β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
206 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name β² A-Z | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Affliction | Arcane - Necromancy\nDivine - Natur... | [Su, MR, AoO] |
0 PP
7+TPC AP
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You afflict the targets with deafness, blindness, poison, and/or a debilitating disease (see variations).
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| Air Walk | Divine - Elements | [Su, MR, AoO, Air] |
7 PP
7+TPC AP
|
The targets can tread on air as if it was solid ground. They can walk up or down at a maximum angle of 45 degrees.\nA mo...
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| Analyze Creature | Arcane - Divination\nDivine - Insig... | [Su, AoO] |
3 PP
7+TPC AP
|
You try to identify the target creature and discover its strengths and weaknesses.
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| Analyze Dweomer | Arcane - Divination and Ouranomancy... | [Su, AoO] |
1 PP
1 h (+0)\n1 min (+4)\n1 r (+8)
|
You discern all active spells and magical properties of an object or creature. If you choose the "concentration" duratio...
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| Animal Shapes | Wild Shape | [Su, MR, AoO] |
11 PP
7+TPC AP
|
You change the shape of all targets into the same kind of animal. This is a grade II shapechange.\nEach target can termi...
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| Animate Objects | Arcane - Transmutation\nDivine - Li... | [Su, AoO] |
1 PP
7+TPC AP
|
The basic spell allows you to give simple commands to inanimate and unattended objects (but within their inherent limita...
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| Animate Plants | Divine - Plants | [Su, AoO] |
1 PP
7+TPC AP
|
The basic spell animates all normal plants in the area of effect, creating difficult terrain and causing the plants to e...
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| Antilife Shell | Divine - Protection | [Su, MR, AoO] |
5 PP for anti-plant
7+TPC AP
|
The basic spell creates an invisible and mobile barrier that keeps out plant creatures and animated plants.\nAlthough af...
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| Antimagic | Arcane - Ouranomancy and Abjuration... | [Su, MR, AoO] |
1 PP for +1 resistance\n+3 PP per additional +1
7+TPC AP\nReaction (mandatory check with +10 DC)
|
The basic spell grants a resistance bonus to defenses against spells and other supernatural effects.
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| Antipathy/Sympathy | Arcane - Enchantment | [Su, MR, AoO, Mind] |
15 PP
1 h
|
With the Antipathy effect you cause an object or location to repel creatures of a specific race or alignment.\nWith the...
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| Arcane Mark | Arcane - Illusion | [Su, MR, AoO] |
1 PP\n+1 PP for invisible mark
7+TPC AP
|
You mark any object or surface with your personal rune or mark (up to six separate characters). The mark can be no large...
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| Arcane Ward | Arcane - Abjuration and Divination | [Su, AoO] |
1 PP\n+4 PP keeps out normal animals\n+4 PP trigger on ethereal/incorporeal
10 min (+0)\n1 min (+2)
|
You create a ward that triggers a mental or audible alarm every time a creature of tiny or larger size enters without sa...
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| Astral Construct | Psi - Metacreativity | [Su, AoO, Dimension] |
2 PP per CL
1 r (+0)\n7+TPC AP (+4)
|
You use ectoplasm to create one or more astral constructs of the chosen total CL. They appear at any spot you choose wit...
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| Atonement | Divine - Blessing | [Su, AoO] |
9 PP
1 h
|
You remove the burden of acts and misdeeds that have angered the target's deity. The target must be truly repentant.\nIf...
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| Attack of the Beast | Arcane - Transmutation\nDivine - An... | [Su, AoO] |
1 PP for bite attack\n1 PP for claw attacks\n+4 PP per damage dice increase (up to four steps)
7+TPC AP
|
The basic spell transforms either your mouth into a fanged maw or your hands into sharp claws. If you are medium-sized,...
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| Awaken Intelligence | Divine - Animals or Plants | [Su, MR, AoO, Mind] |
9 PP, 250 XP
1 day
|
You awaken a tree or animal to humanlike sentience. The awakened subject becomes friendly towards you but has no special...
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| Banishment | Arcane - Conjuration\nDivine - Summ... | [Su, MR, AoO] |
7 PP
7+TPC AP
|
You try to banish an extraplanar creature back to its home plane.\nNote that some creatures may wish to return and will...
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| Bestow Power | Divine - Charm and Life\nPsi - Tele... | [Su, MR, AoO, Mind] |
2 PP per 1 bestowed PP
7+TPC AP
|
You channel your mental energy into the target creature(s), using it to cure their mental fatigue. The base cost is 2 PP...
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| Binding | Arcane - Enchantment | [Su, MR, AoO, Mind] |
9 PP
1 min (+0)\n1 r (+4)\n7+TPC AP (+8)
|
This spell creates a magical restraint to bind and/or hide the target creature or object.\nYou can specify any number of...
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| Blade Barrier | Arcane - Abjuration and Kinetomancy... | [Su, MR, AoO, Force] |
1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant]
7+TPC AP
|
With the single shield "area", you create a shield of pure force. It provides you with a +2 parry bonus to DeC, and it a...
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| Bless Water | Divine - Blessing | [Su, AoO, Radiant/Necrotic] |
1 PP
1 min
|
Imbues a flask of water with radiant or necrotic energy, turning it into holy or unholy water.
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| Blight | Arcane - Hydromancy\nDivine - Eleme... | [Su, MR, AoO, Water] |
1 PP for 4d6 SP\n+1 PP per add. 1d6 SP
7+TPC AP
|
This spell evaporates moisture from the targets, causing the indicated SP damage. Plants, water elementals, and other cr...
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| Blink | Arcane - Ouranomancy | [Su, AoO, Teleport] |
5 PP
7+TPC AP
|
You start to rapidly and randomly switch between the Material Plane and the Ethereal Plane. This occurs several times pe...
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| Body Affinity | Psi - Psychometabolism and Telepath... | [Su, MR, AoO] |
3 PP
7+TPC AP
|
As long as you and the target remain within close range, you take only half HP and SP damage from any attack. The same a...
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| Body Crisis | Psi - Telepathy | [Su, MR, AoO, Mind] |
1 PP
7+TPC AP
|
The basic spell causes horrible agony in the mind of the target (who is effectively sickened for the spell's duration).
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