β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
206 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name βΌ Z-A | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Summon Tentacles | Arcane - Conjuration\nCleric Affini... | [Su, AoO] |
7 PP
1 r (+0)\n7+TPC AP (+4)
|
You conjure a field of black, rubbery tentacles from any horizontal surface. Each tentacle is 3 m (or 2 squares) long an...
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| Summon Outsider | Arcane - Conjuration\nDivine - Summ... | [Su, AoO] |
1 PP for CL 1\n+2 PP per additional CL
1 r (+0)\n7+TPC AP (+4)
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You summon one or more outsider creatures of the total chosen CL. They appear at any spot you choose within range and ca...
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| Summon Elemental | Arcane - Conjuration and Aeromancy... | [Su, AoO] |
1 PP for CL 1\n+2 PP per additional CL
1 r (+0)\n7+TPC AP (+4)
|
You summon one or more elemental creatures of the chosen CL. They appear at any spot you choose within range and can act...
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| Summon Animal or Plant | Divine - Animals (for animals)\nDiv... | [Su, AoO] |
1 PP for CL 1\n+2 PP per additional CL
1 r (+0)\n7+TPC AP (+4)
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You summon one or more animal or plant creatures of the total chosen CL. They appear at any spot you choose within range...
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| Split Personality | Psi - Telepathy | [Su, MR, AoO, Mind] |
7 PP
7+TPC AP
|
This spell tries to partition a part of the target's mind into a separate personality. The split personality has the sam...
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| Sonic Disruption | Arcane - Aeromancy and Kinetomancy\... | [Su, MR, AoO, Sonic] |
3 PP for 4d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
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The basic spell uses noise to break or at least damage the target objects.
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| Snow Storm | Arcane - Hydromancy\nDivine - Eleme... | [Su, MR, AoO, Cold] |
3 PP
7+TPC AP
|
You conjure a severe snow storm in the chosen area. It blocks all sight (including darkvision) for the duration. The are...
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| Sleep | Arcane - Enchantment\nPsi - Telepat... | [Su, MR, AoO, Mind, Sleep] |
1 PP for affecting up to TL 2\n+1 PP per +1 max TL
7+TPC AP
|
Causes the target to fall into a magical slumber. Normal noise will not wake the creature, but wounding or lots of movem...
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| Slay Living | Arcane - Necromancy\nDivine - Death | [Su, MR, AoO, Necrotic] |
9 PP\n+4 PP for destruction
7+TPC AP
|
You overwhelm the target creature with necrotic energy, slaying it instantly. Creatures whose TL is greater than your sk...
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| Silver Storm | Arcane - Lithomancy\nDivine - Eleme... | [Su, MR, AoO, Earth] |
3 PP
7+TPC AP
|
You conjure a swirling cloud of silver particles in the chosen area. The particles cling to (and reveal) both invisible...
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| Shapechange | Arcane - Transmutation\nPsi - Psych... | [Su, MR, AoO] |
3 PP for grade I\n+2 PP for grade II\n+8 PP for grade III\n+10 PP for grade IV\n+4 PP for multiple uses\n+4 PP for mental change
7+TPC AP
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You alter the appearance and/or physical form of the target or targets.\nGrade I: You can perform a single grade I shape...
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| Shadow Evocation | Arcane - Illumination and Illusion\... | [Su, MR, AoO, Dark] |
x PP (as per duplicated spell)\n+4 PP for greater shadow\n+8 PP for shades
7+TPC AP
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The basic spell uses shadowstuff to duplicate a spell of a different type. The duplicated spell looks and works normally...
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| Shadow Creature | Arcane - Illumination and Illusion\... | [Su, AoO, Dark] |
1 PP\n+2 PP per creature CL\n+4 PP for greater shadows\n+8 PP for shades
7+TPC AP
|
The basic spell uses shadowstuff to create one or more quasi-real creatures that obey your commands. The creatures have...
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| Sense Link | Divine - Animals and Insight (targe... | [Su, MR, AoO, Mind, Telepathy] |
3 PP for one sense\n+4 PP per add. sense
7+TPC AP
|
You link one of your own senses with that of the target; you either sense what the target is sensing or vice versa. You...
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| Secure Shelter | Arcane - Conjuration and Kinetomanc... | [Su, AoO, Force] |
3 PP\n+2 PP for servant
1 min (+0)\n1 r (+4)
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The basic spell creates an immobile sphere of force (typically half above ground and half below). The sphere maintains a...
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| Scrying | Arcane - Divination\nDivine - Insig... | [Su, AoO, Scry] |
5 PP\n+2 PP for hearing\n+4 PP for magical senses
1 h (+0)\n10 min (+4)\n1 r (+8)
|
You create a floating invisible magical sensor (SZ Fine; 1 HP; DeC 18; Stealth +16) that sends you visual information fr...
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| Sanctuary | Arcane - Abjuration and Enchantment... | [Su, MR, AoO, Mind] |
1 PP
7+TPC AP
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This spell protects the target creature against hostile attacks by mentally repelling attackers. Compare (10 + the spell...
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| Resurrection | Divine - Blessing and Life | [Su, AoO, Radiant] |
13 PP\n+4 PP for greater resurrection
10 min (+0)\n1 min (+4)
|
You restore life to a creature that has been dead for a maximum of one day per skill level. The creature's soul must be...
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| Resize Object | Arcane - Transmutation | [Su, AoO] |
5 PP
7+TPC AP
|
This spell lets you shrink one nonmagical object, reducing its size to 1/16th in each dimension and reducing its volume...
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| Resize Creature | Arcane - Transmutation\nPsi - Psych... | [Su, MR, AoO] |
1 PP\n+6 PP for true resize\n+16 PP for greater resize
7+TPC AP
|
You decrease or increase the size of the targets (and their equipment) by approximately 30%, doubling or halving their w...
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| Resize Animal | Arcane - Transmutation\nDivine - An... | [Su, MR, AoO] |
3 PP for shrink\n5 PP for growth\n3 PP for giant vermin
7+TPC AP
|
You decrease or increase the size of the target animals by one step. See the size alteration table for effects on Streng...
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| Repel Objects | Divine - Elements and Protection | [Su, MR, AoO] |
11 PP\n+0 PP for wood\n+2 PP for stone\n+4 PP for metal
7+TPC AP
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You set up waves of energy that push away the chosen type(s) of matter. Once the spell has been cast, the path is statio...
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| Repair Object | Arcane - Transmutation\nDivine - El... | [Su, AoO] |
1 PP per 10 kg (100 kg for Greater Repair or Fabricate)\n+2 PP for greater repair
1 min (+0)\n1 r (+4)
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You repair small breaks and tears in a single object (damage of less than half total HP). It can mend broken magical ite...
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| Reincarnate | Divine - Animals and Life | [Su, AoO] |
11 PP
10 min (+0)\n1 min (+4)
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You restore life to a creature that has been dead for a maximum of one day per skill level. You bring back its soul into...
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| Regeneration | Divine - Life | [Su, MR, AoO] |
3 PP\n+2 PP for SP regeneration\n+4 PP for PP regeneration
7+TPC AP
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The targets' natural rate of healing increases. Each hour, they regain HP as if one day had passed (at the appropriate l...
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