (+8)
This spell sets up a trigger condition that activates a second spell. The second spell must be cast by you directly afte...
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Control Air Arcane - Aeromancy\nDivine - Elemen... [Su, AoO, Air]
1 PP for +/-15 m/s\n3 PP for +/-30 m/s
7+TPC AP
The basic spell lets you increase or decrease the wind speed in the area by up to 15 m/s. Ranged weapons fired in or thr...
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Control Body Arcane - Kinetomancy\nPsi - Psychok... [Su, MR, AoO, Force]
7 PP
7+TPC AP
You telekinetically control the body of the affected creature for as long as you concentrate. The creature itself is una...
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Control Earth Arcane - Lithomancy\nDivine - Eleme... [Su, AoO, Earth]
11 PP
10 min (+0)\n1 min (+4)
The basic spell slowly moves earth (dirt, clay, loam, or sand, but not rock) from one place to another. You can change e...
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Control Emotions Arcane - Enchantment\nDivine - Char... [Su, MR, AoO, Mind]
1 PP for calm\n1 PP for rage
7+TPC AP
You try to alter the target's emotions in some way.\nThe calm effect calms agitated or excited creatures. Affected creat...
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Control Fire Arcane - Pyromancy\nDivine - Elemen... [Su, AoO, Fire]
1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud
7+TPC AP
The basic spell lets you control an existing fire of up to the specified size. You can increase or decrease the size by...
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Control Light Arcane - Illumination\nPsi - Psycho... [Su, AoO, Light]
1 PP
7+TPC AP
This spell lets you increase or decrease the power of the target light sources. The intensity can be reduced to nothing...
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Control Temperature Arcane - Lithomancy\nDivine - Eleme... [Su, MR, AoO]
1 PP
7+TPC AP
The basic spell gradually heats or chills stone and metal objects. The maximum amount of affected material is 10 kg per...
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