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✨ Spells & Supernatural Powers

Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.

✨ Spells by Skill 117 Total Spells
✨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →

Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):

Spell Learning Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP) Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Spell Name β–² A-Z Associated Skills ↕ Descriptors ↕ Cost / Time ↕ Description Action
Control Earth Arcane - Lithomancy\nDivine - Eleme... [Su, AoO, Earth]
11 PP
10 min (+0)\n1 min (+4)
The basic spell slowly moves earth (dirt, clay, loam, or sand, but not rock) from one place to another. You can change e...
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Control Emotions Arcane - Enchantment\nDivine - Char... [Su, MR, AoO, Mind]
1 PP for calm\n1 PP for rage
7+TPC AP
You try to alter the target's emotions in some way.\nThe calm effect calms agitated or excited creatures. Affected creat...
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Control Fire Arcane - Pyromancy\nDivine - Elemen... [Su, AoO, Fire]
1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud
7+TPC AP
The basic spell lets you control an existing fire of up to the specified size. You can increase or decrease the size by...
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Control Temperature Arcane - Lithomancy\nDivine - Eleme... [Su, MR, AoO]
1 PP
7+TPC AP
The basic spell gradually heats or chills stone and metal objects. The maximum amount of affected material is 10 kg per...
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Control Undead Arcane - Necromancy\nDivine - Death [Su, MR, AoO]
1 PP
7+TPC AP
The basic spell makes you and your companions effectively invisible to the targeted undead, causing them to ignore you c...
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Control Vegetation Divine - Plants\nCleric Affinity -... [Su, AoO]
5 PP
7+TPC AP
This spell can have one of the following effects:\nOvergrowth: You cause normal vegetation to become extra thick and ove...
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Control Water Arcane - Hydromancy\nDivine - Eleme... [Su, AoO, Water]
9 PP
7+TPC AP
You raise or lower a surface of water by up to 0.5 m per skill level. At the start of the effect, you can choose to chan...
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Control Weather Arcane - Aeromancy and Hydromancy\n... [Su, AoO, Air, Water]
1 PP for winds
10 min (+0)\n1 min (+4)\n1 r (+8)
You alter the winds and/or weather in the local area. The wind effects are noticed as soon as the casting is completed,...
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Courage Divine - Charm [Su, MR, AoO, Mind]
1 PP for +4 bonus\n+4 PP for immunity
7+TPC AP
You instill courage in the target creatures, giving them a morale bonus (or immunity) against fear effects. Fear effects...
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Create Object Arcane - Conjuration and Transmutat... [Su, AoO]
1 PP per 10 kg
10 min (+0)\n1 min (+4)
You create a non-magical, non-living object of the chosen material. The object can also include parts of simpler, cheape...
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Create Sustenance Divine - Life and Summoning [Su, AoO]
1 PP for water or purification\n+4 PP for food
10 min (+0)\n1 min (+2)\n1 r (+4)
The basic spell creates up to 10 l of water per skill level. Alternatively, it can be used to purify spoiled, rotten, or...
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Create Undead Arcane - Necromancy\nDivine - Death [Su, AoO, Necrotic]
1 PP for zombies and skeletons\n+6 PP for ghouls\n+7 PP for ghasts\n+10 PP for mummies\n+11 PP for shadows\n+12 PP for wraiths\n+13 PP for mohrgs\n+14 PP for spectres\n+15 PP for devourers
1 h (+0)\n1 min (+4)\n1 r (+8)
The basic spell can infuse relatively intact bodies and skeletons with necrotic energy and animate them into zombies and...
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Create Wall Arcane - Conjuration and Lithomancy... [Su, AoO, Earth]
9 PP for stone wall\n11 PP for iron wall
7+TPC AP
You create a vertical wall of stone or iron that automatically merges into adjoining surfaces. The wall can be up to 1 c...
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Cure Affliction Divine - Life\nPsi - Psychometaboli... [Su, MR, AoO]
1 PP
7+TPC AP
The basic spell removes minor adverse conditions (clobbered, dazed, dazzled, nauseated, and sickened). It also provides...
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Cure Fatigue Divine - Life\nPsi - Psychometaboli... [Su, MR, AoO, Radiant]
1 PP for 10 SP\n+2 PP per additional 5 SP
7+TPC AP
You channel radiant energy into the target creature(s), using it to cure their fatigue. When this spell is cast on multi...
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Curse Divine - Retribution [Su, MR, AoO]
0 PP\n+1 PP per -1 action penalty (max -5)\n+1 PP per -1 defense penalty (max -5)\n+1 PP per -1 ability score decrease (max -6 and to minimum 1)\n+9 PP per reroll
7+TPC AP
You give the targets the specified divine penalty on action checks (including all attacks), defenses and/or ability scor...
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Darkness Arcane - Illumination\nDivine - Dea... [Su, AoO, Dark]
3 PP for one step\n+2 PP per additional step\n+2 PP for 12 sq darkness (instead of 4 sq)
7+TPC AP
Causes an object to "radiate shadows" that reduce light by the specified number of levels (bright -> normal -> dim -> da...
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Deflective Shield Arcane - Abjuration\nDivine - Prote... [Su, MR, AoO]
1 PP for +2 bonus\n+4 PP per additional +1 (up to +6 total)\n+2 PP for +4 extra bonus against ranged weapons
7+TPC AP\nReaction (mandatory check with +10 DC)
You protect the target with a shimmering shield that provides a deflection bonus to DeC. Maximum total deflection bonus...
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Detect Alignment Divine - Insight\nPsi - Clairsentie... [Su, AoO]
1 PP for one aspect\n+1 PP for fast detection\n+4 PP for all aspects
7+TPC AP
You detect the presence of one particular alignment aspect (good, evil, law, or chaos), chosen at the time of casting. T...
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Detect Life Arcane - Divination and Necromancy\... [Su, AoO]
1 PP\n+1 PP for fast detection
7+TPC AP
You detect life force.\nFast detection: A single scan gives all the information (see below).
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Detect Magic Arcane - Divination\nDivine - Insig... [Su, AoO]
1 PP\n+1 PP for fast detection
7+TPC AP
You detect magical auras.\nFast detection: A single scan gives all the information (see below).
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Detect Natural Features and Hazards Divine - Insight and Nature [Su, AoO]
1 PP for poison/disease detect\n+1 PP for fast detection
7+TPC AP
The basic spell detects natural poisons and diseases, whether they are part of a creature, an object, or an area.\nFast...
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Dimensional Lock Arcane - Ouranomancy\nDivine - Summ... [Su, MR, AoO]
5 PP
7+TPC AP
A target struck by the ray or anyone inside the emanation is blocked from extradimensional travel. Those creatures must...
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Discern Location Arcane - Divination\nDivine - Insig... [Su, AoO, Scry]
1 PP\n+4 PP for distance\n+8 PP for exact location
1 min (+0)\n1 r (+4)
If the target is within your chosen range, you sense the correct direction to it. If you choose a general target rather...
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Dispel Magic Arcane - Ouranomancy\nDivine - Prot... [Su, MR, AoO]
5 PP
7+TPC AP
This spell can terminate magical and supernatural effects, and it can even temporarily disable permanent magical objects...
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