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✨ Spells & Supernatural Powers

Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.

✨ Spells by Skill 150 Total Spells
✨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →

Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):

Spell Learning Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP) Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Spell Name β–Ό Z-A Associated Skills ↕ Descriptors ↕ Cost / Time ↕ Description Action
Wall of Energy Arcane - Aeromancy (Wall of Lightni... [Su, MR, AoO]
7 PP
7+TPC AP
You create an immobile, shimmering barrier of the chosen energy type. The sonic wall is transparent and hard to detect v...
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Ventriloquism Arcane - Illusion\nBardic Music [Su, AoO, Lang, Illusion]
1 PP
7+TPC AP
This spell lets you throw your voice (and other naturally produced sounds) to locations within range.\nThe basic spell c...
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Trigger Arcane - Abjuration and Divination\... [Su, AoO]
3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen
10 min (+0)\n1 min (+4)\n1 r (+8)
This spell creates a magical touch sensor at a location or on an object, and then sets up a second spell to be activated...
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Transmute Rock Arcane - Lithomancy and Transmutati... [Su, AoO, Earth]
1 PP
7+TPC AP
This spell alters the character, consistency, or very nature of stone-based matter (including sand, rock, most minerals,...
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Transfer Soul Arcane - Necromancy\nPsi - Psychome... [Su, MR, AoO, Mind]
9 PP\n+4 PP for swap
7+TPC AP
This spell transfers a soul from one body to another. Both the source and destination bodies have to be within range and...
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Toughen Skin Arcane - Abjuration and Transmutati... [Su, MR, AoO]
3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total)
7+TPC AP\nReaction (mandatory check with +10 DC)
This spell toughens the target's skin, granting the indicated enhancement bonus to natural armor (DR). The maximum total...
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Touch of Sound Arcane - Aeromancy\nPsi - Psychokin... [Su, MR, AoO, Sonic]
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
You attack the target with a touch of sonic concussion. You can divide the d6s of damage any way you want between HP and...
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Touch of Radiance Arcane - Illumination\nDivine - Lif... [Su, MR, AoO, Radiant]
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target with a touch of intense radiance.
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Touch of Lightning Arcane - Aeromancy\nPsi - Psychokin... [Su, MR, AoO, Electricity]
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
You attack the target with a touch of electricity. You can divide the d6s of damage any way you want between HP and SP.
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Touch of Idiocy Arcane - Enchantment and Transmutat... [Su, MR, AoO]
3 PP per ability score
7+TPC AP
You cause 1d6 points of ability damage to the chosen mental ability scores (Intelligence, Wisdom, and/or Charisma).
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Touch of Ice Arcane - Hydromancy\nPsi - Psychoki... [Su, MR, AoO, Cold]
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
You attack the target with a touch of intense cold. You can divide the d6s of damage any way you want between HP and SP....
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Touch of Fire Arcane - Pyromancy\nPsi - Psychokin... [Su, MR, AoO, Fire]
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target with a touch of fire and heat. This may set fire to unattended, flammable objects.
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Touch of Enfeeblement Arcane - Necromancy and Transmutati... [Su, MR, AoO]
3 PP per ability score
7+TPC AP
You cause 1d6 points of ability damage to the chosen physical ability scores (Strength, Constitution, and/or Dexterity).
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Touch of Death Arcane - Necromancy\nDivine - Death... [Su, MR, AoO, Necrotic]
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
You attack the target with a touch of necrotic energy. You can divide the d6s of damage any way you want between HP and...
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Touch of Acid Arcane - Hydromancy\nPsi - Psychome... [Su, MR, AoO, Acid]
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target with a touch of acid.
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Teleportation Circle Arcane - Ouranomancy\nPsi - Psychop... [Su, AoO, Teleport]
15 PP for long range\n+2 PP for unlimited\n+2 PP for limited trigger\n+2 PP for two-way\n+2 PP for variable destination
10 min (+0)\n1 min (+4)
You create an invisible circle on a horizontal surface. Any creature or object entering the circle is teleported to a de...
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Teleport Arcane - Ouranomancy\nDivine - Prot... [Su, MR, AoO, Teleport]
5 PP for close range\n+2 PP for long range\n+4 PP for unlimited
7+TPC AP
You instantly transport the target and its equipment to any location within the specified range.\nUnlimited: You can tel...
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Telepathy Arcane - Divination and Enchantment... [Su, MR, AoO, Mind, Lang, Telepathy]
1 PP\n+2 PP for two-way
10 min (+0)\n1 min (+4)\n1 r (+8)
You can send telepathic messages to the target creature, sending up to 25 words per round. If the target knows you, it a...
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Telekinesis Arcane - Kinetomancy\nPsi - Psychok... [Su, MR, AoO, Force]
1 PP per 10 kg
7+TPC AP
The basic spell lets you lift and move an unattended object (within the weight limit) up to 4 squares (per round) in any...
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Summon Tentacles Arcane - Conjuration\nCleric Affini... [Su, AoO]
7 PP
1 r (+0)\n7+TPC AP (+4)
You conjure a field of black, rubbery tentacles from any horizontal surface. Each tentacle is 3 m (or 2 squares) long an...
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Summon Outsider Arcane - Conjuration\nDivine - Summ... [Su, AoO]
1 PP for CL 1\n+2 PP per additional CL
1 r (+0)\n7+TPC AP (+4)
You summon one or more outsider creatures of the total chosen CL. They appear at any spot you choose within range and ca...
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Summon Elemental Arcane - Conjuration and Aeromancy... [Su, AoO]
1 PP for CL 1\n+2 PP per additional CL
1 r (+0)\n7+TPC AP (+4)
You summon one or more elemental creatures of the chosen CL. They appear at any spot you choose within range and can act...
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Sonic Disruption Arcane - Aeromancy and Kinetomancy\... [Su, MR, AoO, Sonic]
3 PP for 4d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
The basic spell uses noise to break or at least damage the target objects.
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Snow Storm Arcane - Hydromancy\nDivine - Eleme... [Su, MR, AoO, Cold]
3 PP
7+TPC AP
You conjure a severe snow storm in the chosen area. It blocks all sight (including darkvision) for the duration. The are...
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Sleep Arcane - Enchantment\nPsi - Telepat... [Su, MR, AoO, Mind, Sleep]
1 PP for affecting up to TL 2\n+1 PP per +1 max TL
7+TPC AP
Causes the target to fall into a magical slumber. Normal noise will not wake the creature, but wounding or lots of movem...
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