β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
206 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name β² A-Z | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Sonic Disruption | Arcane - Aeromancy and Kinetomancy\... | [Su, MR, AoO, Sonic] |
3 PP for 4d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
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The basic spell uses noise to break or at least damage the target objects.
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| Split Personality | Psi - Telepathy | [Su, MR, AoO, Mind] |
7 PP
7+TPC AP
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This spell tries to partition a part of the target's mind into a separate personality. The split personality has the sam...
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| Summon Animal or Plant | Divine - Animals (for animals)\nDiv... | [Su, AoO] |
1 PP for CL 1\n+2 PP per additional CL
1 r (+0)\n7+TPC AP (+4)
|
You summon one or more animal or plant creatures of the total chosen CL. They appear at any spot you choose within range...
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| Summon Elemental | Arcane - Conjuration and Aeromancy... | [Su, AoO] |
1 PP for CL 1\n+2 PP per additional CL
1 r (+0)\n7+TPC AP (+4)
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You summon one or more elemental creatures of the chosen CL. They appear at any spot you choose within range and can act...
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| Summon Outsider | Arcane - Conjuration\nDivine - Summ... | [Su, AoO] |
1 PP for CL 1\n+2 PP per additional CL
1 r (+0)\n7+TPC AP (+4)
|
You summon one or more outsider creatures of the total chosen CL. They appear at any spot you choose within range and ca...
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| Summon Tentacles | Arcane - Conjuration\nCleric Affini... | [Su, AoO] |
7 PP
1 r (+0)\n7+TPC AP (+4)
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You conjure a field of black, rubbery tentacles from any horizontal surface. Each tentacle is 3 m (or 2 squares) long an...
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| Summon Vermin | Divine - Animals\nCleric Affinity -... | [Su, AoO] |
3 PP per swarm
1 r (+0)\n7+TPC AP (+4)
|
You call forth one or more swarms of centipedes, insects, spiders, rats, or bats (see Creature chapter). While you are w...
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| Telekinesis | Arcane - Kinetomancy\nPsi - Psychok... | [Su, MR, AoO, Force] |
1 PP per 10 kg
7+TPC AP
|
The basic spell lets you lift and move an unattended object (within the weight limit) up to 4 squares (per round) in any...
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| Telepathy | Arcane - Divination and Enchantment... | [Su, MR, AoO, Mind, Lang, Telepathy] |
1 PP\n+2 PP for two-way
10 min (+0)\n1 min (+4)\n1 r (+8)
|
You can send telepathic messages to the target creature, sending up to 25 words per round. If the target knows you, it a...
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| Teleport | Arcane - Ouranomancy\nDivine - Prot... | [Su, MR, AoO, Teleport] |
5 PP for close range\n+2 PP for long range\n+4 PP for unlimited
7+TPC AP
|
You instantly transport the target and its equipment to any location within the specified range.\nUnlimited: You can tel...
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| Teleportation Circle | Arcane - Ouranomancy\nPsi - Psychop... | [Su, AoO, Teleport] |
15 PP for long range\n+2 PP for unlimited\n+2 PP for limited trigger\n+2 PP for two-way\n+2 PP for variable destination
10 min (+0)\n1 min (+4)
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You create an invisible circle on a horizontal surface. Any creature or object entering the circle is teleported to a de...
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| Touch of Acid | Arcane - Hydromancy\nPsi - Psychome... | [Su, MR, AoO, Acid] |
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target with a touch of acid.
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| Touch of Death | Arcane - Necromancy\nDivine - Death... | [Su, MR, AoO, Necrotic] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
|
You attack the target with a touch of necrotic energy. You can divide the d6s of damage any way you want between HP and...
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| Touch of Enfeeblement | Arcane - Necromancy and Transmutati... | [Su, MR, AoO] |
3 PP per ability score
7+TPC AP
|
You cause 1d6 points of ability damage to the chosen physical ability scores (Strength, Constitution, and/or Dexterity).
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| Touch of Fire | Arcane - Pyromancy\nPsi - Psychokin... | [Su, MR, AoO, Fire] |
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target with a touch of fire and heat. This may set fire to unattended, flammable objects.
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| Touch of Ice | Arcane - Hydromancy\nPsi - Psychoki... | [Su, MR, AoO, Cold] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
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You attack the target with a touch of intense cold. You can divide the d6s of damage any way you want between HP and SP....
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| Touch of Idiocy | Arcane - Enchantment and Transmutat... | [Su, MR, AoO] |
3 PP per ability score
7+TPC AP
|
You cause 1d6 points of ability damage to the chosen mental ability scores (Intelligence, Wisdom, and/or Charisma).
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| Touch of Lightning | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Electricity] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
|
You attack the target with a touch of electricity. You can divide the d6s of damage any way you want between HP and SP.
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| Touch of Radiance | Arcane - Illumination\nDivine - Lif... | [Su, MR, AoO, Radiant] |
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target with a touch of intense radiance.
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| Touch of Sound | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Sonic] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
|
You attack the target with a touch of sonic concussion. You can divide the d6s of damage any way you want between HP and...
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| Toughen Skin | Arcane - Abjuration and Transmutati... | [Su, MR, AoO] |
3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total)
7+TPC AP\nReaction (mandatory check with +10 DC)
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This spell toughens the target's skin, granting the indicated enhancement bonus to natural armor (DR). The maximum total...
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| Transfer Soul | Arcane - Necromancy\nPsi - Psychome... | [Su, MR, AoO, Mind] |
9 PP\n+4 PP for swap
7+TPC AP
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This spell transfers a soul from one body to another. Both the source and destination bodies have to be within range and...
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| Transform Seeds | Divine - Plants | [Su, AoO] |
1 PP
7+TPC AP
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The basic spell enchants a number of berries and acorns so that each of them provides as much nourishment as a normal me...
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| Transmute Metal | Divine - Elements\nCleric Affinity... | [Su, MR, AoO] |
1 PP
7+TPC AP
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The basic spell heats non-magical metal objects (or parts of them), turning them glowing hot for 10 rounds. Touching a h...
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| Transmute Rock | Arcane - Lithomancy and Transmutati... | [Su, AoO, Earth] |
1 PP
7+TPC AP
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This spell alters the character, consistency, or very nature of stone-based matter (including sand, rock, most minerals,...
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