RoL d20 Dragon RoL d20
PC Gen

Dragon, Bronze

RL 21

Environment: Temperate hills | Type: Dragons

← Back to Bestiary
Dragon, Bronze

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Hatchling (Bronze Dragon): CL 4; XP 600; L Dragon (Metallic); RL 10; HP 138, SP 78, PP 76; Init +5; Spd 9 (Climb ×3 MP), Swim 13, Fly 31; DeCa/p 22/19 (crit +42), Fort 30, Ref 26, Will 28; DR 22, MR 5, Elec imm; AP 20; Atk Bite Sz -1, AP 7, Rch 0-1, +8 (2d8+8 S HP + grapple); Multi Bite/Arm Sz -1, AP 11, Rch 0-1/0-1, +8/+3 (2d8+8 S HP + grapple/d10+5 S HP + grapple); Multi Bite/Arm/Arm Sz -1, AP 15, Rch 0-1/0-1/0-1, +6/+1/+1 (2d8+8 S HP + grapple/d10+5 S HP + grapple/d10+5 S HP + grapple); Multi Bite/Arm/Arm/Wing Sz 0, AP 21, Rch 0-1/0-1/0-1/1-1, +4/-1/-1/+4 (2d8+8 S HP + grapple/d10+5 S HP + grapple/d10+5 S HP + grapple/d8+5 B HP); Grp AP 9, Rch 0-1, +3/+13; Rays +2; AreaAtt +4; BodyAtt +7; MindAtt +7; Spc 2x2 sq; SS Blindsense Greater, LL vision x4, Darkvision 24, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Monkey grip Lesser, Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush, Greater overrun, Impr sunder; SD Fear res +2, Paralysis imm, Sleep imm, Trap res +1, Dodge Minor, Evasion Lesser, +10 DR / Req: non-magic, Diehard; SQ Circle magic Lesser, Fear aura / T: RL sq rad / Eff: +RL/2+ChaMod vs Will - Shaken, Combat reflexes; AL Always LG; Str 22, Con 18, Dex 12, Int 20, Wis 16, Cha 20.
Skills: Acrobatics 5, Athletics 11, Crafting 5, Knowledge 11, Linguistics 11, Perception 11, Perform 5, Psychology 11, Stealth 5, Survival 5, Weapons - Natural 11, Weapons - Brawling 11, Weapons - Area Attacks 11, Weapons - Body & Mind Attacks 11, Weapons - Ray Attacks 5, Combat Instincts 11, Damage Reduction 11, Danger Sense 5, Fighting Style - Akimbo 11, Arcane - Abjuration 5, Arcane - Divination 11, Arcane - Enchantment 11, Arcane - Illumination 5, Arcane - Illusion 11, Arcane - Kinetomancy 5, Arcane - Ouranomancy 5, Arcane - Transmutation 5, Divine - Animals 5, Divine - Death 5, Divine - Life 5, Divine - Nature 5, Divine - Plants 5, Pseudomagic 5, Spellcraft 5, Fighting Style - Power Attack 11, Dragon Affinity 11.
Juvenile (Bronze Dragon): CL 9; XP 2100; H Dragon (Metallic); RL 15; HP 260, SP 110, PP 108; Init +6; Spd 10 (Climb ×3 MP), Swim 14, Fly 32; DeCa/p 26/23 (crit +44), Fort 37, Ref 30, Will 34; DR 24, MR 7, Elec imm; AP 25; Atk Bite Sz 0, AP 8, Rch 0-2, +9 (2d10+11 S HP + grapple); Multi Bite/Arm Sz 0, AP 13, Rch 0-2/0-2, +9/+2 (2d10+11 S HP + grapple/d12+7 S HP + grapple); Multi Bite/Arm/Arm Sz 0, AP 18, Rch 0-2/0-2/0-2, +8/+1/+1 (2d10+11 S HP + grapple/d12+7 S HP + grapple/d12+7 S HP + grapple); Multi Bite/Arm/Arm/Wing Sz 1, AP 25, Rch 0-2/0-2/0-2/1-2, +6/-1/-1/+6 (2d10+11 S HP + grapple/d12+7 S HP + grapple/d12+7 S HP + grapple/d10+7 B HP); Multi Bite/Arm/Arm/Wing/Wing Sz 1, AP 31, Rch 0-2/0-2/0-2/1-2/1-2, +4/-3/-3/+4/+4 (2d10+11 S HP + grapple/d12+7 S HP + grapple/d12+7 S HP + grapple/d10+7 B HP/d10+7 B HP); Multi Bite/Arm/Arm/Wing/Wing/Tail Sz 1, AP 36, Rch 0-2/0-2/0-2/1-2/1-2/0-2, +2/-5/-5/+2/+2/-7 (2d10+11 S HP + grapple/d12+7 S HP + grapple/d12+7 S HP + grapple/d10+7 B HP/d10+7 B HP/d12+13 B HP); Grp AP 10, Rch 0-2, +2/+19; Rays +1; AreaAtt +4; BodyAtt +9; MindAtt +9; Spc 3x3 sq; SS Blindsense Greater, LL vision x4, Darkvision 24, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Monkey grip Greater, Fast reflexes Greater, +3 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Shape areas / Req: Weapon==WpAre, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun, Impr sunder, Pushing crit; SD Fear res +3, Paralysis imm, Sleep imm, Trap res +2, Dodge Lesser, Evasion Lesser, +10 DR / Req: non-magic, Diehard; SM Stealthy Minor; SQ Circle magic Lesser, Fear aura / T: RL sq rad / Eff: +RL/2+ChaMod vs Will - Shaken, Combat reflexes; AL Always LG; Str 24, Con 20, Dex 10, Int 20, Wis 18, Cha 20.
Skills: Acrobatics 8, Athletics 16, Crafting 8, Knowledge 16, Linguistics 16, Perception 16, Perform 8, Psychology 16, Stealth 8, Survival 8, Weapons - Natural 16, Weapons - Brawling 16, Weapons - Area Attacks 16, Weapons - Body & Mind Attacks 16, Weapons - Ray Attacks 8, Combat Instincts 16, Damage Reduction 16, Danger Sense 8, Fighting Style - Akimbo 16, Arcane - Abjuration 8, Arcane - Divination 16, Arcane - Enchantment 16, Arcane - Illumination 8, Arcane - Illusion 16, Arcane - Kinetomancy 8, Arcane - Ouranomancy 8, Arcane - Transmutation 8, Divine - Animals 8, Divine - Death 8, Divine - Life 8, Divine - Nature 8, Divine - Plants 8, Pseudomagic 8, Spellcraft 8, Fighting Style - Power Attack 16, Dragon Affinity 16.
Adult (Bronze Dragon): CL 15; XP 3900; H Dragon (Metallic); RL 21; HP 356, SP 146, PP 146; Init +8; Spd 10 (Climb ×3 MP), Swim 14, Fly 32; DeCa/p 34/29 (crit +46), Fort 44, Ref 36, Will 41; DR 26, MR 10, Elec imm; AP 31; Atk Bite Sz 0, AP 8, Rch 0-2, +12 (2d10+13 S HP + grapple); Multi Bite/Arm Sz 0, AP 13, Rch 0-2/0-2, +12/+4 (2d10+13 S HP + grapple/d12+9 S HP + grapple); Multi Bite/Arm/Arm Sz 0, AP 18, Rch 0-2/0-2/0-2, +12/+4/+4 (2d10+13 S HP + grapple/d12+9 S HP + grapple/d12+9 S HP + grapple); Multi Bite/Arm/Arm/Wing Sz 1, AP 25, Rch 0-2/0-2/0-2/1-2, +11/+3/+3/+11 (2d10+13 S HP + grapple/d12+9 S HP + grapple/d12+9 S HP + grapple/d10+9 B HP); Multi Bite/Arm/Arm/Wing/Wing Sz 1, AP 31, Rch 0-2/0-2/0-2/1-2/1-2, +9/+1/+1/+9/+9 (2d10+13 S HP + grapple/d12+9 S HP + grapple/d12+9 S HP + grapple/d10+9 B HP/d10+9 B HP); Multi Bite/Arm/Arm/Wing/Wing/Tail Sz 1, AP 36, Rch 0-2/0-2/0-2/1-2/1-2/0-2, +7/-1/-1/+7/+7/-3 (2d10+13 S HP + grapple/d12+9 S HP + grapple/d12+9 S HP + grapple/d10+9 B HP/d10+9 B HP/d12+15 B HP); Grp AP 10, Rch 0-2, +4/+22; Rays +2; AreaAtt +6; BodyAtt +11; MindAtt +11; Spc 3x3 sq; SS Blindsense Greater, LL vision x4, Darkvision 24, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Monkey grip Greater, Fast reflexes Greater, +4 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Shape areas / Req: Weapon==WpAre, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun, Impr sunder, Pushing crit; SD Fear res +4, Paralysis imm, Sleep imm, Trap res +3, Dodge Greater, Evasion Greater, +10 DR / Req: non-magic, Diehard; SM Stealthy Minor; SQ Circle magic Greater, Fear aura / T: RL sq rad / Eff: +RL/2+ChaMod vs Will - Shaken, Combat reflexes; AL Always LG; Str 26, Con 20, Dex 10, Int 20, Wis 20, Cha 20.
Skills: Acrobatics 11, Athletics 22, Crafting 11, Knowledge 22, Linguistics 22, Perception 22, Perform 11, Psychology 22, Stealth 11, Survival 11, Weapons - Natural 22, Weapons - Brawling 22, Weapons - Area Attacks 22, Weapons - Body & Mind Attacks 22, Weapons - Ray Attacks 11, Combat Instincts 22, Damage Reduction 22, Danger Sense 11, Fighting Style - Akimbo 22, Arcane - Abjuration 11, Arcane - Divination 22, Arcane - Enchantment 22, Arcane - Illumination 11, Arcane - Illusion 22, Arcane - Kinetomancy 11, Arcane - Ouranomancy 11, Arcane - Transmutation 11, Divine - Animals 11, Divine - Death 11, Divine - Life 11, Divine - Nature 11, Divine - Plants 11, Pseudomagic 11, Spellcraft 11, Fighting Style - Power Attack 22, Dragon Affinity 22.
Mature (Bronze Dragon): CL 26; XP 7200; G Dragon (Metallic); RL 31; HP 769, SP 211, PP 207; Init +11; Spd 12 (Climb ×3 MP), Swim 16, Fly 34; DeCa/p 44/37 (crit +53), Fort 60, Ref 46, Will 51; DR 33, MR 15, Elec imm; AP 41; Atk Bite Sz 1, AP 9, Rch 0-3, +16 (4d6+20 S HP + grapple); Multi Bite/Arm Sz 1, AP 15, Rch 0-3/0-3, +16/+4 (4d6+20 S HP + grapple/2d8+14 S HP + grapple); Multi Bite/Arm/Arm Sz 1, AP 21, Rch 0-3/0-3/0-3, +16/+4/+4 (4d6+20 S HP + grapple/2d8+14 S HP + grapple/2d8+14 S HP + grapple); Multi Bite/Arm/Arm/Wing Sz 2, AP 29, Rch 0-3/0-3/0-3/1-3, +16/+4/+4/+16 (4d6+20 S HP + grapple/2d8+14 S HP + grapple/2d8+14 S HP + grapple/2d6+14 B HP); Multi Bite/Arm/Arm/Wing/Wing Sz 2, AP 36, Rch 0-3/0-3/0-3/1-3/1-3, +15/+3/+3/+15/+15 (4d6+20 S HP + grapple/2d8+14 S HP + grapple/2d8+14 S HP + grapple/2d6+14 B HP/2d6+14 B HP); Multi Bite/Arm/Arm/Wing/Wing/Tail Sz 2, AP 42, Rch 0-3/0-3/0-3/1-3/1-3/0-3, +13/+1/+1/+13/+13/-1 (4d6+20 S HP + grapple/2d8+14 S HP + grapple/2d8+14 S HP + grapple/2d6+14 B HP/2d6+14 B HP/2d8+22 B HP); Grp AP 11, Rch 0-3, +4/+32; Rays +1; AreaAtt +8; BodyAtt +15; MindAtt +15; Spc 4x4 sq; SS Blindsense Greater, LL vision x4, Darkvision 24, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Monkey grip Greater, Fast reflexes Greater, +6 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Shape areas / Req: Weapon==WpAre, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun, Impr sunder, Pushing crit; SD Fear res +6, Paralysis imm, Sleep imm, Trap res +5, Dodge Major, Evasion Greater, +10 DR / Req: non-magic, Diehard; SM Stealthy Lesser; SQ Circle magic Greater, Fear aura / T: RL sq rad / Eff: +RL/2+ChaMod vs Will - Shaken, Combat reflexes; AL Always LG; Str 35, Con 25, Dex 10, Int 21, Wis 21, Cha 21.
Skills: Acrobatics 16, Athletics 32, Crafting 16, Knowledge 32, Linguistics 32, Perception 32, Perform 16, Psychology 32, Stealth 16, Survival 16, Weapons - Natural 32, Weapons - Brawling 32, Weapons - Area Attacks 32, Weapons - Body & Mind Attacks 32, Weapons - Ray Attacks 16, Combat Instincts 32, Damage Reduction 32, Danger Sense 16, Fighting Style - Akimbo 32, Arcane - Abjuration 16, Arcane - Divination 32, Arcane - Enchantment 32, Arcane - Illumination 16, Arcane - Illusion 32, Arcane - Kinetomancy 16, Arcane - Ouranomancy 16, Arcane - Transmutation 16, Divine - Animals 16, Divine - Death 16, Divine - Life 16, Divine - Nature 16, Divine - Plants 16, Pseudomagic 16, Spellcraft 16, Fighting Style - Power Attack 32, Dragon Affinity 32.
Old (Bronze Dragon): CL 37; XP 10500; C Dragon (Metallic); RL 42; HP 1370, SP 278, PP 274; Init +15; Spd 13 (Climb ×3 MP), Swim 17, Fly 35; DeCa/p 53/44 (crit +58), Fort 73, Ref 58, Will 64; DR 38, MR 21, Elec imm; AP 52; Atk Bite Sz 2, AP 10, Rch 0-4, +16 (5d6+23 S HP + grapple); Multi Bite/Arm Sz 2, AP 17, Rch 0-4/0-4, +16/+3 (5d6+23 S HP + grapple/2d10+16 S HP + grapple); Multi Bite/Arm/Arm Sz 2, AP 24, Rch 0-4/0-4/0-4, +16/+3/+3 (5d6+23 S HP + grapple/2d10+16 S HP + grapple/2d10+16 S HP + grapple); Multi Bite/Arm/Arm/Wing Sz 3, AP 33, Rch 0-4/0-4/0-4/1-4, +16/+3/+3/+16 (5d6+23 S HP + grapple/2d10+16 S HP + grapple/2d10+16 S HP + grapple/2d8+16 B HP); Multi Bite/Arm/Arm/Wing/Wing Sz 3, AP 41, Rch 0-4/0-4/0-4/1-4/1-4, +16/+3/+3/+16/+16 (5d6+23 S HP + grapple/2d10+16 S HP + grapple/2d10+16 S HP + grapple/2d8+16 B HP/2d8+16 B HP); Multi Bite/Arm/Arm/Wing/Wing/Tail Sz 3, AP 48, Rch 0-4/0-4/0-4/1-4/1-4/0-4, +15/+2/+2/+15/+15/0 (5d6+23 S HP + grapple/2d10+16 S HP + grapple/2d10+16 S HP + grapple/2d8+16 B HP/2d8+16 B HP/2d10+25 B HP); Grp AP 12, Rch 0-4, +3/+40; Rays -1; AreaAtt +11; BodyAtt +19; MindAtt +19; Spc 6x6 sq or more; SS Blindsense Greater, LL vision x4, Darkvision 24, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Monkey grip Greater, Fast reflexes Greater, +8 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Shape areas / Req: Weapon==WpAre, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun, Impr sunder, Pushing crit; SD Fear res +8, Paralysis imm, Sleep imm, Trap res +7, Dodge Major, Evasion Greater, +10 DR / Req: non-magic, Diehard; SM Stealthy Greater; SQ Circle magic Greater, Fear aura / T: RL sq rad / Eff: +RL/2+ChaMod vs Will - Shaken, Combat reflexes; AL Always LG; Str 36, Con 26, Dex 10, Int 22, Wis 22, Cha 22.
Skills: Acrobatics 21, Athletics 43, Crafting 21, Knowledge 43, Linguistics 43, Perception 43, Perform 21, Psychology 43, Stealth 21, Survival 21, Weapons - Natural 43, Weapons - Brawling 43, Weapons - Area Attacks 43, Weapons - Body & Mind Attacks 43, Weapons - Ray Attacks 21, Combat Instincts 43, Damage Reduction 43, Danger Sense 21, Fighting Style - Akimbo 43, Arcane - Abjuration 21, Arcane - Divination 43, Arcane - Enchantment 43, Arcane - Illumination 21, Arcane - Illusion 43, Arcane - Kinetomancy 21, Arcane - Ouranomancy 21, Arcane - Transmutation 21, Divine - Animals 21, Divine - Death 21, Divine - Life 21, Divine - Nature 21, Divine - Plants 21, Pseudomagic 21, Spellcraft 21, Fighting Style - Power Attack 43, Dragon Affinity 43.
Venerable (Bronze Dragon): CL 58; XP 16800; C Dragon (Metallic); RL 63; HP 2043, SP 405, PP 401; Init +22; Spd 16 (Climb ×3 MP), Swim 20, Fly 38; DeCa/p 78/65 (crit +65), Fort 94, Ref 79, Will 85; DR 45, MR 31, Elec imm; AP 73; Atk Bite Sz 2, AP 10, Rch 0-4, +21 (5d6+29 S HP + grapple); Multi Bite/Arm Sz 2, AP 17, Rch 0-4/0-4, +21/+8 (5d6+29 S HP + grapple/2d10+22 S HP + grapple); Multi Bite/Arm/Arm Sz 2, AP 24, Rch 0-4/0-4/0-4, +21/+8/+8 (5d6+29 S HP + grapple/2d10+22 S HP + grapple/2d10+22 S HP + grapple); Multi Bite/Arm/Arm/Wing Sz 3, AP 33, Rch 0-4/0-4/0-4/1-4, +21/+8/+8/+21 (5d6+29 S HP + grapple/2d10+22 S HP + grapple/2d10+22 S HP + grapple/2d8+22 B HP); Multi Bite/Arm/Arm/Wing/Wing Sz 3, AP 41, Rch 0-4/0-4/0-4/1-4/1-4, +21/+8/+8/+21/+21 (5d6+29 S HP + grapple/2d10+22 S HP + grapple/2d10+22 S HP + grapple/2d8+22 B HP/2d8+22 B HP); Multi Bite/Arm/Arm/Wing/Wing/Tail Sz 3, AP 48, Rch 0-4/0-4/0-4/1-4/1-4/0-4, +21/+8/+8/+21/+21/+6 (5d6+29 S HP + grapple/2d10+22 S HP + grapple/2d10+22 S HP + grapple/2d8+22 B HP/2d8+22 B HP/2d10+31 B HP); Grp AP 12, Rch 0-4, +8/+45; Rays +3; AreaAtt +16; BodyAtt +24; MindAtt +24; Spc 6x6 sq or more; SS Blindsense Greater, LL vision x4, Darkvision 24, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Monkey grip Greater, Fast reflexes Greater, +12 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Shape areas / Req: Weapon==WpAre, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun, Impr sunder, Pushing crit; SD Fear res +13, Paralysis imm, Sleep imm, Trap res +10, Dodge Superior, Evasion Greater, +10 DR / Req: non-magic, Diehard; SM Stealthy Greater; SQ Circle magic Greater, Fear aura / T: RL sq rad / Eff: +RL/2+ChaMod vs Will - Shaken, Combat reflexes; AL Always LG; Str 37, Con 27, Dex 10, Int 23, Wis 23, Cha 23.
Skills: Acrobatics 32, Athletics 64, Crafting 32, Knowledge 64, Linguistics 64, Perception 64, Perform 32, Psychology 64, Stealth 32, Survival 32, Weapons - Natural 64, Weapons - Brawling 64, Weapons - Area Attacks 64, Weapons - Body & Mind Attacks 64, Weapons - Ray Attacks 32, Combat Instincts 64, Damage Reduction 64, Danger Sense 32, Fighting Style - Akimbo 64, Arcane - Abjuration 32, Arcane - Divination 64, Arcane - Enchantment 64, Arcane - Illumination 32, Arcane - Illusion 64, Arcane - Kinetomancy 32, Arcane - Ouranomancy 32, Arcane - Transmutation 32, Divine - Animals 32, Divine - Death 32, Divine - Life 32, Divine - Nature 32, Divine - Plants 32, Pseudomagic 32, Spellcraft 32, Fighting Style - Power Attack 64, Dragon Affinity 64.

Base Species Characteristics

Size Class 2

Racial Ability Adjustments

STR
+16
CON
+10
DEX
+0
INT
+10
WIS
+10
CHA
+10

Natural Attacks

Bite { AttMod=StrMod; Dmg=2d10+StrMod S HP + grapple; } 2 Arm { Sec; Dmg=d12+StrMod/2 S HP + grapple; } 2 Wing { Sec; AttMod=StrMod; Dmg=d10+StrMod/2 B HP; } Tail { Sec; Dmg=d12+2+StrMod B HP; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=4; } Sns { Qual=Darkvision; Value=24; } Sns { Qual=Blindsense; Value=greater; } DefMod { Qual=MR; Value=+RL/2; } Defense { Qual=ParalysisRes; Value=+999; } Defense { Qual=SleepRes; Value=+999; } Special { Qual=FearAura; Effect=+RL/2+ChaMod vs Will - Shaken; Target=RL sq rad; } ActAcc { Qual=Energy Breath; Target=RL sq line; Dmg=(RL/2)d10 electricity HP; } ActAcc { Qual=Mental Breath; Target=RL/2 sq cone; Dmg=Repulsion for enc; } Affinity { Qual=Arcane; Abil=Cha; PPRed=1; } SpdType { Qual=Climb; Value=3; } DefMod { Qual=ElectricRes; Value=+999; } DefMod { Qual=DR; Value=+10; Req=non-magic; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M animal or humanoid; Cost=10 SP; }

Organization:

Solitary, pair, clutch (2-5 juvenile or younger), or family (1-2 plus 2-5 offspring)

🎲