Aboleth
RL 8Environment: Underground | Type: Aberrations
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Aboleth): CL 8; XP 1800; H Aberration (Ampihibian); RL 8; HP 116, SP 68, PP 80; Init +3; Spd 3, Swim 13; DeCa/p 19/16 (crit +27), Fort 31, Ref 21, Will 24; DR 7; AP 18; Atk Tentacle Sz 0, AP 8, Rch 0-2, +9 (d8+10 B HP + slime disease); Multi Tentacle/Tentacle Sz 0, AP 14, Rch 0-2/0-2, +9/+9 (d8+10 B HP + slime disease/d8+10 B HP + slime disease); Multi Tentacle/Tentacle/Tentacle Sz 0, AP 20, Rch 0-2/0-2/0-2, +7/+7/+7 (d8+10 B HP + slime disease/d8+10 B HP + slime disease/d8+10 B HP + slime disease); Multi Tentacle/Tentacle/Tentacle/Tentacle Sz 0, AP 26, Rch 0-2/0-2/0-2/0-2, +5/+5/+5/+5 (d8+10 B HP + slime disease/d8+10 B HP + slime disease/d8+10 B HP + slime disease/d8+10 B HP + slime disease); Grp AP 10, Rch 0-2, +2/+19; BodyAtt +8; MindAtt +8; Spc 3x3 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Fear res +1; SQ Mucus cloud (+12 vs Fort); AL Usually LE; Str 26, Con 20, Dex 12, Int 14, Wis 16, Cha 16.
Skills: Athletics 9, Knowledge 9, Perception 9, Psychology 4, Weapons - Natural 9, Weapons - Brawling 9, Weapons - Body & Mind Attacks 9, Combat Instincts 4, Fighting Style - Akimbo 9, Arcane - Enchantment 9, Arcane - Illusion 9.
Skills: Athletics 9, Knowledge 9, Perception 9, Psychology 4, Weapons - Natural 9, Weapons - Brawling 9, Weapons - Body & Mind Attacks 9, Combat Instincts 4, Fighting Style - Akimbo 9, Arcane - Enchantment 9, Arcane - Illusion 9.
Aboleth Mage (Aboleth Wiz10): CL 18; XP 4800; H Aberration (Ampihibian); RL 8; HP 160, SP 132, PP 180; Init +5; Spd 3, Swim 13; DeCa/p 31/26 (crit +27), Fort 43, Ref 36, Will 34; DR 7; AP 28; Atk Tentacle Sz 0, AP 8, Rch 0-2, +9 (d8+10 B HP + slime disease); Multi Tentacle/Tentacle Sz 0, AP 14, Rch 0-2/0-2, +9/+9 (d8+10 B HP + slime disease/d8+10 B HP + slime disease); Multi Tentacle/Tentacle/Tentacle Sz 0, AP 20, Rch 0-2/0-2/0-2, +7/+7/+7 (d8+10 B HP + slime disease/d8+10 B HP + slime disease/d8+10 B HP + slime disease); Multi Tentacle/Tentacle/Tentacle/Tentacle Sz 0, AP 26, Rch 0-2/0-2/0-2/0-2, +5/+5/+5/+5 (d8+10 B HP + slime disease/d8+10 B HP + slime disease/d8+10 B HP + slime disease/d8+10 B HP + slime disease); Grp AP 10, Rch 0-2, +4/+19; Rays +3; AreaAtt +6; BodyAtt +11; MindAtt +11; Spc 3x3 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Fear res +1; SQ Circle magic Lesser, Mucus cloud (+12 vs Fort); AL Usually LE; Str 26, Con 24, Dex 16, Int 20, Wis 16, Cha 16.
Skills: Athletics 9, Knowledge 14, Perception 9, Psychology 4, Weapons - Natural 9, Weapons - Brawling 9, Weapons - Area Attacks 10, Weapons - Body & Mind Attacks 14, Weapons - Ray Attacks 5, Combat Instincts 4, Fighting Style - Akimbo 9, Arcane - Abjuration 10, Arcane - Aeromancy 10, Arcane - Conjuration 10, Arcane - Divination 10, Arcane - Enchantment 19, Arcane - Hydromancy 5, Arcane - Illumination 10, Arcane - Illusion 19, Arcane - Kinetomancy 10, Arcane - Lithomancy 5, Arcane - Necromancy 10, Arcane - Ouranomancy 10, Arcane - Pyromancy 10, Arcane - Transmutation 10, Wizard Affinity - Generalist 10, Enchant Item 5, Familiar 5, Spellcraft 5.
Skills: Athletics 9, Knowledge 14, Perception 9, Psychology 4, Weapons - Natural 9, Weapons - Brawling 9, Weapons - Area Attacks 10, Weapons - Body & Mind Attacks 14, Weapons - Ray Attacks 5, Combat Instincts 4, Fighting Style - Akimbo 9, Arcane - Abjuration 10, Arcane - Aeromancy 10, Arcane - Conjuration 10, Arcane - Divination 10, Arcane - Enchantment 19, Arcane - Hydromancy 5, Arcane - Illumination 10, Arcane - Illusion 19, Arcane - Kinetomancy 10, Arcane - Lithomancy 5, Arcane - Necromancy 10, Arcane - Ouranomancy 10, Arcane - Pyromancy 10, Arcane - Transmutation 10, Wizard Affinity - Generalist 10, Enchant Item 5, Familiar 5, Spellcraft 5.
Base Species Characteristics
Size Class 2Racial Ability Adjustments
STR
+16
CON
+10
DEX
+2
INT
+4
WIS
+6
CHA
+6
Natural Attacks
4 Tentacle { AttMod=StrMod; Dmg=d8+StrMod B HP + slime disease; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Special { Qual=MucusCloud; }
Organization:
Solitary, brood (2-4), or slaver brood (2-4 plus 7-12 skum)
Physical Appearance:
Huge primeval fish with grasping tenctacles, a bulbous head, and crescent-shaped tail. Three slit-shaped eyes, protected by bony ridges, are set one atop the other in the front of its head.\nIt has a pink belly, with four pulsating, blue-black orifices that secrete a gray, rancid-smelling slime.
Personality & Behavior:
Despises all non-aquatic creatures.\nCruel and intelligent.\nThey inherit their parents' knowledge at birth and assimilate the memories of all they consume.