β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Ranged Trip | Ranged Attack | 8 + weapon's size mod AP (minimum 5 AP) | Ranged attack roll vs. DeC\nThen d20! + Str mod vs. d20! + Str or Dex mod |
You can attempt to trip an opponent with certain ranged weapons, such as bolas and lariats.\nIf the attack roll succeeds...
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| Ray Attack | Special Creature | 6 AP | d20! + Ray Attack skill + Dex mod + PAM vs. DeC |
You fire a ray at a target within range.
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| Read Lips | Social | 1 check per min | d20! + Perception skill + Int mod vs. DC |
You try to understand what the targets are saying just by watching their mouths and body language.
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| Read Scroll | Spellcasting | As per spell x 2 | Spellcasting check |
You read a spell scroll to activate the written spell. You have to use the spellcasting skills (and ability modifiers) t...
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| Ready Action | General | Var + reaction | β |
You can ready any one or two actions with a total action time of 9 AP or less, provided that you have enough AP left in...
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| Ready Shield | Equipment | 4 AP | β |
You either grasp and ready a shield or loosen and stow it.
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| Rebuke Undead | Other Supernatural | 6 AP | d20! + Divine - Death skill + Cha mod + MAM vs. Will |
You channel necrotic divine power and use it to rebuke or command undead creatures.\nA rebuke attempt can also be used t...
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| Recall Memory | General | 0 AP | d20! + Composure skill + Int mod vs. DC |
You try to recall details of something you've seen, heard, read, or otherwise experienced.
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| Redirect Spell | Spellcasting | 6 AP | β |
Some active spells can be redirected at new targets (if you are still within the original range).
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| Reload Projectile Weapon | Ranged Attack | Var | β |
You reload an equipped projectile weapon. See the weapon list for AP cost.
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| Remove Curse | Other Supernatural | 9 AP | d20! + Divine Providence skill + Cha mod + MAM vs. DC |
You try to remove a curse by laying on hands.
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| Remove Disease | Other Supernatural | 9 AP | d20! + Divine Providence skill + Cha mod + MAM vs. DC |
You try to cure a creature's disease(s) by laying on hands.
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| Repair Item | General | Var | d20! + Crafting skill + Int mod vs. DC |
You use this skill to repair one or more (non-magical) objects.
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| Research | General | 1+ h | d20! + Knowledge skill + Int mod vs. DC |
You spend time looking through books for an answer to a question. This action can provide much more detailed answers tha...
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| Research Spell | Spellcasting | 1 day per power level | d20! + Spellcraft skill + Int mod vs. DC |
You try to develop a spell or psionic power.
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