β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
117 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name βΌ Z-A | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Darkness | Arcane - Illumination\nDivine - Dea... | [Su, AoO, Dark] |
3 PP for one step\n+2 PP per additional step\n+2 PP for 12 sq darkness (instead of 4 sq)
7+TPC AP
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Causes an object to "radiate shadows" that reduce light by the specified number of levels (bright -> normal -> dim -> da...
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| Curse | Divine - Retribution | [Su, MR, AoO] |
0 PP\n+1 PP per -1 action penalty (max -5)\n+1 PP per -1 defense penalty (max -5)\n+1 PP per -1 ability score decrease (max -6 and to minimum 1)\n+9 PP per reroll
7+TPC AP
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You give the targets the specified divine penalty on action checks (including all attacks), defenses and/or ability scor...
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| Cure Fatigue | Divine - Life\nPsi - Psychometaboli... | [Su, MR, AoO, Radiant] |
1 PP for 10 SP\n+2 PP per additional 5 SP
7+TPC AP
|
You channel radiant energy into the target creature(s), using it to cure their fatigue. When this spell is cast on multi...
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| Cure Affliction | Divine - Life\nPsi - Psychometaboli... | [Su, MR, AoO] |
1 PP
7+TPC AP
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The basic spell removes minor adverse conditions (clobbered, dazed, dazzled, nauseated, and sickened). It also provides...
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| Create Wall | Arcane - Conjuration and Lithomancy... | [Su, AoO, Earth] |
9 PP for stone wall\n11 PP for iron wall
7+TPC AP
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You create a vertical wall of stone or iron that automatically merges into adjoining surfaces. The wall can be up to 1 c...
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| Create Undead | Arcane - Necromancy\nDivine - Death | [Su, AoO, Necrotic] |
1 PP for zombies and skeletons\n+6 PP for ghouls\n+7 PP for ghasts\n+10 PP for mummies\n+11 PP for shadows\n+12 PP for wraiths\n+13 PP for mohrgs\n+14 PP for spectres\n+15 PP for devourers
1 h (+0)\n1 min (+4)\n1 r (+8)
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The basic spell can infuse relatively intact bodies and skeletons with necrotic energy and animate them into zombies and...
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| Create Sustenance | Divine - Life and Summoning | [Su, AoO] |
1 PP for water or purification\n+4 PP for food
10 min (+0)\n1 min (+2)\n1 r (+4)
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The basic spell creates up to 10 l of water per skill level. Alternatively, it can be used to purify spoiled, rotten, or...
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| Create Object | Arcane - Conjuration and Transmutat... | [Su, AoO] |
1 PP per 10 kg
10 min (+0)\n1 min (+4)
|
You create a non-magical, non-living object of the chosen material. The object can also include parts of simpler, cheape...
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| Courage | Divine - Charm | [Su, MR, AoO, Mind] |
1 PP for +4 bonus\n+4 PP for immunity
7+TPC AP
|
You instill courage in the target creatures, giving them a morale bonus (or immunity) against fear effects. Fear effects...
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| Control Weather | Arcane - Aeromancy and Hydromancy\n... | [Su, AoO, Air, Water] |
1 PP for winds
10 min (+0)\n1 min (+4)\n1 r (+8)
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You alter the winds and/or weather in the local area. The wind effects are noticed as soon as the casting is completed,...
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| Control Water | Arcane - Hydromancy\nDivine - Eleme... | [Su, AoO, Water] |
9 PP
7+TPC AP
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You raise or lower a surface of water by up to 0.5 m per skill level. At the start of the effect, you can choose to chan...
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| Control Vegetation | Divine - Plants\nCleric Affinity -... | [Su, AoO] |
5 PP
7+TPC AP
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This spell can have one of the following effects:\nOvergrowth: You cause normal vegetation to become extra thick and ove...
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| Control Undead | Arcane - Necromancy\nDivine - Death | [Su, MR, AoO] |
1 PP
7+TPC AP
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The basic spell makes you and your companions effectively invisible to the targeted undead, causing them to ignore you c...
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| Control Temperature | Arcane - Lithomancy\nDivine - Eleme... | [Su, MR, AoO] |
1 PP
7+TPC AP
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The basic spell gradually heats or chills stone and metal objects. The maximum amount of affected material is 10 kg per...
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| Control Fire | Arcane - Pyromancy\nDivine - Elemen... | [Su, AoO, Fire] |
1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud
7+TPC AP
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The basic spell lets you control an existing fire of up to the specified size. You can increase or decrease the size by...
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| Control Emotions | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind] |
1 PP for calm\n1 PP for rage
7+TPC AP
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You try to alter the target's emotions in some way.\nThe calm effect calms agitated or excited creatures. Affected creat...
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| Control Earth | Arcane - Lithomancy\nDivine - Eleme... | [Su, AoO, Earth] |
11 PP
10 min (+0)\n1 min (+4)
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The basic spell slowly moves earth (dirt, clay, loam, or sand, but not rock) from one place to another. You can change e...
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| Control Air | Arcane - Aeromancy\nDivine - Elemen... | [Su, AoO, Air] |
1 PP for +/-15 m/s\n3 PP for +/-30 m/s
7+TPC AP
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The basic spell lets you increase or decrease the wind speed in the area by up to 15 m/s. Ranged weapons fired in or thr...
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| Contingency | Arcane - Abjuration and Ouranomancy... | [Su, AoO] |
7 PP
10 min (+0)\n1 min (+4)\n1 r (+8)
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This spell sets up a trigger condition that activates a second spell. The second spell must be cast by you directly afte...
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| Consecrate | Divine - Blessing and Protection | [Su, AoO] |
1 PP
1 h (+0)\n10 min (+4)
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Consecrates an area with divine energy. Attempts to turn or rebuke (depending on the deity) undead gain a +3 divine bonu...
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| Comprehend Languages | Arcane - Divination\nDivine - Insig... | [Su, MR, AoO] |
1 PP per language\n+2 PP for speech
7+TPC AP
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The target becomes able to understand the spoken or written words of one or more languages. You do not have to identify...
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| Commune with Nature | Divine - Insight and Nature | [Su, AoO] |
9 PP\n+4 PP for full commune
10 min
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The basic spell reveals three of the following facts: ground and terrain, plants present, minerals present, bodies of wa...
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| Command Creature | Divine - Charm\nPsi - Telepathy | [Su, MR, AoO, Mind, Lang, Charm] |
1 PP
7+TPC AP
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You give the targets one of the following commands, and they will obey it to the best of their abilities for the spell's...
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| Charm Animal/Plant | Divine - Animals and Charm (for ani... | [Su, MR, AoO, Mind, Charm] |
1 PP
7+TPC AP
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You try to alter the attitude of the affected animals or plant creatures. With the basic spell, you can change their att...
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| Call Lightning | Divine - Nature\nCleric Affinity -... | [Su, AoO, Electricity] |
5 PP for 5d6 HP bolts\n+2 PP per additional 1d6 HP (per bolt)
1 r (+0)\n7+TPC AP (+4)
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Once per round, you can call down a vertical bolt of lightning within range (6 AP cost). You can call a maximum total of...
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