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✨ Spells & Supernatural Powers

Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.

✨ Spells by Skill 117 Total Spells
✨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →

Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):

Spell Learning Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP) Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Spell Name β–² A-Z Associated Skills ↕ Descriptors ↕ Cost / Time ↕ Description Action
Divination Divine - Insight\nPsi - Clairsentie... [Su, AoO, Secret]
3 PP for augury\n+2 PP for far sight
10 min (+0)\n1 min (+2)\n1 r (+4)
You try to find out whether a particular action will bring good or bad results in the immediate future (up to 1/2 hour)....
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Divine Aura Divine - Protection [Su, MR, AoO]
1 PP\n+8 PP for +4 deflection bonus against all\n+8 PP for +4 resistance bonus against all
7+TPC AP
Against opponents whose alignment is opposed to that of your deity, you gain a +2 deflection bonus to DeC and a +2 resis...
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Divine Favor Divine - Blessing [Su, MR, AoO]
1 PP for +1 bonus\n+4 PP per additional +1 (up to +5 total)\n+2 PP per 5 temporary HP\n+2 PP per +1 Str bonus (up to +6)
7+TPC AP
You infuse the targets with divine power.\nThe targets gain the specified morale bonus to all attacks and weapon damage....
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Earthquake Arcane - Lithomancy\nDivine - Eleme... [Su, AoO, Earth]
15 PP
7+TPC AP
You create an intense but localized and brief earthquake. The affected area becomes difficult terrain for the duration,...
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Enchant Armor Arcane - Abjuration and Transmutati... [Su, AoO]
1 PP per total PL
7+TPC AP
Enchants a suit of armor (or even clothing) with an enhancement bonus to DR and/or other special effects (those item mod...
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Enchant Focus Arcane - Transmutation\nDivine - Re... [Su, AoO]
1 PP per total PL
7+TPC AP
Enchants a focus with an enhancement bonus to attack and damage. Other effects can also be added, specifically those ite...
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Enchant Shield Arcane - Abjuration and Transmutati... [Su, AoO]
1 PP per total PL
7+TPC AP
Enchants a shield with an enhancement bonus to parry. Other effects can also be added, specifically those item modificat...
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Enchant Weapon Arcane - Transmutation\nDivine - Re... [Su, AoO]
1 PP per total PL
7+TPC AP
Enchants a weapon with an enhancement bonus to attack and damage. Natural attacks can also be enchanted, but note that e...
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Energy Resistance Arcane - Abjuration\nDivine - Prote... [Su, MR, AoO]
1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity
7+TPC AP\nReaction (mandatory check with +10 DC)
The basic spell makes the target creature (and its equipment) immune to "normal" temperature extremes. It no longer suff...
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Enhance Mental Ability Arcane - Enchantment\nDivine - Anim... [Su, MR, AoO]
1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus
7+TPC AP
You grant an enhancement bonus to mental ability scores (Intelligence, Wisdom, and/or Charisma).
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Enhance Mobility Arcane - Transmutation\nDivine - An... [Su, MR, AoO]
1 PP
7+TPC AP\nReaction (mandatory check with +10 DC)
You grant the target a +2 enhancement bonus to base speed.
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Enhance Physical Ability Arcane - Transmutation\nDivine - An... [Su, MR, AoO]
1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus
7+TPC AP
You grant an enhancement bonus to physical ability scores (Strength, Constitution, and/or Dexterity).
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Enhance Senses Arcane - Divination and Transmutati... [Su, MR, AoO]
1 PP
7+TPC AP
You improve the target's senses and perception abilities.\nThe basic spell grants the target low-light vision.
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Enthrall Arcane - Enchantment\nDivine - Char... [Su, MR, AoO, Mind, Lang, Charm]
1 PP
1 r (+0)\n7+TPC AP (+4)
You try to keep a group of creatures spellbound and focused on you. Only creatures that are not hostile to begin with ca...
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Fear Arcane - Enchantment\nDivine - Char... [Su, MR, AoO, Mind, Fear]
1 PP for shaken\n+2 PP for frightened\n+4 PP for panicked
7+TPC AP
You fill the targets with dread and cause them to become shaken, frightened, or panicked.
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Fire Storm Divine - Elements [Su, MR, AoO, Fire]
3 PP for 2d8 HP\n+2 PP per additional 1d8 HP
7+TPC AP
You fill the designated volume with raging flames, causing the indicated amount of fire damage.
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Fog Cloud Arcane - Aeromancy\nDivine - Elemen... [Su, AoO]
1 PP\n+2 PP for mobility
7+TPC AP
Creates a dense fog that obscures all sight (including darkvision). Creatures within 1 square have concealment, and crea...
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Foresight Arcane - Divination\nDivine - Insig... [Su, AoO]
5 PP per offensive +1\n5 PP per defensive +1\n11 PP per reroll
7+TPC AP
This spell gives the target a rudimentary sixth sense or precognitive ability. This precognition means that you gain an...
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Freedom Arcane - Abjuration\nDivine - Prote... [Su, MR, AoO]
3 PP\n+12 PP for greater freedom
7+TPC AP
You make the target resistant to mundane or magical effects that restrict and slow. The target can move with full speed...
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Geas Arcane - Enchantment\nDivine - Char... [Su, MR, AoO, Mind, Lang, Charm]
3 PP\n+8 PP for greater geas
10 min (+0)\n1 min (+4)\n1 r (+8)
You place a magical command on the target creature, typically to carry out some service or refrain from some action. If...
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Genesis Arcane - Conjuration, Ouranomancy,... [Su, AoO, Dimension]
17 PP
1 week (33%; +0)
This powerful spell creates a demiplane of finite size. If you cast the spell on one of the inner planes, you create a d...
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Glyph of Warding Arcane - Abjuration\nDivine - Prote... [Su, MR, AoO]
3 PP\n+2 PP for concealment
10 min (+0)\n1 min (+4)\n1 r (+8)
You trace a clearly visible glyph on an object or surface. When a creature not designated by you at the time of casting...
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Heal Wounds Divine - Life\nPsi - Psychometaboli... [Su, MR, AoO, Radiant]
1 PP for 10 HP\n+2 PP per additional 5 HP
7+TPC AP
You channel radiant energy into the target creature(s), using it to heal their wounds. When used on multiple targets, ea...
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Hold Creature Arcane - Enchantment\nDivine - Char... [Su, MR, AoO, Mind]
3 PP
7+TPC AP
You paralyze the target creature. It is still aware and able to breathe, but it cannot move, perform actions, or even sp...
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Holy Smite Divine - Retribution [Su, MR, AoO, Radiant/Necrotic]
3 PP for 1d8 HP\n+2 PP per additional 1d8 HP
7+TPC AP
You punish your enemies with a blast of radiant or necrotic energy (depending on your patron deity's alignment). The bla...
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