β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
117 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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| Spell Name β² A-Z | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Divination | Divine - Insight\nPsi - Clairsentie... | [Su, AoO, Secret] |
3 PP for augury\n+2 PP for far sight
10 min (+0)\n1 min (+2)\n1 r (+4)
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You try to find out whether a particular action will bring good or bad results in the immediate future (up to 1/2 hour)....
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| Divine Aura | Divine - Protection | [Su, MR, AoO] |
1 PP\n+8 PP for +4 deflection bonus against all\n+8 PP for +4 resistance bonus against all
7+TPC AP
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Against opponents whose alignment is opposed to that of your deity, you gain a +2 deflection bonus to DeC and a +2 resis...
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| Divine Favor | Divine - Blessing | [Su, MR, AoO] |
1 PP for +1 bonus\n+4 PP per additional +1 (up to +5 total)\n+2 PP per 5 temporary HP\n+2 PP per +1 Str bonus (up to +6)
7+TPC AP
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You infuse the targets with divine power.\nThe targets gain the specified morale bonus to all attacks and weapon damage....
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| Earthquake | Arcane - Lithomancy\nDivine - Eleme... | [Su, AoO, Earth] |
15 PP
7+TPC AP
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You create an intense but localized and brief earthquake. The affected area becomes difficult terrain for the duration,...
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| Enchant Armor | Arcane - Abjuration and Transmutati... | [Su, AoO] |
1 PP per total PL
7+TPC AP
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Enchants a suit of armor (or even clothing) with an enhancement bonus to DR and/or other special effects (those item mod...
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| Enchant Focus | Arcane - Transmutation\nDivine - Re... | [Su, AoO] |
1 PP per total PL
7+TPC AP
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Enchants a focus with an enhancement bonus to attack and damage. Other effects can also be added, specifically those ite...
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| Enchant Shield | Arcane - Abjuration and Transmutati... | [Su, AoO] |
1 PP per total PL
7+TPC AP
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Enchants a shield with an enhancement bonus to parry. Other effects can also be added, specifically those item modificat...
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| Enchant Weapon | Arcane - Transmutation\nDivine - Re... | [Su, AoO] |
1 PP per total PL
7+TPC AP
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Enchants a weapon with an enhancement bonus to attack and damage. Natural attacks can also be enchanted, but note that e...
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| Energy Resistance | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity
7+TPC AP\nReaction (mandatory check with +10 DC)
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The basic spell makes the target creature (and its equipment) immune to "normal" temperature extremes. It no longer suff...
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| Enhance Mental Ability | Arcane - Enchantment\nDivine - Anim... | [Su, MR, AoO] |
1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus
7+TPC AP
|
You grant an enhancement bonus to mental ability scores (Intelligence, Wisdom, and/or Charisma).
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| Enhance Mobility | Arcane - Transmutation\nDivine - An... | [Su, MR, AoO] |
1 PP
7+TPC AP\nReaction (mandatory check with +10 DC)
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You grant the target a +2 enhancement bonus to base speed.
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| Enhance Physical Ability | Arcane - Transmutation\nDivine - An... | [Su, MR, AoO] |
1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus
7+TPC AP
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You grant an enhancement bonus to physical ability scores (Strength, Constitution, and/or Dexterity).
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| Enhance Senses | Arcane - Divination and Transmutati... | [Su, MR, AoO] |
1 PP
7+TPC AP
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You improve the target's senses and perception abilities.\nThe basic spell grants the target low-light vision.
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| Enthrall | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind, Lang, Charm] |
1 PP
1 r (+0)\n7+TPC AP (+4)
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You try to keep a group of creatures spellbound and focused on you. Only creatures that are not hostile to begin with ca...
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| Fear | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind, Fear] |
1 PP for shaken\n+2 PP for frightened\n+4 PP for panicked
7+TPC AP
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You fill the targets with dread and cause them to become shaken, frightened, or panicked.
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| Fire Storm | Divine - Elements | [Su, MR, AoO, Fire] |
3 PP for 2d8 HP\n+2 PP per additional 1d8 HP
7+TPC AP
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You fill the designated volume with raging flames, causing the indicated amount of fire damage.
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| Fog Cloud | Arcane - Aeromancy\nDivine - Elemen... | [Su, AoO] |
1 PP\n+2 PP for mobility
7+TPC AP
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Creates a dense fog that obscures all sight (including darkvision). Creatures within 1 square have concealment, and crea...
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| Foresight | Arcane - Divination\nDivine - Insig... | [Su, AoO] |
5 PP per offensive +1\n5 PP per defensive +1\n11 PP per reroll
7+TPC AP
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This spell gives the target a rudimentary sixth sense or precognitive ability. This precognition means that you gain an...
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| Freedom | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
3 PP\n+12 PP for greater freedom
7+TPC AP
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You make the target resistant to mundane or magical effects that restrict and slow. The target can move with full speed...
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| Geas | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind, Lang, Charm] |
3 PP\n+8 PP for greater geas
10 min (+0)\n1 min (+4)\n1 r (+8)
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You place a magical command on the target creature, typically to carry out some service or refrain from some action. If...
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| Genesis | Arcane - Conjuration, Ouranomancy,... | [Su, AoO, Dimension] |
17 PP
1 week (33%; +0)
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This powerful spell creates a demiplane of finite size. If you cast the spell on one of the inner planes, you create a d...
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| Glyph of Warding | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
3 PP\n+2 PP for concealment
10 min (+0)\n1 min (+4)\n1 r (+8)
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You trace a clearly visible glyph on an object or surface. When a creature not designated by you at the time of casting...
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| Heal Wounds | Divine - Life\nPsi - Psychometaboli... | [Su, MR, AoO, Radiant] |
1 PP for 10 HP\n+2 PP per additional 5 HP
7+TPC AP
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You channel radiant energy into the target creature(s), using it to heal their wounds. When used on multiple targets, ea...
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| Hold Creature | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind] |
3 PP
7+TPC AP
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You paralyze the target creature. It is still aware and able to breathe, but it cannot move, perform actions, or even sp...
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| Holy Smite | Divine - Retribution | [Su, MR, AoO, Radiant/Necrotic] |
3 PP for 1d8 HP\n+2 PP per additional 1d8 HP
7+TPC AP
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You punish your enemies with a blast of radiant or necrotic energy (depending on your patron deity's alignment). The bla...
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