β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
117 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name β² A-Z | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Control Earth | Arcane - Lithomancy\nDivine - Eleme... | [Su, AoO, Earth] |
11 PP
10 min (+0)\n1 min (+4)
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The basic spell slowly moves earth (dirt, clay, loam, or sand, but not rock) from one place to another. You can change e...
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| Control Emotions | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind] |
1 PP for calm\n1 PP for rage
7+TPC AP
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You try to alter the target's emotions in some way.\nThe calm effect calms agitated or excited creatures. Affected creat...
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| Control Fire | Arcane - Pyromancy\nDivine - Elemen... | [Su, AoO, Fire] |
1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud
7+TPC AP
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The basic spell lets you control an existing fire of up to the specified size. You can increase or decrease the size by...
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| Control Temperature | Arcane - Lithomancy\nDivine - Eleme... | [Su, MR, AoO] |
1 PP
7+TPC AP
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The basic spell gradually heats or chills stone and metal objects. The maximum amount of affected material is 10 kg per...
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| Control Undead | Arcane - Necromancy\nDivine - Death | [Su, MR, AoO] |
1 PP
7+TPC AP
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The basic spell makes you and your companions effectively invisible to the targeted undead, causing them to ignore you c...
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| Control Vegetation | Divine - Plants\nCleric Affinity -... | [Su, AoO] |
5 PP
7+TPC AP
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This spell can have one of the following effects:\nOvergrowth: You cause normal vegetation to become extra thick and ove...
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| Control Water | Arcane - Hydromancy\nDivine - Eleme... | [Su, AoO, Water] |
9 PP
7+TPC AP
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You raise or lower a surface of water by up to 0.5 m per skill level. At the start of the effect, you can choose to chan...
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| Control Weather | Arcane - Aeromancy and Hydromancy\n... | [Su, AoO, Air, Water] |
1 PP for winds
10 min (+0)\n1 min (+4)\n1 r (+8)
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You alter the winds and/or weather in the local area. The wind effects are noticed as soon as the casting is completed,...
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| Courage | Divine - Charm | [Su, MR, AoO, Mind] |
1 PP for +4 bonus\n+4 PP for immunity
7+TPC AP
|
You instill courage in the target creatures, giving them a morale bonus (or immunity) against fear effects. Fear effects...
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| Create Object | Arcane - Conjuration and Transmutat... | [Su, AoO] |
1 PP per 10 kg
10 min (+0)\n1 min (+4)
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You create a non-magical, non-living object of the chosen material. The object can also include parts of simpler, cheape...
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| Create Sustenance | Divine - Life and Summoning | [Su, AoO] |
1 PP for water or purification\n+4 PP for food
10 min (+0)\n1 min (+2)\n1 r (+4)
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The basic spell creates up to 10 l of water per skill level. Alternatively, it can be used to purify spoiled, rotten, or...
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| Create Undead | Arcane - Necromancy\nDivine - Death | [Su, AoO, Necrotic] |
1 PP for zombies and skeletons\n+6 PP for ghouls\n+7 PP for ghasts\n+10 PP for mummies\n+11 PP for shadows\n+12 PP for wraiths\n+13 PP for mohrgs\n+14 PP for spectres\n+15 PP for devourers
1 h (+0)\n1 min (+4)\n1 r (+8)
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The basic spell can infuse relatively intact bodies and skeletons with necrotic energy and animate them into zombies and...
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| Create Wall | Arcane - Conjuration and Lithomancy... | [Su, AoO, Earth] |
9 PP for stone wall\n11 PP for iron wall
7+TPC AP
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You create a vertical wall of stone or iron that automatically merges into adjoining surfaces. The wall can be up to 1 c...
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| Cure Affliction | Divine - Life\nPsi - Psychometaboli... | [Su, MR, AoO] |
1 PP
7+TPC AP
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The basic spell removes minor adverse conditions (clobbered, dazed, dazzled, nauseated, and sickened). It also provides...
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| Cure Fatigue | Divine - Life\nPsi - Psychometaboli... | [Su, MR, AoO, Radiant] |
1 PP for 10 SP\n+2 PP per additional 5 SP
7+TPC AP
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You channel radiant energy into the target creature(s), using it to cure their fatigue. When this spell is cast on multi...
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| Curse | Divine - Retribution | [Su, MR, AoO] |
0 PP\n+1 PP per -1 action penalty (max -5)\n+1 PP per -1 defense penalty (max -5)\n+1 PP per -1 ability score decrease (max -6 and to minimum 1)\n+9 PP per reroll
7+TPC AP
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You give the targets the specified divine penalty on action checks (including all attacks), defenses and/or ability scor...
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| Darkness | Arcane - Illumination\nDivine - Dea... | [Su, AoO, Dark] |
3 PP for one step\n+2 PP per additional step\n+2 PP for 12 sq darkness (instead of 4 sq)
7+TPC AP
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Causes an object to "radiate shadows" that reduce light by the specified number of levels (bright -> normal -> dim -> da...
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| Deflective Shield | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
1 PP for +2 bonus\n+4 PP per additional +1 (up to +6 total)\n+2 PP for +4 extra bonus against ranged weapons
7+TPC AP\nReaction (mandatory check with +10 DC)
|
You protect the target with a shimmering shield that provides a deflection bonus to DeC. Maximum total deflection bonus...
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| Detect Alignment | Divine - Insight\nPsi - Clairsentie... | [Su, AoO] |
1 PP for one aspect\n+1 PP for fast detection\n+4 PP for all aspects
7+TPC AP
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You detect the presence of one particular alignment aspect (good, evil, law, or chaos), chosen at the time of casting. T...
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| Detect Life | Arcane - Divination and Necromancy\... | [Su, AoO] |
1 PP\n+1 PP for fast detection
7+TPC AP
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You detect life force.\nFast detection: A single scan gives all the information (see below).
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| Detect Magic | Arcane - Divination\nDivine - Insig... | [Su, AoO] |
1 PP\n+1 PP for fast detection
7+TPC AP
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You detect magical auras.\nFast detection: A single scan gives all the information (see below).
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| Detect Natural Features and Hazards | Divine - Insight and Nature | [Su, AoO] |
1 PP for poison/disease detect\n+1 PP for fast detection
7+TPC AP
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The basic spell detects natural poisons and diseases, whether they are part of a creature, an object, or an area.\nFast...
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| Dimensional Lock | Arcane - Ouranomancy\nDivine - Summ... | [Su, MR, AoO] |
5 PP
7+TPC AP
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A target struck by the ray or anyone inside the emanation is blocked from extradimensional travel. Those creatures must...
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| Discern Location | Arcane - Divination\nDivine - Insig... | [Su, AoO, Scry] |
1 PP\n+4 PP for distance\n+8 PP for exact location
1 min (+0)\n1 r (+4)
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If the target is within your chosen range, you sense the correct direction to it. If you choose a general target rather...
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| Dispel Magic | Arcane - Ouranomancy\nDivine - Prot... | [Su, MR, AoO] |
5 PP
7+TPC AP
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This spell can terminate magical and supernatural effects, and it can even temporarily disable permanent magical objects...
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