β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
206 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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| Spell Name βΌ Z-A | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Divine Favor | Divine - Blessing | [Su, MR, AoO] |
1 PP for +1 bonus\n+4 PP per additional +1 (up to +5 total)\n+2 PP per 5 temporary HP\n+2 PP per +1 Str bonus (up to +6)
7+TPC AP
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You infuse the targets with divine power.\nThe targets gain the specified morale bonus to all attacks and weapon damage....
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| Divine Aura | Divine - Protection | [Su, MR, AoO] |
1 PP\n+8 PP for +4 deflection bonus against all\n+8 PP for +4 resistance bonus against all
7+TPC AP
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Against opponents whose alignment is opposed to that of your deity, you gain a +2 deflection bonus to DeC and a +2 resis...
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| Divination | Divine - Insight\nPsi - Clairsentie... | [Su, AoO, Secret] |
3 PP for augury\n+2 PP for far sight
10 min (+0)\n1 min (+2)\n1 r (+4)
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You try to find out whether a particular action will bring good or bad results in the immediate future (up to 1/2 hour)....
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| Displacement | Arcane - Illusion\nPsi - Metacreati... | [Su, MR, AoO, Illusion] |
3 PP\n-2 PP for bonus against ranged attacks only\n+2 PP for good concealment
7+TPC AP
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You distort and displace the target's outline, granting it concealment. This concealment grants only DeC bonus (but no b...
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| Dispel Magic | Arcane - Ouranomancy\nDivine - Prot... | [Su, MR, AoO] |
5 PP
7+TPC AP
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This spell can terminate magical and supernatural effects, and it can even temporarily disable permanent magical objects...
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| Disintegrate | Arcane - Transmutation\nPsi - Psych... | [Su, MR, AoO] |
1 PP for 3d6 HP\n+1 PP per additional d6 HP
7+TPC AP
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You shoot a ray at or touch a target creature or object of solid matter, trying to disintegrate it (dealing unspecified...
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| Discern Location | Arcane - Divination\nDivine - Insig... | [Su, AoO, Scry] |
1 PP\n+4 PP for distance\n+8 PP for exact location
1 min (+0)\n1 r (+4)
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If the target is within your chosen range, you sense the correct direction to it. If you choose a general target rather...
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| Dimensional Lock | Arcane - Ouranomancy\nDivine - Summ... | [Su, MR, AoO] |
5 PP
7+TPC AP
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A target struck by the ray or anyone inside the emanation is blocked from extradimensional travel. Those creatures must...
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| Detect Thoughts | Arcane - Divination and Enchantment... | [Su, AoO] |
3 PP\n+1 PP for fast detection
7+TPC AP
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You detect thoughts and consciousness.\nFast detection: A single success gives all the information of a triple success (...
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| Detect Teleportation | Arcane - Divination and Ouranomancy... | [Su, AoO] |
3 PP\n+2 PP for portal detect\n+1 PP for fast detection
7+TPC AP
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You detect teleportation effects into or out of the area. You also detect any such effect that took place during the pre...
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| Detect Natural Features and Hazards | Divine - Insight and Nature | [Su, AoO] |
1 PP for poison/disease detect\n+1 PP for fast detection
7+TPC AP
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The basic spell detects natural poisons and diseases, whether they are part of a creature, an object, or an area.\nFast...
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| Detect Magic | Arcane - Divination\nDivine - Insig... | [Su, AoO] |
1 PP\n+1 PP for fast detection
7+TPC AP
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You detect magical auras.\nFast detection: A single scan gives all the information (see below).
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| Detect Life | Arcane - Divination and Necromancy\... | [Su, AoO] |
1 PP\n+1 PP for fast detection
7+TPC AP
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You detect life force.\nFast detection: A single scan gives all the information (see below).
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| Detect Alignment | Divine - Insight\nPsi - Clairsentie... | [Su, AoO] |
1 PP for one aspect\n+1 PP for fast detection\n+4 PP for all aspects
7+TPC AP
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You detect the presence of one particular alignment aspect (good, evil, law, or chaos), chosen at the time of casting. T...
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| Deflective Shield | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
1 PP for +2 bonus\n+4 PP per additional +1 (up to +6 total)\n+2 PP for +4 extra bonus against ranged weapons
7+TPC AP\nReaction (mandatory check with +10 DC)
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You protect the target with a shimmering shield that provides a deflection bonus to DeC. Maximum total deflection bonus...
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| Darkness | Arcane - Illumination\nDivine - Dea... | [Su, AoO, Dark] |
3 PP for one step\n+2 PP per additional step\n+2 PP for 12 sq darkness (instead of 4 sq)
7+TPC AP
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Causes an object to "radiate shadows" that reduce light by the specified number of levels (bright -> normal -> dim -> da...
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| Curse | Divine - Retribution | [Su, MR, AoO] |
0 PP\n+1 PP per -1 action penalty (max -5)\n+1 PP per -1 defense penalty (max -5)\n+1 PP per -1 ability score decrease (max -6 and to minimum 1)\n+9 PP per reroll
7+TPC AP
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You give the targets the specified divine penalty on action checks (including all attacks), defenses and/or ability scor...
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| Cure Fatigue | Divine - Life\nPsi - Psychometaboli... | [Su, MR, AoO, Radiant] |
1 PP for 10 SP\n+2 PP per additional 5 SP
7+TPC AP
|
You channel radiant energy into the target creature(s), using it to cure their fatigue. When this spell is cast on multi...
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| Cure Affliction | Divine - Life\nPsi - Psychometaboli... | [Su, MR, AoO] |
1 PP
7+TPC AP
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The basic spell removes minor adverse conditions (clobbered, dazed, dazzled, nauseated, and sickened). It also provides...
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| Crystal Shard | Psi - Metacreativity | [Su, MR, AoO] |
1 PP for 3d6 HP of damage\n+1 PP per additional d6 HP
7+TPC AP
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You create and fire a razor-sharp crystal (or crystals) at a target, dealing the specified amount of piercing damage.
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| Create Web | Arcane - Conjuration | [Su, AoO] |
3 PP
7+TPC AP
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You create a mass of sticky web-like strands, entangling creatures in the area. The strands must be anchored on at least...
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| Create Wall | Arcane - Conjuration and Lithomancy... | [Su, AoO, Earth] |
9 PP for stone wall\n11 PP for iron wall
7+TPC AP
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You create a vertical wall of stone or iron that automatically merges into adjoining surfaces. The wall can be up to 1 c...
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| Create Undead | Arcane - Necromancy\nDivine - Death | [Su, AoO, Necrotic] |
1 PP for zombies and skeletons\n+6 PP for ghouls\n+7 PP for ghasts\n+10 PP for mummies\n+11 PP for shadows\n+12 PP for wraiths\n+13 PP for mohrgs\n+14 PP for spectres\n+15 PP for devourers
1 h (+0)\n1 min (+4)\n1 r (+8)
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The basic spell can infuse relatively intact bodies and skeletons with necrotic energy and animate them into zombies and...
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| Create Sustenance | Divine - Life and Summoning | [Su, AoO] |
1 PP for water or purification\n+4 PP for food
10 min (+0)\n1 min (+2)\n1 r (+4)
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The basic spell creates up to 10 l of water per skill level. Alternatively, it can be used to purify spoiled, rotten, or...
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| Create Portal | Arcane - Ouranomancy | [Su, AoO, Teleport] |
13 PP for destination at long range\n+2 PP for unlimited\n+6 PP for extraplanar\n+2 PP for two-way\n+4 PP for keyed
10 min (+0)
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You create an interdimensional connection between a location near you and another location within long range. Anything (...
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