β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
114 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name βΌ Z-A | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Zone of Revelation | Divine - Insight\nPsi - Clairsentie... | [Su, MR, AoO, Mind] |
1 PP
7+TPC AP
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You create an aura in which deception becomes much more difficult.\nUnless a creature's Will beats 10 + the spell's PL,...
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| Wall of Energy | Arcane - Aeromancy (Wall of Lightni... | [Su, MR, AoO] |
7 PP
7+TPC AP
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You create an immobile, shimmering barrier of the chosen energy type. The sonic wall is transparent and hard to detect v...
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| Trigger | Arcane - Abjuration and Divination\... | [Su, AoO] |
3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen
10 min (+0)\n1 min (+4)\n1 r (+8)
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This spell creates a magical touch sensor at a location or on an object, and then sets up a second spell to be activated...
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| Transfer Soul | Arcane - Necromancy\nPsi - Psychome... | [Su, MR, AoO, Mind] |
9 PP\n+4 PP for swap
7+TPC AP
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This spell transfers a soul from one body to another. Both the source and destination bodies have to be within range and...
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| Toughen Skin | Arcane - Abjuration and Transmutati... | [Su, MR, AoO] |
3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total)
7+TPC AP\nReaction (mandatory check with +10 DC)
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This spell toughens the target's skin, granting the indicated enhancement bonus to natural armor (DR). The maximum total...
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| Touch of Sound | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Sonic] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
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You attack the target with a touch of sonic concussion. You can divide the d6s of damage any way you want between HP and...
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| Touch of Lightning | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Electricity] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
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You attack the target with a touch of electricity. You can divide the d6s of damage any way you want between HP and SP.
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| Touch of Idiocy | Arcane - Enchantment and Transmutat... | [Su, MR, AoO] |
3 PP per ability score
7+TPC AP
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You cause 1d6 points of ability damage to the chosen mental ability scores (Intelligence, Wisdom, and/or Charisma).
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| Touch of Ice | Arcane - Hydromancy\nPsi - Psychoki... | [Su, MR, AoO, Cold] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
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You attack the target with a touch of intense cold. You can divide the d6s of damage any way you want between HP and SP....
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| Touch of Fire | Arcane - Pyromancy\nPsi - Psychokin... | [Su, MR, AoO, Fire] |
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
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You attack the target with a touch of fire and heat. This may set fire to unattended, flammable objects.
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| Touch of Enfeeblement | Arcane - Necromancy and Transmutati... | [Su, MR, AoO] |
3 PP per ability score
7+TPC AP
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You cause 1d6 points of ability damage to the chosen physical ability scores (Strength, Constitution, and/or Dexterity).
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| Touch of Death | Arcane - Necromancy\nDivine - Death... | [Su, MR, AoO, Necrotic] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
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You attack the target with a touch of necrotic energy. You can divide the d6s of damage any way you want between HP and...
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| Touch of Acid | Arcane - Hydromancy\nPsi - Psychome... | [Su, MR, AoO, Acid] |
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
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You attack the target with a touch of acid.
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| Teleportation Circle | Arcane - Ouranomancy\nPsi - Psychop... | [Su, AoO, Teleport] |
15 PP for long range\n+2 PP for unlimited\n+2 PP for limited trigger\n+2 PP for two-way\n+2 PP for variable destination
10 min (+0)\n1 min (+4)
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You create an invisible circle on a horizontal surface. Any creature or object entering the circle is teleported to a de...
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| Teleport | Arcane - Ouranomancy\nDivine - Prot... | [Su, MR, AoO, Teleport] |
5 PP for close range\n+2 PP for long range\n+4 PP for unlimited
7+TPC AP
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You instantly transport the target and its equipment to any location within the specified range.\nUnlimited: You can tel...
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| Telepathy | Arcane - Divination and Enchantment... | [Su, MR, AoO, Mind, Lang, Telepathy] |
1 PP\n+2 PP for two-way
10 min (+0)\n1 min (+4)\n1 r (+8)
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You can send telepathic messages to the target creature, sending up to 25 words per round. If the target knows you, it a...
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| Telekinesis | Arcane - Kinetomancy\nPsi - Psychok... | [Su, MR, AoO, Force] |
1 PP per 10 kg
7+TPC AP
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The basic spell lets you lift and move an unattended object (within the weight limit) up to 4 squares (per round) in any...
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| Split Personality | Psi - Telepathy | [Su, MR, AoO, Mind] |
7 PP
7+TPC AP
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This spell tries to partition a part of the target's mind into a separate personality. The split personality has the sam...
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| Sleep | Arcane - Enchantment\nPsi - Telepat... | [Su, MR, AoO, Mind, Sleep] |
1 PP for affecting up to TL 2\n+1 PP per +1 max TL
7+TPC AP
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Causes the target to fall into a magical slumber. Normal noise will not wake the creature, but wounding or lots of movem...
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| Shapechange | Arcane - Transmutation\nPsi - Psych... | [Su, MR, AoO] |
3 PP for grade I\n+2 PP for grade II\n+8 PP for grade III\n+10 PP for grade IV\n+4 PP for multiple uses\n+4 PP for mental change
7+TPC AP
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You alter the appearance and/or physical form of the target or targets.\nGrade I: You can perform a single grade I shape...
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| Sense Link | Divine - Animals and Insight (targe... | [Su, MR, AoO, Mind, Telepathy] |
3 PP for one sense\n+4 PP per add. sense
7+TPC AP
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You link one of your own senses with that of the target; you either sense what the target is sensing or vice versa. You...
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| Scrying | Arcane - Divination\nDivine - Insig... | [Su, AoO, Scry] |
5 PP\n+2 PP for hearing\n+4 PP for magical senses
1 h (+0)\n10 min (+4)\n1 r (+8)
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You create a floating invisible magical sensor (SZ Fine; 1 HP; DeC 18; Stealth +16) that sends you visual information fr...
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| Sanctuary | Arcane - Abjuration and Enchantment... | [Su, MR, AoO, Mind] |
1 PP
7+TPC AP
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This spell protects the target creature against hostile attacks by mentally repelling attackers. Compare (10 + the spell...
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| Resize Creature | Arcane - Transmutation\nPsi - Psych... | [Su, MR, AoO] |
1 PP\n+6 PP for true resize\n+16 PP for greater resize
7+TPC AP
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You decrease or increase the size of the targets (and their equipment) by approximately 30%, doubling or halving their w...
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| Repair Object | Arcane - Transmutation\nDivine - El... | [Su, AoO] |
1 PP per 10 kg (100 kg for Greater Repair or Fabricate)\n+2 PP for greater repair
1 min (+0)\n1 r (+4)
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You repair small breaks and tears in a single object (damage of less than half total HP). It can mend broken magical ite...
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