β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
206 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
π
Loading spells...
| Spell Name βΌ Z-A | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Zone of Revelation | Divine - Insight\nPsi - Clairsentie... | [Su, MR, AoO, Mind] |
1 PP
7+TPC AP
|
You create an aura in which deception becomes much more difficult.\nUnless a creature's Will beats 10 + the spell's PL,...
|
View → |
| Wall of Thorns | Divine - Plants | [Su, AoO] |
5 PP
7+TPC AP
|
You create a barrier of very tough and thorny brush anchored to the ground. The barrier counts as very difficult terrain...
|
View → |
| Wall of Energy | Arcane - Aeromancy (Wall of Lightni... | [Su, MR, AoO] |
7 PP
7+TPC AP
|
You create an immobile, shimmering barrier of the chosen energy type. The sonic wall is transparent and hard to detect v...
|
View → |
| Ventriloquism | Arcane - Illusion\nBardic Music | [Su, AoO, Lang, Illusion] |
1 PP
7+TPC AP
|
This spell lets you throw your voice (and other naturally produced sounds) to locations within range.\nThe basic spell c...
|
View → |
| Trigger | Arcane - Abjuration and Divination\... | [Su, AoO] |
3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen
10 min (+0)\n1 min (+4)\n1 r (+8)
|
This spell creates a magical touch sensor at a location or on an object, and then sets up a second spell to be activated...
|
View → |
| Transmute Wood | Divine - Plant\nCleric Affinity - C... | [Su, AoO] |
1 PP per 10 kg
10 min (+0)\n1 min (+4)\n1 r (+8)
|
The basic spell lets you reshape a wooden object into any shape you wish. Fine details or moving parts will require a su...
|
View → |
| Transmute Rock | Arcane - Lithomancy and Transmutati... | [Su, AoO, Earth] |
1 PP
7+TPC AP
|
This spell alters the character, consistency, or very nature of stone-based matter (including sand, rock, most minerals,...
|
View → |
| Transmute Metal | Divine - Elements\nCleric Affinity... | [Su, MR, AoO] |
1 PP
7+TPC AP
|
The basic spell heats non-magical metal objects (or parts of them), turning them glowing hot for 10 rounds. Touching a h...
|
View → |
| Transform Seeds | Divine - Plants | [Su, AoO] |
1 PP
7+TPC AP
|
The basic spell enchants a number of berries and acorns so that each of them provides as much nourishment as a normal me...
|
View → |
| Transfer Soul | Arcane - Necromancy\nPsi - Psychome... | [Su, MR, AoO, Mind] |
9 PP\n+4 PP for swap
7+TPC AP
|
This spell transfers a soul from one body to another. Both the source and destination bodies have to be within range and...
|
View → |
| Toughen Skin | Arcane - Abjuration and Transmutati... | [Su, MR, AoO] |
3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total)
7+TPC AP\nReaction (mandatory check with +10 DC)
|
This spell toughens the target's skin, granting the indicated enhancement bonus to natural armor (DR). The maximum total...
|
View → |
| Touch of Sound | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Sonic] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
|
You attack the target with a touch of sonic concussion. You can divide the d6s of damage any way you want between HP and...
|
View → |
| Touch of Radiance | Arcane - Illumination\nDivine - Lif... | [Su, MR, AoO, Radiant] |
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target with a touch of intense radiance.
|
View → |
| Touch of Lightning | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Electricity] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
|
You attack the target with a touch of electricity. You can divide the d6s of damage any way you want between HP and SP.
|
View → |
| Touch of Idiocy | Arcane - Enchantment and Transmutat... | [Su, MR, AoO] |
3 PP per ability score
7+TPC AP
|
You cause 1d6 points of ability damage to the chosen mental ability scores (Intelligence, Wisdom, and/or Charisma).
|
View → |
| Touch of Ice | Arcane - Hydromancy\nPsi - Psychoki... | [Su, MR, AoO, Cold] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
|
You attack the target with a touch of intense cold. You can divide the d6s of damage any way you want between HP and SP....
|
View → |
| Touch of Fire | Arcane - Pyromancy\nPsi - Psychokin... | [Su, MR, AoO, Fire] |
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target with a touch of fire and heat. This may set fire to unattended, flammable objects.
|
View → |
| Touch of Enfeeblement | Arcane - Necromancy and Transmutati... | [Su, MR, AoO] |
3 PP per ability score
7+TPC AP
|
You cause 1d6 points of ability damage to the chosen physical ability scores (Strength, Constitution, and/or Dexterity).
|
View → |
| Touch of Death | Arcane - Necromancy\nDivine - Death... | [Su, MR, AoO, Necrotic] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
|
You attack the target with a touch of necrotic energy. You can divide the d6s of damage any way you want between HP and...
|
View → |
| Touch of Acid | Arcane - Hydromancy\nPsi - Psychome... | [Su, MR, AoO, Acid] |
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target with a touch of acid.
|
View → |
| Teleportation Circle | Arcane - Ouranomancy\nPsi - Psychop... | [Su, AoO, Teleport] |
15 PP for long range\n+2 PP for unlimited\n+2 PP for limited trigger\n+2 PP for two-way\n+2 PP for variable destination
10 min (+0)\n1 min (+4)
|
You create an invisible circle on a horizontal surface. Any creature or object entering the circle is teleported to a de...
|
View → |
| Teleport | Arcane - Ouranomancy\nDivine - Prot... | [Su, MR, AoO, Teleport] |
5 PP for close range\n+2 PP for long range\n+4 PP for unlimited
7+TPC AP
|
You instantly transport the target and its equipment to any location within the specified range.\nUnlimited: You can tel...
|
View → |
| Telepathy | Arcane - Divination and Enchantment... | [Su, MR, AoO, Mind, Lang, Telepathy] |
1 PP\n+2 PP for two-way
10 min (+0)\n1 min (+4)\n1 r (+8)
|
You can send telepathic messages to the target creature, sending up to 25 words per round. If the target knows you, it a...
|
View → |
| Telekinesis | Arcane - Kinetomancy\nPsi - Psychok... | [Su, MR, AoO, Force] |
1 PP per 10 kg
7+TPC AP
|
The basic spell lets you lift and move an unattended object (within the weight limit) up to 4 squares (per round) in any...
|
View → |
| Summon Vermin | Divine - Animals\nCleric Affinity -... | [Su, AoO] |
3 PP per swarm
1 r (+0)\n7+TPC AP (+4)
|
You call forth one or more swarms of centipedes, insects, spiders, rats, or bats (see Creature chapter). While you are w...
|
View → |