β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
150 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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| Spell Name βΌ Z-A | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Forceful Hand | Arcane - Kinetomancy\nCleric Affini... | [Su, MR, AoO, Force] |
7 PP
7+TPC AP
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Creates a magical hand of force (Sz L; HP 3 per skill level; DeC 9; Fort, Ref, and Will same as caster; DR 10; never pro...
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| Force Missile | Arcane - Kinetomancy\nPsi - Psychok... | [Su, MR, AoO, Force] |
1 PP for 1 missile\n+2 PP per add. missile
7+TPC AP
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You shoot one or more missiles of pure force at targets within range (note the attack bonus). Each missile that hits dea...
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| Force Field | Arcane - Kinetomancy\nPsi - Metacre... | [Su, MR, AoO, Force] |
1 PP for floating disk
7+TPC AP
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The basic spell creates a floating, slightly concave disk of force that follows the caster at a height of 1 m and a dist...
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| Force Armor | Arcane - Abjuration and Kinetomancy... | [Su, MR, AoO, Force] |
1 PP for +2 bonus\n+3 PP per extra +1 (up to +10 total)
7+TPC AP
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This spell envelops the target's body in a force field that provides an armor bonus to DR (without hindering movement at...
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| Fog Cloud | Arcane - Aeromancy\nDivine - Elemen... | [Su, AoO] |
1 PP\n+2 PP for mobility
7+TPC AP
|
Creates a dense fog that obscures all sight (including darkvision). Creatures within 1 square have concealment, and crea...
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| Fire Stride | Arcane - Pyromancy\nPsi - Psychokin... | [Su, AoO, Fire, Teleport] |
7 PP\n+2 PP for greater stride
7+TPC AP
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You can step into a fire (of your own size or larger) and teleport yourself to any other fire (same minimum size) within...
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| Fear | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind, Fear] |
1 PP for shaken\n+2 PP for frightened\n+4 PP for panicked
7+TPC AP
|
You fill the targets with dread and cause them to become shaken, frightened, or panicked.
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| Extradimensional Shelter | Arcane - Ouranomancy | [Su, AoO, Dimension] |
3 PP\n+2 PP for servant
7+TPC AP
|
The basic spell creates a small (2x2 squares) extradimensional space and a 1x1.5 m entrance to it. The entrance is invis...
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| Evil Eye | Arcane - Necromancy | [Su, MR, AoO, Necrotic] |
7 PP
7+TPC AP
|
With a look and a wave of necrotic energy, you can sicken, scare, or knock out the target creature.
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| Enthrall | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind, Lang, Charm] |
1 PP
1 r (+0)\n7+TPC AP (+4)
|
You try to keep a group of creatures spellbound and focused on you. Only creatures that are not hostile to begin with ca...
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| Enhance Senses | Arcane - Divination and Transmutati... | [Su, MR, AoO] |
1 PP
7+TPC AP
|
You improve the target's senses and perception abilities.\nThe basic spell grants the target low-light vision.
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| Enhance Physical Ability | Arcane - Transmutation\nDivine - An... | [Su, MR, AoO] |
1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus
7+TPC AP
|
You grant an enhancement bonus to physical ability scores (Strength, Constitution, and/or Dexterity).
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| Enhance Mobility | Arcane - Transmutation\nDivine - An... | [Su, MR, AoO] |
1 PP
7+TPC AP\nReaction (mandatory check with +10 DC)
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You grant the target a +2 enhancement bonus to base speed.
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| Enhance Mental Ability | Arcane - Enchantment\nDivine - Anim... | [Su, MR, AoO] |
1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus
7+TPC AP
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You grant an enhancement bonus to mental ability scores (Intelligence, Wisdom, and/or Charisma).
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| Enervation | Arcane - Necromancy | [Su, MR, AoO, Necrotic] |
1 PP\n+2 PP for d6 extra Str damage
7+TPC AP
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You deal 1d6 HP and 1d6 SP of necrotic damage and 1 point of Str damage to the target creature.\nYou can pay extra PP to...
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| Energy Resistance | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity
7+TPC AP\nReaction (mandatory check with +10 DC)
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The basic spell makes the target creature (and its equipment) immune to "normal" temperature extremes. It no longer suff...
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| Enchant Weapon | Arcane - Transmutation\nDivine - Re... | [Su, AoO] |
1 PP per total PL
7+TPC AP
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Enchants a weapon with an enhancement bonus to attack and damage. Natural attacks can also be enchanted, but note that e...
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| Enchant Shield | Arcane - Abjuration and Transmutati... | [Su, AoO] |
1 PP per total PL
7+TPC AP
|
Enchants a shield with an enhancement bonus to parry. Other effects can also be added, specifically those item modificat...
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| Enchant Focus | Arcane - Transmutation\nDivine - Re... | [Su, AoO] |
1 PP per total PL
7+TPC AP
|
Enchants a focus with an enhancement bonus to attack and damage. Other effects can also be added, specifically those ite...
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| Enchant Armor | Arcane - Abjuration and Transmutati... | [Su, AoO] |
1 PP per total PL
7+TPC AP
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Enchants a suit of armor (or even clothing) with an enhancement bonus to DR and/or other special effects (those item mod...
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| Earthquake | Arcane - Lithomancy\nDivine - Eleme... | [Su, AoO, Earth] |
15 PP
7+TPC AP
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You create an intense but localized and brief earthquake. The affected area becomes difficult terrain for the duration,...
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| Dominate Creature | Arcane - Enchantment\nPsi - Telepat... | [Su, MR, AoO, Mind, Charm] |
7 PP
7+TPC AP
|
You can control the actions of affected creatures with simple mental commands (compelled condition) as long as they rema...
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| Displacement | Arcane - Illusion\nPsi - Metacreati... | [Su, MR, AoO, Illusion] |
3 PP\n-2 PP for bonus against ranged attacks only\n+2 PP for good concealment
7+TPC AP
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You distort and displace the target's outline, granting it concealment. This concealment grants only DeC bonus (but no b...
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| Dispel Magic | Arcane - Ouranomancy\nDivine - Prot... | [Su, MR, AoO] |
5 PP
7+TPC AP
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This spell can terminate magical and supernatural effects, and it can even temporarily disable permanent magical objects...
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| Disintegrate | Arcane - Transmutation\nPsi - Psych... | [Su, MR, AoO] |
1 PP for 3d6 HP\n+1 PP per additional d6 HP
7+TPC AP
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You shoot a ray at or touch a target creature or object of solid matter, trying to disintegrate it (dealing unspecified...
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