Ranged Trip
[Untrained]Cost: 8 + weapon's size mod AP (minimum 5 AP) | Check: Ranged attack roll vs. DeC\nThen d20! + Str mod vs. d20! + Str or Dex mod
Description
You can attempt to trip an opponent with certain ranged weapons, such as bolas and lariats.\nIf the attack roll succeeds, you make a Strength check opposed by the target's Strength or Dexterity check.\nTrip will only work against creatures within one size category of the attacker.\nIf a flying creature is tripped, it starts falling (as if unable to maintain minimum forward speed).\nTrip can also be used to unhorse a mounted opponent. A Ride check can be made in place of the defender's Str/Dex check.
If the weapon attack hits, the secondary attack has the following effects:\nS - The target is knocked prone.\nF - You fail to trip the opponent.