β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
114 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name β² A-Z | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Manipulate Matter | Arcane - Transmutation\nPsi - Metac... | [Su, AoO] |
5 PP\n+2 PP for stasis
10 min (+0)\n1 min (+4)
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You either weaken or strengthen the material of the target object. When weakening an object, you can reduce its DR by up...
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| Manipulate Senses | Psi - Telepathy | [Su, MR, AoO, Mind] |
5 PP for one sense\n+2 PP per additional sense
7+TPC AP
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You falsify one or more of the target's senses. You can't create a sensation from nothing nor completely hide a sensatio...
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| Manipulate Time | Arcane - Ouranomancy\nPsi - Psychom... | [Su, MR, AoO] |
3 PP for +2 AP haste (+5 PP per additional +2 AP)\n3 PP for -2 AP slow (+5 PP per additional -2 AP)
7+TPC AP\nReaction (mandatory check with +10 DC)
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This spell causes time to flow faster or slower for the target creatures.\nThe haste version gives the targets an enhanc...
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| Metabolic Trance | Psi - Psychometabolism | [Su, AoO] |
3 PP
7+TPC AP
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The basic spell provides you with sustenance (food and water) for one day.
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| Mind Blank | Arcane - Abjuration and Enchantment... | [Su, MR, AoO, Mind] |
1 PP for +1\n+2 PP per additional +1
7+TPC AP\nReaction (mandatory check with +10 DC)
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By emptying and/or shielding your mind, you gain the indicated resistance bonus to Will defense.
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| Mind Reading | Arcane - Divination and Enchantment... | [Su, MR, AoO, Mind, Telepathy] |
1 PP
7+TPC AP
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The basic spell lets you know the target's current emotions and also its attitude towards you.
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| Mind Seed | Psi - Telepathy | [Su, MR, AoO, Mind] |
15 PP
7+TPC AP
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You place a seed containing your full psyche into the subconscious mind of the target. The seed germinates over a period...
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| Petrification | Arcane - Lithomancy and Transmutati... | [Su, MR, AoO, Earth] |
7 PP
7+TPC AP
|
Flesh to stone: Effectively petrifies the target creature (and all of its equipment). A creature transformed to stone be...
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| Phase Door | Arcane - Ouranomancy\nPsi - Psychop... | [Su, AoO, Dimension] |
9 PP for up to 2 sq depth\n+3 PP per additional sq\n+4 PP for private door
7+TPC AP
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You temporarily "phase out" solid wood, plaster, or stone to create a passage. It does not work on metal walls, construc...
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| Planar Projection | Arcane - Ouranomancy\nDivine - Summ... | [Su, MR, AoO, Dimension, Teleport] |
15 PP for Astral Plane\n+4 PP for Outer Plane\n+4 PP for specific loc.
7+TPC AP
|
You project your soul (and those of the other targets) into the Astral Plane. Once there, the soul will typically create...
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| Planar Travel | Arcane - Ouranomancy\nDivine - Summ... | [Su, MR, AoO, Dimension, Teleport] |
9 PP for Ethereal\n+2 PP for Shadowfell, Feywild, or Elemental Plane\n+4 PP for alternate Prime\n+4 PP precision location
7+TPC AP
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You travel physically to a different plane or dimension. If you travel between the Prime Material, Ethereal, Shadowfell,...
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| Protection from Divination | Arcane - Abjuration and Divination\... | [Su, MR, AoO] |
1 PP
7+TPC AP\nReaction (mandatory check with +10 DC)
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The basic spell grants a +10 circumstance bonus to Bluff checks and a +4 circumstance bonus to defenses against mind rea...
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| Protection from Scrying | Arcane - Abjuration and Divination\... | [Su, MR, AoO] |
3 PP
7+TPC AP
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You protect a creature, object, or area against scrying. Any attempt at scrying has to beat your spell's PL or fail (scr...
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| Psychic Chirurgery | Arcane - Enchantment and Transmutat... | [Su, MR, AoO, Mind] |
9 PP for modify memory
1 min (+0)\n1 r (+4)\n7+TPC AP (+8)
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You can modify a target's memories. This can be used to eliminate memories of an event, allow the target to perfectly re...
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| Repair Object | Arcane - Transmutation\nDivine - El... | [Su, AoO] |
1 PP per 10 kg (100 kg for Greater Repair or Fabricate)\n+2 PP for greater repair
1 min (+0)\n1 r (+4)
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You repair small breaks and tears in a single object (damage of less than half total HP). It can mend broken magical ite...
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| Resize Creature | Arcane - Transmutation\nPsi - Psych... | [Su, MR, AoO] |
1 PP\n+6 PP for true resize\n+16 PP for greater resize
7+TPC AP
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You decrease or increase the size of the targets (and their equipment) by approximately 30%, doubling or halving their w...
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| Sanctuary | Arcane - Abjuration and Enchantment... | [Su, MR, AoO, Mind] |
1 PP
7+TPC AP
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This spell protects the target creature against hostile attacks by mentally repelling attackers. Compare (10 + the spell...
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| Scrying | Arcane - Divination\nDivine - Insig... | [Su, AoO, Scry] |
5 PP\n+2 PP for hearing\n+4 PP for magical senses
1 h (+0)\n10 min (+4)\n1 r (+8)
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You create a floating invisible magical sensor (SZ Fine; 1 HP; DeC 18; Stealth +16) that sends you visual information fr...
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| Sense Link | Divine - Animals and Insight (targe... | [Su, MR, AoO, Mind, Telepathy] |
3 PP for one sense\n+4 PP per add. sense
7+TPC AP
|
You link one of your own senses with that of the target; you either sense what the target is sensing or vice versa. You...
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| Shapechange | Arcane - Transmutation\nPsi - Psych... | [Su, MR, AoO] |
3 PP for grade I\n+2 PP for grade II\n+8 PP for grade III\n+10 PP for grade IV\n+4 PP for multiple uses\n+4 PP for mental change
7+TPC AP
|
You alter the appearance and/or physical form of the target or targets.\nGrade I: You can perform a single grade I shape...
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| Sleep | Arcane - Enchantment\nPsi - Telepat... | [Su, MR, AoO, Mind, Sleep] |
1 PP for affecting up to TL 2\n+1 PP per +1 max TL
7+TPC AP
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Causes the target to fall into a magical slumber. Normal noise will not wake the creature, but wounding or lots of movem...
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| Split Personality | Psi - Telepathy | [Su, MR, AoO, Mind] |
7 PP
7+TPC AP
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This spell tries to partition a part of the target's mind into a separate personality. The split personality has the sam...
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| Telekinesis | Arcane - Kinetomancy\nPsi - Psychok... | [Su, MR, AoO, Force] |
1 PP per 10 kg
7+TPC AP
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The basic spell lets you lift and move an unattended object (within the weight limit) up to 4 squares (per round) in any...
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| Telepathy | Arcane - Divination and Enchantment... | [Su, MR, AoO, Mind, Lang, Telepathy] |
1 PP\n+2 PP for two-way
10 min (+0)\n1 min (+4)\n1 r (+8)
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You can send telepathic messages to the target creature, sending up to 25 words per round. If the target knows you, it a...
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| Teleport | Arcane - Ouranomancy\nDivine - Prot... | [Su, MR, AoO, Teleport] |
5 PP for close range\n+2 PP for long range\n+4 PP for unlimited
7+TPC AP
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You instantly transport the target and its equipment to any location within the specified range.\nUnlimited: You can tel...
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