β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
114 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name βΌ Z-A | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Genesis | Arcane - Conjuration, Ouranomancy,... | [Su, AoO, Dimension] |
17 PP
1 week (33%; +0)
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This powerful spell creates a demiplane of finite size. If you cast the spell on one of the inner planes, you create a d...
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| Fusion | Psi - Psychometabolism | [Su, MR, AoO] |
15 PP
1 r (+0)\n7+TPC AP (+4)
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You physically join your body with that of another willing creature. This creature must be of the same size category and...
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| Freedom | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
3 PP\n+12 PP for greater freedom
7+TPC AP
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You make the target resistant to mundane or magical effects that restrict and slow. The target can move with full speed...
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| Foresight | Arcane - Divination\nDivine - Insig... | [Su, AoO] |
5 PP per offensive +1\n5 PP per defensive +1\n11 PP per reroll
7+TPC AP
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This spell gives the target a rudimentary sixth sense or precognitive ability. This precognition means that you gain an...
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| Force Missile | Arcane - Kinetomancy\nPsi - Psychok... | [Su, MR, AoO, Force] |
1 PP for 1 missile\n+2 PP per add. missile
7+TPC AP
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You shoot one or more missiles of pure force at targets within range (note the attack bonus). Each missile that hits dea...
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| Force Field | Arcane - Kinetomancy\nPsi - Metacre... | [Su, MR, AoO, Force] |
1 PP for floating disk
7+TPC AP
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The basic spell creates a floating, slightly concave disk of force that follows the caster at a height of 1 m and a dist...
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| Force Armor | Arcane - Abjuration and Kinetomancy... | [Su, MR, AoO, Force] |
1 PP for +2 bonus\n+3 PP per extra +1 (up to +10 total)
7+TPC AP
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This spell envelops the target's body in a force field that provides an armor bonus to DR (without hindering movement at...
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| Fission | Psi - Metacreativity and Psychometa... | [Su, AoO] |
13 PP
7+TPC AP
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You physically divide yourself, creating an exact duplicate in an adjacent square. The duplicate thinks and acts exactly...
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| Fire Stride | Arcane - Pyromancy\nPsi - Psychokin... | [Su, AoO, Fire, Teleport] |
7 PP\n+2 PP for greater stride
7+TPC AP
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You can step into a fire (of your own size or larger) and teleport yourself to any other fire (same minimum size) within...
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| Fear | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind, Fear] |
1 PP for shaken\n+2 PP for frightened\n+4 PP for panicked
7+TPC AP
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You fill the targets with dread and cause them to become shaken, frightened, or panicked.
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| Enhance Senses | Arcane - Divination and Transmutati... | [Su, MR, AoO] |
1 PP
7+TPC AP
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You improve the target's senses and perception abilities.\nThe basic spell grants the target low-light vision.
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| Enhance Physical Ability | Arcane - Transmutation\nDivine - An... | [Su, MR, AoO] |
1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus
7+TPC AP
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You grant an enhancement bonus to physical ability scores (Strength, Constitution, and/or Dexterity).
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| Enhance Mobility | Arcane - Transmutation\nDivine - An... | [Su, MR, AoO] |
1 PP
7+TPC AP\nReaction (mandatory check with +10 DC)
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You grant the target a +2 enhancement bonus to base speed.
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| Enhance Mental Ability | Arcane - Enchantment\nDivine - Anim... | [Su, MR, AoO] |
1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus
7+TPC AP
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You grant an enhancement bonus to mental ability scores (Intelligence, Wisdom, and/or Charisma).
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| Energy Resistance | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
1 PP\n+2 PP per energy res. 10\n+6 PP per energy res. 20\n+10 PP per energy res. 30\n+14 PP per immunity
7+TPC AP\nReaction (mandatory check with +10 DC)
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The basic spell makes the target creature (and its equipment) immune to "normal" temperature extremes. It no longer suff...
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| Enchant Weapon | Arcane - Transmutation\nDivine - Re... | [Su, AoO] |
1 PP per total PL
7+TPC AP
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Enchants a weapon with an enhancement bonus to attack and damage. Natural attacks can also be enchanted, but note that e...
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| Enchant Shield | Arcane - Abjuration and Transmutati... | [Su, AoO] |
1 PP per total PL
7+TPC AP
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Enchants a shield with an enhancement bonus to parry. Other effects can also be added, specifically those item modificat...
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| Enchant Focus | Arcane - Transmutation\nDivine - Re... | [Su, AoO] |
1 PP per total PL
7+TPC AP
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Enchants a focus with an enhancement bonus to attack and damage. Other effects can also be added, specifically those ite...
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| Enchant Armor | Arcane - Abjuration and Transmutati... | [Su, AoO] |
1 PP per total PL
7+TPC AP
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Enchants a suit of armor (or even clothing) with an enhancement bonus to DR and/or other special effects (those item mod...
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| Empathic Transfer | Psi - Psychometabolism and Telepath... | [Su, MR, AoO] |
3 PP for 2d10 HP\n3 PP for 2d10 SP\n7 PP for 2d6 PP\n+3 PP per extra 1d10 HP\n+3 PP per extra 1d10 SP\n+3 PP per extra 1d6 PP\n+1 PP per ability damage\n+2 PP for affliction
7+TPC AP
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You either heal the target creature by transferring its wounds to yourself, or you heal yourself by transferring wounds...
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| Ectoplasmic Glob | Psi - Metacreativity | [Su, MR, AoO] |
1 PP
7+TPC AP
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You summon ectoplasmic strands and use them to entangle the target creature.
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| Dominate Creature | Arcane - Enchantment\nPsi - Telepat... | [Su, MR, AoO, Mind, Charm] |
7 PP
7+TPC AP
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You can control the actions of affected creatures with simple mental commands (compelled condition) as long as they rema...
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| Divination | Divine - Insight\nPsi - Clairsentie... | [Su, AoO, Secret] |
3 PP for augury\n+2 PP for far sight
10 min (+0)\n1 min (+2)\n1 r (+4)
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You try to find out whether a particular action will bring good or bad results in the immediate future (up to 1/2 hour)....
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| Displacement | Arcane - Illusion\nPsi - Metacreati... | [Su, MR, AoO, Illusion] |
3 PP\n-2 PP for bonus against ranged attacks only\n+2 PP for good concealment
7+TPC AP
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You distort and displace the target's outline, granting it concealment. This concealment grants only DeC bonus (but no b...
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| Dispel Magic | Arcane - Ouranomancy\nDivine - Prot... | [Su, MR, AoO] |
5 PP
7+TPC AP
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This spell can terminate magical and supernatural effects, and it can even temporarily disable permanent magical objects...
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