β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
206 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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| Spell Name β² A-Z | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Bolt of Acid | Arcane - Hydromancy\nPsi - Psychome... | [Su, MR, AoO, Acid] |
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target(s) with a ray or area of acidic mist.\nIf you choose the concentration duration, you can make one...
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| Bolt of Death | Arcane - Necromancy\nDivine - Death | [Su, MR, AoO, Necrotic] |
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP\n+2 PP for 2 Str damage
7+TPC AP
|
You attack the target(s) with a ray or area of necrotic energy. You can divide the d6s of damage any way you want betwee...
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| Bolt of Fire | Arcane - Pyromancy\nPsi - Psychokin... | [Su, MR, AoO, Fire] |
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target(s) with a ray or area of fire. This may set fire to unattended, flammable objects.\nIf you choose...
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| Bolt of Ice | Arcane - Hydromancy\nPsi - Psychoki... | [Su, MR, AoO, Cold] |
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
|
You attack the target(s) with a ray or area of intense cold. You can divide the d6s of damage any way you want between H...
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| Bolt of Lightning | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Electricity] |
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
|
You attack the target(s) with a ray or area of electrical discharges. You can divide the d6s of damage any way you want...
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| Bolt of Radiance | Arcane - Illumination\nDivine - Lif... | [Su, MR, AoO, Radiant] |
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target(s) with a ray or area of intense radiance.\nIf you choose the concentration duration, you can make...
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| Bolt of Sound | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Sonic] |
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
|
You attack the target(s) with a ray or area of sonic concussion. You can divide the d6s of damage any way you want betwe...
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| Call Lightning | Divine - Nature\nCleric Affinity -... | [Su, AoO, Electricity] |
5 PP for 5d6 HP bolts\n+2 PP per additional 1d6 HP (per bolt)
1 r (+0)\n7+TPC AP (+4)
|
Once per round, you can call down a vertical bolt of lightning within range (6 AP cost). You can call a maximum total of...
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| Charm Animal/Plant | Divine - Animals and Charm (for ani... | [Su, MR, AoO, Mind, Charm] |
1 PP
7+TPC AP
|
You try to alter the attitude of the affected animals or plant creatures. With the basic spell, you can change their att...
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| Charm Creature | Arcane - Enchantment\nPsi - Telepat... | [Su, MR, AoO, Mind, Charm] |
1 PP
7+TPC AP
|
You change the target's attitude to friendly. You will still need additional skill checks to convince the creature to do...
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| Clone | Arcane - Necromancy\nPsi - Metacrea... | [Su, AoO] |
15 PP
1 h (+0)\n10 min (+4)
|
You create a non-living clone of a living creature. If the original creature has been recently slain (maximum 1 year ago...
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| Color Spray | Arcane - Illumination\nCleric Affin... | [Su, MR, AoO, Light, Mind] |
1 PP
7+TPC AP
|
You create a pattern of vivid and clashing colors that affects the minds of creatures within.
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| Command Creature | Divine - Charm\nPsi - Telepathy | [Su, MR, AoO, Mind, Lang, Charm] |
1 PP
7+TPC AP
|
You give the targets one of the following commands, and they will obey it to the best of their abilities for the spell's...
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| Commune with Nature | Divine - Insight and Nature | [Su, AoO] |
9 PP\n+4 PP for full commune
10 min
|
The basic spell reveals three of the following facts: ground and terrain, plants present, minerals present, bodies of wa...
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| Comprehend Languages | Arcane - Divination\nDivine - Insig... | [Su, MR, AoO] |
1 PP per language\n+2 PP for speech
7+TPC AP
|
The target becomes able to understand the spoken or written words of one or more languages. You do not have to identify...
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| Consecrate | Divine - Blessing and Protection | [Su, AoO] |
1 PP
1 h (+0)\n10 min (+4)
|
Consecrates an area with divine energy. Attempts to turn or rebuke (depending on the deity) undead gain a +3 divine bonu...
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| Contact Other Plane | Arcane - Conjuration and Divination | [Su, AoO, Secret] |
9 PP
10 min
|
You contact a powerful extraplanar entity in order to receive advice and information. The entity will provide one single...
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| Contingency | Arcane - Abjuration and Ouranomancy... | [Su, AoO] |
7 PP
10 min (+0)\n1 min (+4)\n1 r (+8)
|
This spell sets up a trigger condition that activates a second spell. The second spell must be cast by you directly afte...
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| Control Air | Arcane - Aeromancy\nDivine - Elemen... | [Su, AoO, Air] |
1 PP for +/-15 m/s\n3 PP for +/-30 m/s
7+TPC AP
|
The basic spell lets you increase or decrease the wind speed in the area by up to 15 m/s. Ranged weapons fired in or thr...
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| Control Body | Arcane - Kinetomancy\nPsi - Psychok... | [Su, MR, AoO, Force] |
7 PP
7+TPC AP
|
You telekinetically control the body of the affected creature for as long as you concentrate. The creature itself is una...
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| Control Earth | Arcane - Lithomancy\nDivine - Eleme... | [Su, AoO, Earth] |
11 PP
10 min (+0)\n1 min (+4)
|
The basic spell slowly moves earth (dirt, clay, loam, or sand, but not rock) from one place to another. You can change e...
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| Control Emotions | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind] |
1 PP for calm\n1 PP for rage
7+TPC AP
|
You try to alter the target's emotions in some way.\nThe calm effect calms agitated or excited creatures. Affected creat...
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| Control Fire | Arcane - Pyromancy\nDivine - Elemen... | [Su, AoO, Fire] |
1 PP for control (sz F, +2 PP per increased size)\n3 PP for pyrotechnics\n3 PP for smoke cloud
7+TPC AP
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The basic spell lets you control an existing fire of up to the specified size. You can increase or decrease the size by...
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| Control Light | Arcane - Illumination\nPsi - Psycho... | [Su, AoO, Light] |
1 PP
7+TPC AP
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This spell lets you increase or decrease the power of the target light sources. The intensity can be reduced to nothing...
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| Control Temperature | Arcane - Lithomancy\nDivine - Eleme... | [Su, MR, AoO] |
1 PP
7+TPC AP
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The basic spell gradually heats or chills stone and metal objects. The maximum amount of affected material is 10 kg per...
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