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✨ Spells & Supernatural Powers

Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.

✨ Spells by Skill 117 Total Spells
✨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →

Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):

Spell Learning Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP) Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Spell Name β–Ό Z-A Associated Skills ↕ Descriptors ↕ Cost / Time ↕ Description Action
Darkness Arcane - Illumination\nDivine - Dea... [Su, AoO, Dark]
3 PP for one step\n+2 PP per additional step\n+2 PP for 12 sq darkness (instead of 4 sq)
7+TPC AP
Causes an object to "radiate shadows" that reduce light by the specified number of levels (bright -> normal -> dim -> da...
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Curse Divine - Retribution [Su, MR, AoO]
0 PP\n+1 PP per -1 action penalty (max -5)\n+1 PP per -1 defense penalty (max -5)\n+1 PP per -1 ability score decrease (max -6 and to minimum 1)\n+9 PP per reroll
7+TPC AP
You give the targets the specified divine penalty on action checks (including all attacks), defenses and/or ability scor...
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Cure Fatigue Divine - Life\nPsi - Psychometaboli... [Su, MR, AoO, Radiant]
1 PP for 10 SP\n+2 PP per additional 5 SP
7+TPC AP
You channel radiant energy into the target creature(s), using it to cure their fatigue. When this spell is cast on multi...
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Cure Affliction Divine - Life\nPsi - Psychometaboli... [Su, MR, AoO]
1 PP
7+TPC AP
The basic spell removes minor adverse conditions (clobbered, dazed, dazzled, nauseated, and sickened). It also provides...
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Create Wall Arcane - Conjuration and Lithomancy... [Su, AoO, Earth]
9 PP for stone wall\n11 PP for iron wall
7+TPC AP
You create a vertical wall of stone or iron that automatically merges into adjoining surfaces. The wall can be up to 1 c...
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Create Undead Arcane - Necromancy\nDivine - Death [Su, AoO, Necrotic]
1 PP for zombies and skeletons\n+6 PP for ghouls\n+7 PP for ghasts\n+10 PP for mummies\n+11 PP for shadows\n+12 PP for wraiths\n+13 PP for mohrgs\n+14 PP for spectres\n+15 PP for devourers
1 h (+0)\n1 min (+4)\n1 r (+8)
The basic spell can infuse relatively intact bodies and skeletons with necrotic energy and animate them into zombies and...
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Create Sustenance Divine - Life and Summoning [Su, AoO]
1 PP for water or purification\n+4 PP for food
10 min (+0)\n1 min (+2)\n1 r (+4)
The basic spell creates up to 10 l of water per skill level. Alternatively, it can be used to purify spoiled, rotten, or...
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Create Object Arcane - Conjuration and Transmutat... [Su, AoO]
1 PP per 10 kg
10 min (+0)\n1 min (+4)
You create a non-magical, non-living object of the chosen material. The object can also include parts of simpler, cheape...
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Courage Divine - Charm [Su, MR, AoO, Mind]
1 PP for +4 bonus\n+4 PP for immunity
7+TPC AP
You instill courage in the target creatures, giving them a morale bonus (or immunity) against fear effects. Fear effects...
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Control Weather Arcane - Aeromancy and Hydromancy\n... [Su, AoO, Air, Water]
1 PP for winds
10 min (+0)\n1 min (+4)\n1 r (+8)
You alter the winds and/or weather in the local area. The wind effects are noticed as soon as the casting is completed,...
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Control Water Arcane - Hydromancy\nDivine - Eleme... [Su, AoO, Water]
9 PP
7+TPC AP
You raise or lower a surface of water by up to 0.5 m per skill level. At the start of the effect, you can choose to chan...
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Control Vegetation Divine - Plants\nCleric Affinity -... [Su, AoO]
5 PP
7+TPC AP
This spell can have one of the following effects:\nOvergrowth: You cause normal vegetation to become extra thick and ove...
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Control Undead Arcane - Necromancy\nDivine - Death [Su, MR, AoO]
1 PP
7+TPC AP
The basic spell makes you and your companions effectively invisible to the targeted undead, causing them to ignore you c...
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Control Temperature Arcane - Lithomancy\nDivine - Eleme... [Su, MR, AoO]
1 PP
7+TPC AP
The basic spell gradually heats or chills stone and metal objects. The maximum amount of affected material is 10 kg per...
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Control Fire Arcane - Pyromancy\nDivine - Elemen... [Su, AoO, Fire]
1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud
7+TPC AP
The basic spell lets you control an existing fire of up to the specified size. You can increase or decrease the size by...
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Control Emotions Arcane - Enchantment\nDivine - Char... [Su, MR, AoO, Mind]
1 PP for calm\n1 PP for rage
7+TPC AP
You try to alter the target's emotions in some way.\nThe calm effect calms agitated or excited creatures. Affected creat...
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Control Earth Arcane - Lithomancy\nDivine - Eleme... [Su, AoO, Earth]
11 PP
10 min (+0)\n1 min (+4)
The basic spell slowly moves earth (dirt, clay, loam, or sand, but not rock) from one place to another. You can change e...
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Control Air Arcane - Aeromancy\nDivine - Elemen... [Su, AoO, Air]
1 PP for +/-15 m/s\n3 PP for +/-30 m/s
7+TPC AP
The basic spell lets you increase or decrease the wind speed in the area by up to 15 m/s. Ranged weapons fired in or thr...
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Contingency Arcane - Abjuration and Ouranomancy... [Su, AoO]
7 PP
10 min (+0)\n1 min (+4)\n1 r (+8)
This spell sets up a trigger condition that activates a second spell. The second spell must be cast by you directly afte...
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Consecrate Divine - Blessing and Protection [Su, AoO]
1 PP
1 h (+0)\n10 min (+4)
Consecrates an area with divine energy. Attempts to turn or rebuke (depending on the deity) undead gain a +3 divine bonu...
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Comprehend Languages Arcane - Divination\nDivine - Insig... [Su, MR, AoO]
1 PP per language\n+2 PP for speech
7+TPC AP
The target becomes able to understand the spoken or written words of one or more languages. You do not have to identify...
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Commune with Nature Divine - Insight and Nature [Su, AoO]
9 PP\n+4 PP for full commune
10 min
The basic spell reveals three of the following facts: ground and terrain, plants present, minerals present, bodies of wa...
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Command Creature Divine - Charm\nPsi - Telepathy [Su, MR, AoO, Mind, Lang, Charm]
1 PP
7+TPC AP
You give the targets one of the following commands, and they will obey it to the best of their abilities for the spell's...
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Charm Animal/Plant Divine - Animals and Charm (for ani... [Su, MR, AoO, Mind, Charm]
1 PP
7+TPC AP
You try to alter the attitude of the affected animals or plant creatures. With the basic spell, you can change their att...
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Call Lightning Divine - Nature\nCleric Affinity -... [Su, AoO, Electricity]
5 PP for 5d6 HP bolts\n+2 PP per additional 1d6 HP (per bolt)
1 r (+0)\n7+TPC AP (+4)
Once per round, you can call down a vertical bolt of lightning within range (6 AP cost). You can call a maximum total of...
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